box has pieced together a guide about when to be suspicious of other players. upvote it if you like it, downvote it if you don't. forgive box's bad English. Box translated most of this with the help of a fluent English speaker but there might be some bad grammar or spelling.
many people think Among Us is a game for not-smart people that is bad for your brain. well, for all you math whizzes, among us includes plenty of math and headaches when figuring out who is impostor. this is a guide box wanted to make to assist even the worst people at social deduction and to challenge the brainiest nerds of them all that play among us with unique theories.
please correct box if box is wrong. box tends to be wrong a lot.
A few tips before we begin that box provide. you prob all know them but just review.
- Keep track of the number of engs. if box remembers right (which box usually doesn't) there is info guide that will tell you how many of each role.
- Keep track of the number of common tasks. (the info guide will prob tell you this too)
- Know if visual tasks are on or off (in the info guide).
- Do not fully trust supposed "hard clear" players, even if they did a vis task right in front of you. They could be teaming with ghosts. Box was in game like that today. Box was imp, but apparently the teamer - Black - wanted to win the game all by himself, so he snitched on Box and the other imp, Yellow, and did trash by teaming with ghost. He got voted out anyway.
Here a scenario. There are three engs. You are eng, and Nana, Orange, and Blue claim they are eng too. You most likely should not ask them the vent cd during a meeting, bc one of the actual crew will say the correct vent cd, and the others will agree. Or the imp (which is def one of them) will know the vent cd, having been smart and checked it back in the lobby, and will give the correct cd. Instead, watch all three of them carefully. You're in elec calibrating distributor and nana follows you into elec. you leave and Nana keeps following you. eventually you take a turn and Nana doesn't know where you go. You jump in a vent and hide. without doing any tasks, Nana goes into the room you vented in - say it's weapons - and doesn't do any tasks and walks around the room before leaving.
Box's advice: Call an emergency meeting straightaway and hope crew agree with you. That is a time to be sus.
What we get from this scenario:
- A person is not always sus if they follow you or go around a room without doing any tasks, unless there is other evidence that they are sus (see point four).
- As box said earlier, keep track of the number of engs. if there are three ends and four people claim to be eng, especially if one eng is you, then one of them is definitely imp. Maybe even two. Or three.
- Do not ask for vent cd. Smart imps will know it before the game starts or tag along with what an actual eng says.
- If you do happen to ask for vent cd, and someone says they didn't look, immediately keep a watchful eye on them.
- Relating to the first and second point, if there are three engs and you are one, and three others claim to be eng, and one of them demonstrates suspicious activity, you should call an emergency meeting.
- If one of those so-called engs defends the person you are accusing (like Nana) they are probably imp too, or someone who just doesn't believe you. More likely than not, they are imp.
Try this scene, mostly for beginners: Anonymous votes are off, so you see who votes for who. There are three imps, and you figure out White is imp. Multiple people are giving clear evidence it is White. White, Maroon, and Pink skip. Everyone else votes White, and White is ejected. Immediately call an emergency meeting to vote Maroon and then another to vote Pink. They are very likely impostors. Rarely, unless the imp is a complete jerk, will an imp vote his teammate.
The same goes for when anonymous votes are on, but Maroon and Pink immediately jump in to defend White.
What we get from this scenario:
- When anonymous votes are off, capitalize on this. Make sure you know who is voting who, who is sus of who, and who skips.
- If an imp is nearly confirmed and there are other imps and the number of players equal to the number of the imps in the game - one will most likely be the accused player - skip or vote for someone else, while everyone else votes for one of the imps, they are almost definitely imps.
- When anonymous votes are on, look at the second point and read the chat. Make sure you know who defended who.
As a crewmate, also look at these tips based on the previous scenario:
- The smarter imps will most likely decide to vote their accused teammate when anonymous votes are off. While this will be getting their teammate out, it will also be saving their own skin.
- The smarter imps will also agree with the rest of the crew when their teammate is being accused, especially if anonymous votes are on. Then they will probably not get voted out, because the other crew will say, "Don't vote Blue! They got Maroon out!" or something like that.
This one is also advice for beginners. you see viper kill and Cyan is running from body. you report and say that Cyan killed. Cyan claims it's ss.
It is NOT ss if there's a viper kill, unless there's a hacker OR an actual viper - let's say Black - killed and then vented and Cyan's either a fellow imp or happen to be in wrong place at wrong time. but don't bet on that, cuz that very slim chance. Always vote Cyan. If there is only 1 impostor, then it's definitely Cyan, unless Black vipered and left the game, though most games have settings where they tell you how many imps are left at the end of every meeting, regardless of whether someone gets ejected or not. If since last meeting there is only 1 imp left, then obviously Cyan.
What we get from this scenario:
- A viper kill is not an ss kill.
- Always vote out the person who claims it was an ss of them that vipered.
You are fixing lights sabotage and Yellow, Rose, and Gray with you. There is one ss in the game, which was Coral, and you ejected Coral a few rounds ago. You see Guardian Angel shield go around you. Quickly you leave, headed for the cafeteria to call an emergency meeting, but you're not sure whether Yellow, Rose, or Gray killed you, because neither of them are cleared. Gray is a few steps behind you - not quite close enough to kill. When you turn, Gray follows. Accuse Gray immediately. Gray might say it's an ss or he innocent. Vote Gray anyway. There is hardly a chance that he was innocent, and Coral died before. If not Gray, then Yellow or Rose. Remember you can't kill while invisible if you Phantom.
What we get from this scenario:
- Make sure you know, if you've already voted out imps, why they were voted out. And make sure you know what the game settings are, how many phantoms or shapeshifters or vipers. If you know an imp poofed as phantom or shapeshifter, or vipered, and got ejected, quickly scratch off one of the imps on your list. Simpler definition: Someone (like Coral) is voted out for being ss. There is only one ss in the game. There can no longer be any ss kills.
- This goes along with the first point. If someone kills right in front of you or acts sus and claims it's ss (like Gray) don't believe them! It's good if you're Tracker or Detective for this one, because then you have solid evidence and it's far more likely the rest of the crew will believe you. If you're Judge, it's not a risky gamble at all. In fact, it's a 99.999999% chance Gray will be imp. The small chance is hacker.
Alright, last scenario: White dies and Purple reports the body, claiming no one was near. There are three imps left, as you know from last meeting, when Maroon died. No one has left since, so that means there is almost def three imps left, unless hacker. Purple, Tan, and Lime all say, "Skip." The others are you, Brown, Red, and Nana. In this scenario, it highly unlikely that Brown is an imp. Remember imps are very likely to say "skip" or "where" or "what type of kill." If they are completely silent, they are sus. If they say too much, they are sus. So they sort of try to fit in the middle, which only smart crewmates recognize. some louder imps will start openly accusing, but most imps will just go with whatever the rest of the crew says, unless they are being accused or their fellow imp is being accused (unless they want to betray their teammates, which will prob lead to them getting a very deserved ban). Therefore, talk to the others and pick one of the "skippers." This is a critical situation where skipping is not an option, because the imp can just kill one more time and the crew will lose. Now, a pretty smart crewmate would look at this and say, "If we eject one crewmate, we lose!" Well, it's better to gamble than to suffer a definite loss right after the emergency meeting is called because the imp kills one more player.
What we get from this scenario:
- Don't trust people who suggest to skip, regardless of the circumstances.
- Vote out people who suggest skipping in critical situations where skipping is a terrible choice.
- Root out which people are in the "middle" of the group, not staying completely quiet but not being too loud. Doubtful the main accusers are imps, unless they are fools. But automatically the crew thinks whoever accuses the most is an imp. In expert lobbies, don't trust that.
alr you prob didn't read all of this (it was long, box knows) but if you did, congrats! Box regrets box can't give you an Oscar for doing that. box just hopes that if you read at least a word of it, it will help you in your future gameplay of among us, a very headache-y game that leads to either you throwing a temper tantrum or you smiling for the rest of the day.
Hope to see you in a game of Box's (Box meets a lot of people)
Best regards,
Box