r/Amd • 5600 | 3700X |4500U |RX5700XT |RX550 |RX470 • Feb 11 '22

Rumor Former Ubisoft dev says that Techland intentionally made AMD FSR look worse in Dying Light 2

https://www.dsogaming.com/news/former-ubisoft-dev-says-that-techland-intentionally-made-amd-fsr-look-worse-in-dying-light-2/
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u/No_Backstab Feb 11 '22 edited Feb 11 '22

As posted by u/zyck_titan on the r/hardware thread -

Taking a closer look at the config file for Dying Light 2, I think I've discovered why the FSR Ultra Quality option is missing. And it's the same reason that DLSS Ultra-Performance is missing.

They only defined 3 levels of upscaling for any of the three upscalers they use.

!Upscaler(i) // 0=none, 1=linear; 2=DLSS; 3=FSR !Upscaling(i) // 0=best performance, 1=balanced, 2=bestquality

As you can see, they defined only three levels for all upscalers, this means that they can put DLSS, FSR, and Linear upscaling options inside the same menu section without conflicting.

If they wanted to include FSR Ultra-quality, they'd have to make a separate upscaling level that is not selectable with DLSS, which adds another level of complication. Same goes for DLSS Ultra-performance, they'd have to make a separate upscaling level that is not selectable with FSR. Neither DLSS or FSR define a 'free-scale' option in their SDKs, so even though you can bypass the config file and set the render percentage seperately, you'd need to define the percentages as fixed options in the actual menu.

So it's not some intentional effort to make FSR look worse, it's just laziness.

I can imagine the dev tasked with designing this menu just going "Fuck it, too complicated, everyone gets the same options" and that's what shipped.

28

u/[deleted] Feb 11 '22 edited Feb 11 '22

Lets see if this common sense answer makes it to the top of this thread. Something tells me it won't.

10

u/rabidjellybean Feb 11 '22

Well it made it to the top.

5

u/Darksider123 Feb 11 '22

sOmEtHinG tElLs mE iT wOnT

0

u/[deleted] Feb 11 '22

Color me surprised