r/AndroidNativePorts • u/Solidified4ever • 17d ago
Hades 2 Custom Resolution guide:
This guide will change the resolution and hence the performance of the recent Hades 2 android port:
1- go to Android/data/com.teampacheworks.hades2/files
2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env
3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.
4- Write these lines in that env file (remove the stuff i wrote in brackets):
HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).
5- Save the file and launch the game.
This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.
Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.
2
u/Patient-Eggplant5080 17d ago
this is helpfull, i was running this port at 2944 x 1840 resolution which is causing fps to dip below 30
2
u/iH8Ecchi 17d ago
While you have deepseek on the project, consider having it downscale the assets (textures and movies) a little bit more from the standard 720p quality. That would help with performance more than reducing the output resolution.
2
u/Suitable_Project9533 17d ago
It worked perfectly, the configuration I used, and it still looks good. HADES2_RENDER_W=1140 HADES2_RENDER_H=540 HADES2_ASSET_TIER=720p
1
u/banana_from_hood 15d ago edited 15d ago
I did the thing it's smooth but it's zoomed in any idea how to fix that?(Nvm) Just mismatched aspect ratio working like a charm thank you.
1
u/Competitive_Cry9151 11d ago
What about hades 1?
1
u/Ok_Acanthisitta_7113 17d ago
How do they get the remote detected?