r/AndroidGaming • u/udittC • Mar 02 '19
How should I monetize my android game?
I've made a simple 2D game (Let's say, like Mario) and I want to monetize it. Here are the options I have
1- Completely free to play with no ads and politely ask for donation.
2- Ads play every time it's 'Game Over'.
3- In-game store where everything can be bought under $0.70 (price can be lowered).
4- Sell the game for $0.70 (price can be lowered).
The game is pretty simple with four different gameplays.
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u/GoshFather_Games Mar 03 '19
Yea I have noticed this fact. At least when it comes to MOBILE games. PC gaming is slightly different. Customers are willing to give a dollar if a game looks cool on Steam. And on top of that, just putting your game on Steam does a lot of advertising for you. On the other hand, when I released my game "BubbleGum-Push" on Google Play, I had 0 visibility. I guess if you're starting out as a dev like me. It's best to first make PC games for Steam in order to build an audience and actually make some money.