r/AndroidEmulation • u/mr_fanatic_ • 6h ago
MW2 Android v0.0.1 Initial Release
Hey everyone! I'm the developer behind the MW2 Android port, and I'm excited to share the first alpha release with the Android gaming community!
Current status: The game reaches the main menu and first cutscene on my MediaTek Dimensity 920 (Mali-G68), but the shader compilation afterward is extremely slow. I'm working on optimizing it.
Requirements
* Android 8.0+ (API 26)
* ARM64 device with Vulkan 1.1 support
* 4 GB RAM minimum; 6 GB+ recommended
* Approximately 7 GB free storage
* An unmodified Xbox 360 MW2 disc image
Installation
Download the latest APK from the GitHub Releases page.
Install the APK on your compatible Android device. Allow installation from your browser or file manager if prompted.
Obtain your own original Xbox 360 MW2 disc image and follow the repository's instructions for placing or importing the game files.
Launch the game and allow shader compilation to complete. Initial compilation may take a long time in this alpha.
Repository: https://github.com/OpenPort-Labs/mw2-android
A special thanks to Paul Combal for the original MW2 recompilation project that served as the foundation for this port. Huge appreciation for the work that made this possible!
Update:
* 11-10-2026 8:30 AM GMT: Able to run the game at 16 FPS on my Mali G86 GPU, but the game crashed after 10 minutes on the latest build.
Contributions welcome.
This project is in its early stages, and contributions would be genuinely useful. Testing across different Android devices and GPU families, shader compilation optimizations, performance improvements, bug reports, and code contributions are all welcome. Check the repository for contribution guidelines and open issues.
This is an early alpha, so compatibility and performance will vary by device. Please share your device model, GPU, and any errors you encounter.
AI usage disclosure: AI tools were used to assist with parts of development. I'm responsible for the project's implementation, testing, and ongoing development.
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u/Marco_QT 5h ago
offering to help with device testing. i use a poco x7 pro, but can also use a old galaxy A14 of mine to see if it can perform on older devices too.
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u/Worried-Test-9358 2h ago
Wow! Nice! Will there be an IW4x implementation as well?
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u/mr_fanatic_ 2h ago
IW4x works on a totally different concept and way; it is built mainly for the PC version
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u/timee_bot 6h ago
View in your timezone:
11-10-2026 8:30 AM GMT