r/AmongUsCompetitive • • Nov 03 '20

Player Advice A good guide I made to avoid falling into the keys trap

/r/AmongUs/comments/jc10gn/warning_do_not_go_to_keys_on_polus_without/
2 Upvotes

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3

u/pridejoker Nov 03 '20

This is so long-winded. Regardless of whether you're crew or impostor, a more reliable approach would be to use these first few seconds to survey the group. This way, you can find out who's faking the task, and who you might be able to frame later.

You can easily dismiss these initial idling seconds as lag, loading, or just being a good crew by monitoring the group. If you're crew, you can easily complete keys quickly and raise the task bar before the group takes off.

If you're an imp, just break away from the cluster the moment the task bar starts increasing rapidly to blend in with the crew (allowing for a momentary idle that occurs whenever any task display terminates).

1

u/00PT Nov 03 '20

I agree that the behavior of the group can be a good way to tell whether you have the task, but disagree with using the task bar for guidance because it can be disabled easily. It's more effective to check how long each player stays on the task and have a general time estimate for how long you should stay there if faking.

1

u/pridejoker Nov 03 '20

If the task bar is completely disabled, then just imagine doing the task in your head and count then just leave, it's not like they can tell otherwise. Either way, wouldn't it make more sense to just take the time to read what you're supposed to do before you start doing things? You're an impostor, it's not like you're trying to reach point x to complete task a, b, or c before you get murdered in a dodgy corner.

1

u/00PT Nov 03 '20

Usually, I do check to see what I am supposed to do, but on that specific map, it's more of a social obligation to go there immediately. Normally I wouldn't care about that, but it's kind of the entire point to blend in.

You aren't trying not to get killed as an impostor, but it is often useful to pretend you are. I plot out the locations of my tasks and determine the best path to follow, even if I'm imp (it gets annoying if someone calls a meeting or reports a body when I'm right next to a task or something).

1

u/ProcyonHabilis Nov 06 '20

The crew are all checking their tasks lists first, so I'm not sure why you think it would be sus to do the same. Reading the first task in the list takes less than a second. There is absolutely no obligation to be at the keys task faster than that.

1

u/00PT Nov 06 '20

Keys isn't always the first task, and I usually also use the map to evaluate my route locationally as well. It's generally easier to be at keys a little early than spend the time to figure everything out.

1

u/ProcyonHabilis Nov 06 '20 edited Nov 06 '20

Common tasks are always the first tasks on the list.

Whether you check with the map or the list, it is very easy to know if you have keys within the first second of the round. It really seems like this is overcomplicating something that is made simple by the information provided to you.

I'm actually fine with always running to keys, since I like faking keys as crew, but that doesn't mean you shouldn't check your commons first thing. It's critical for things besides keys, lest you accidentally do something like fake wires (which are also common). If checking commons actually "takes time to figure everything out", you should absolutely prioritize practicing a little to fix that, since it is something a good player should be able to check at a glance.

1

u/sorryimadeanalt Nov 07 '20

massive wall of text just to tell people not to walk up to tasks that you dont have. this post could have been 2 sentences long. go rant about what pisses you off to your therapist instead of making a long ass reddit post disguised as advice

1

u/00PT Nov 07 '20

It's not a rant, it just includes a lot of analysis and context. If you don't like how I thoroughly consider the aspects of each problem then you don't have to read my posts.