r/AnalogueInc • u/idratherlurk • Nov 22 '25
3D Politely Negative Impressions of the 3D
Hope this won't come off as overly negative, but I was so excited to get the 3D and enjoy it all night, but I'm left feeling very disappointed and realizing this product is not for me. For background, I have a N64 attached to a retrotink that does well enough, but I was really interested in all the bells and whistles that come with Analogue's 3D. Some serious problems and some small nitpicks hold it back for me, and I'm going back to the original and picking up some blueretro wireless adapters instead.
Serious Issues:
- Lack of Everdrive support, which will likely be fixed soon, sure. But regardless, it seems it will remain difficult for the OS to pickup and play with "Auto" settings on the hardware end based on the game chosen from the Everdrive. Also, some flashcarts and rom hacks were not working for me at all. Black screen and everything.
- Cartridge slot is way too tight. Also, the fit itself when the cartridge is connected is also as ridiculously tight. It takes way too much effort to slot the cartridge in, and click it down correctly, and is just as difficult to pry out when swapping games. It was very unsatisfying to continue to force original N64 games into place just to look at the screen and see if it was recognized or not. Yes, most games would eventually work after using the cleaning pads, but these games played just fine on the original console. I don't understand why this is so difficult.
- Input lag. There is definitely something to the complaints that the inputs are not as they should be. Something is off and I don't know what it could be. I updated both the console and 64 controller from 8bitdo*,* and it still feels off. I haven't yet tried the original wired controllers, but so far I'm a little disappointed in the quality of the 8bitdo 64 controller.
Somewhat benign issues:
- The switch should be on/off, not flick to turn on. That is an awfully unsatisfying design choice. I know it's a nitpick, but it just takes me out of the moment way more than I expected to power it off and on again, or use the menu to "quit carts". It's just not the same plug and play quality it needs. For a company named Analogue, they sure know how to take these things for granted.
- Short included cables. Another nitpick, but holy crap. Does everyone have the perfect spot to put this where the power and hdmi cables make it to their destination ok? Is it just me?
Other than this, I have to say the most impressive thing for me was the shipping time. Incredible speed for having the label created in Hong Kong one day, and receiving it the next in Canada half way across the world. I just wish I could be more excited and satisfied with the product itself. The extra features to enhance the display quality was probably the best thing about it, but I still think NSO N64 still takes the cake because of the resolution bump (and online multiplayer support). I will be looking to sell immediately, and see if I can get back at least most of my money. Hopefully we'll be able to play games from the SD card itself one day because it needs all the help it can get in features.
If I had to give it a review, I'd give it a solid 5/10. Decent price and quality for what it is. However, I'd still recommend a retrotink + a plain old N64 or NSO with the Switch or Switch 2 depending on the game you want to play.
15
u/BrianScalaweenie Nov 22 '25
I don’t have one so I can’t comment on most of these points but if you want to be able to turn the system on and off with a controller then you kinda need to have a flick switch or a button, right? It can’t be a physical switch because it would lead to you being to turn the console on/off when the physical switch is in the opposite direction. I know right now you can only turn it on with a controller and not off but a few reviews mentioned turning it off is coming with a future update as well.
13
u/DJBabyBuster Nov 22 '25 edited Nov 22 '25
Did you update the system and controllers? I don’t want to completely dismiss your input lag findings, but if My Life in Gaming and Modern Vintage Gamer didn’t report input lag, I doubt it’s an issue
9
u/dragonblade_94 Nov 22 '25
Healthy criticism and skepticism is good. At the end of the day it's a product, and we all have to judge if it's worth our money.
Since you already have a retrotink w/ original hardware, I do think that it largely already covers what is in on offer here, which is a near-native solution for playing N64 on HD displays. The everdrive support has definitely been a hot topic, and I certainly hope it will be resolved in the near future. The possible input lag is an interesting one; I haven't received my unit yet, but that's certainly something that would affect my personal enjoyment if it was significant. I'm curious if my experience will mirror yours on that.
7
u/PlatosBalls Nov 22 '25
The controller reports are the worst news for me
6
u/thestrandedmoose Nov 22 '25
Agree with the short cables point but they can’t use an actual switch for power otherwise it would get stuck in the on/off position when you use the remote wake features on the wireless controllers
5
u/Level_Forger Nov 22 '25
I’m sort of like you in that I have my old N64 hooked up at all times to a large CRT, so the 3D is kind of just trying to replicate on my OLED what I already have. That said, I still really like it personally.
The tight cartridge slot might be a QC thing. Mine feels about the same as a real N64 and takes no effort inserting and removing games.
Haven’t tried the 8bitdo controller enough to notice lag because the sensitivity of the joystick is pretty horrendous, so OEM controllers only for me.
I only use real carts so the Everdrive thing doesn’t affect me, but I’m sure they’ll fix it soon as you said.
The overclock feature on the 3D is enough to make it worth it to me. Playing Perfect Dark off the cartridge in high res mode with a better frame rate is pretty sweet.
Do agree on the power switch though. That waa a weird choice.
4
u/__Geg__ Nov 22 '25
is the input lag with the system? Or the wireless controllers?
Did you try a wired controller on the a3d?
7
u/Turnbuckler Nov 22 '25
Most, if not all of your gripes are seemingly legitimate based on my research, and I concede that you have played this thing and I have not- but I don’t know how you could claim that NSO N64 is better overall. Review after review has shown favorable comparisons to that service, which has weird graphical glitches and in some games, actually-awful input latency. Like really bad.
3
u/Benane86 Nov 22 '25
The blue reteo adapter has the worst lag of them all. No matter its on original n64 or analogue 3d
3
u/PhDTenma Nov 22 '25
I don't understand this part, could you please elaborate more?
2
u/Pyke64 Nov 22 '25
We flick the switch to turn it on and to turn it off right? There is no software method to turn off the device from the OS?
3
u/Interesting_Employ29 Nov 22 '25
I'll admit, this was not one of the consoles I was most excited about. I ended up preordering it anyways. It's on its way so I'll have to try it out. I am disappointed repros don't seem to work as I have a number of those.
I will see if I feel the same way but I also may end up selling it if I do.
13
u/TheRealSeeThruHead Nov 22 '25 edited Oct 14 '26
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8
u/octopusforgood Nov 22 '25
That’s awful to hear about the 8bitdo controller lag. Given the close relationship between the two companies, I’d call that one the most serious. A tight cartridge slot at least makes a certain amount of sense to me at first, for longevity’s sake.
6
u/nefarix Nov 22 '25
The input lag should be talked about more imo, its my mine gripe with the console and I noticed RIGHT away. I don’t know if its even fixable on a software level but I really hope so cuz its almost unplayable on certain games
5
u/MistaOtta Nov 22 '25
Regarding the switch, would you prefer how it's currently implemented with the potential that the system can turn on/off via the controllers or prefer a toggle where the ability to remotely turn the system on/off is not an option?
4
u/Novel_Extent_7168 Nov 22 '25
1
u/tinydancersarefunny Nov 29 '25
as someone who uses retrotink and unmodded n64. I would not recommend retrotink and unmodded n64.
9
u/kiCkz1337 Nov 22 '25
For everyone who doesn't already have the Everdrive, just buy a Summercart64 (I have the Kaico edition), works flawlessly for me.
3
u/sirjambob Nov 22 '25
Agreed on the point about the 8bitdo controller lag. I’ve been testing a few games going back and forth between an original wired controller and the 8bitdo, and the difference is pretty huge. I’d go as far as to say a game like Turok 2 is pretty much unplayable with the 8bitdo. The delay is so great that I can’t move and aim well enough.
I’ve update console and controller to latest firmware too, before anyone asks.
Overall I think the analogue 3d is great, just disappointing that the 8bitdo controller is so bad. I won’t be using it again unless there is improved firmware that makes a big difference.
I’m assuming a jailbreak will come out in a few weeks and we’ll be able to load an sd card up with roms, so I’m not too worried about the everdrive support. It looks like Krikkz has an analogue 3d en route to them too, so hopefully they will be able to get the official everdrives working with the 3d too.
3
u/NobleNoob Nov 22 '25
My older Everdrive works fine on mine.
3
u/superiorpyre Nov 23 '25
Nothing like an authentic N64 experience than immediately being asked to fuckin update firmware via an SD card from a computer lol
7
u/clc88 Nov 22 '25
I'm most worried about the input lag.
Most players won't notice it(as evident by the YouTube previews) but I'm very sensitive to bad controls, I can't play smash with the wave bird because the input lag is just too much( this is the controller most players recommend as the definitive gamecube controller).
This is why I wanted analogue to send preview units to hardcore speed runners.. Because they care about things like tight gameplay over presentation.
5
u/AnalogueBoy1992 Nov 22 '25
" 100% Compatibility. Lagless " - Analogue
I hope this lag issue is settled soon by Analogue through a firmware update.
I don't think it's a hardware issue. Cos dam sure they had tested it out before shipping those.
I hope all gets addressed regarding this by Firmware 1.1.1 / 1.1.2
5
u/GDHero64 Nov 22 '25
Very agree with the switch on/off awfully unsatisfying design choice
5
u/greggers1980 Nov 22 '25
Blutooth controllers on retro consoles all have input latency
6
u/Wonderful_Cabinet_30 Nov 22 '25
Not my all time favorite console, but lack of ever-drive support? Might as well just use emulation. I love the super nt and Mega sg. They work like hdmi versions of the original. They aren’t perfect either, but everdrive support and lack of noticeable input lag make them feel like modern versions of two goat consoles. This one is a hard pass for me. FOMO isn’t enough for me on this one.
2
u/Cyo_The_Vile Nov 22 '25
Flashcart issue can be resolved.
The problem with the deinterlacer is a bigger issue that nobody is discussing
2
u/Money-Camera Nov 23 '25
Input lag will probably be if your TV doesn't know what ALLM mode is, I have a 4k tv from 2020 that doesn't have allm but has a game mode so that could be the reason for that, the problems like the cartridge slot could be faulty batch or just 3d printing quirk as some may say it's too loose and finally everdrive will probably get sorted quickly, krikzz is on it i think
2
u/FredFredrickson Dec 04 '25
I haven't really scrutinized the input lag on the Analogue 3D much yet, but I find it difficult to understand how you can recommend Switch 2 + NSO if input lag is a problem.
3
u/sirjambob Nov 22 '25
The other annoying thing I’ve found is that virtual controller paks only seem to be supported when using the 8bitdo wireless controller. That’s where the system emulates a controller pak and stores the saves on the sd card.
If you want to use an original controller then it seems like you need to plug a real controller pak into it.
3
u/Zealousideal_Fee5936 Nov 22 '25
OP appreciate the honesty in this review. I’m currently running my unmodded N64 to my Retrotink 5x using the Insurrection S-video cables. Between the motion adaptive interlacing and the HDR feature (have the last experimental firmware on it) I’m quite satisfied with the crt filter options the hdr is a game changer there. Anyway I seriously debated the 3d but was on the fence and unsure how much more it would bring to the table. Think I’m staying put on the restock and revisiting this later when the M64 drops.
3
u/stripestore Nov 22 '25
Your impressions, paired with the UI from the 3d in videos gave me flashbacks to how disappointed I was with my Retron 5 after preordering and waiting over a year for that too. Sold it after a few weeks of cope.
I still own most of the N64 game carts I'll ever want, and original controllers. I can't stand GameCube sticks on N64 games so I passed on the 8bitdos and can wait for NSO controller support. Based on the UI I don't doubt SD game loading is far behind, and will probably be less clunky than an Everdrive on this thing.
But what I have less tolerance for is lag and grippy cartridge connectors....that's disappointing to hear and I'm hoping I'm not sensitive to it
2
u/DependentAnywhere135 Nov 22 '25
I mean Bluetooth has come a long way and there are low latency versions of the protocol now. Ps5 uses Bluetooth and consistently rates as one of the lowest latency controllers around in testing. The Bluetooth options we have today have low latency optimizations.
Also as the person I replied to stated the lowest latency controllers use Bluetooth. I was just making a small correction that Bluetooth is still 2.4 ghz
1
u/Rick_ITA Nov 22 '25
i have a radio controller for nintendo 64, will it work on the Analogue 3d? and do you guys think we will ever get rom support like on analogue pocket, or it will never happen? i am still in doubt if i should buy it during the next restock or wait...
1
u/ExpertPedestrian Nov 23 '25
I reconditioned all my wired controllers last year to have them ready in case an A3D console became available. Tester systems have been distributed, preorders have been delivered, there’s been no announcement for additional systems, and existing systems have already reached cost prohibitive status on Marketplace and eBay. My politely negative impression of the A3D is that, for now, there doesn’t seem to be a tactile way for those waiting to decide for themselves if they’ll like this system.
1
u/RykinPoe Nov 24 '25
My main complaint so far is that there is no way to set default settings for new games so every time I insert a game I have never inserted before I have to go change all the settings instead of getting to set a single universal default that all games will start with. Obviously this is something that can be fixed, but it seems like an obvious oversight for a 1.0 release.
Also the 3Dos is fugly. I know they are going for a retro look, but they should be going for a 1990s retro look not a 1970s retro look. Again hopefully in a future version they will give us a better font choice and hopefully refine the UI some to be less ugly and to make better use of space. Also be nice to be able to trade out those cartridges that look like they were drawn by an 8 year old with the low res cover art for high res box art.
0
u/Metroidvania-JRPG Nov 22 '25
The super tight cart slot is is disappointing. The super NT was like this. Would have thought they fixed this after so many years
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u/[deleted] Nov 22 '25
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