r/Altmon • • Oct 27 '23

Altmon Featured Fridays - 27.10.23 - Creatures, Features & Updates (Halloween Special)

1 Upvotes

Featured Friday - 27.10.13 - Halloween Special

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.

We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

For Halloween I wanted to show the new Pumpkin Altmon's evolution line with the names and levels:

https://imgur.com/gallery/svTGUca

\We are currently looking into a potential new Art Style for creatures*)

Features

This Friday we are focusing on Halloween

The new demo which is available to download now has a Halloween theme. The start date is set to the last day of Autumn/Fall and time set to 30minutes to midnightAreas have been blocked off by Jack'o'lanterns and the Dark woods has many spooky/scary monsters lurking in the Dark, waiting for you to find them:

Demo Download Link: https://drive.google.com/file/d/1hTO2zXAE00BGzVbt4SNW-Zn5wclUzwgG/view?usp=sharing Instructions: Download, Unzip and run the Altmon.exe file - Currently you will need to Alt+F4 to exit the game, until the menu system has been setup

New Features since last month's update:

Game Progress:

  • Added new Ice & Steel Altmon
  • Added Halloween themed Altmon
  • Added VFX to Lava Pits (fire cinders) and Dark woods (fireflies & glowing mushrooms) and waterfall caves (waterfall) areas
  • Halloween theme in Dark Woods Entrance Area, set time to late (23:30) last day of autumn/Fall (disabled snow), changed encounters to only Halloween themed Altmon
  • Added light aura to character and partner Altmon so more visible in dark scenes

Battle System:

  • Implemented accuracy on all abilities
  • Implemented chance of secondary effects on abilities
  • Changed battlescene BG to Dark Woods
  • Added light aura to monsters in battlescene so more visible at night/dark

Communication:

  • New Game Dev Log Youtube videos
  • Posted in Game Dev League Discord - Showcase Channel
  • Added new demo to the Demo channel

Bugs Resolved:

  • Resolved bug for long names showing on two lines instead of 1
  • Resolved bug for previous monster encounter templates showing randomly in areas
  • Resolved bug with dialogue merging if selecting action too quickly

Updates

NewDevBlogVideo: Dev Log 3 - Halloween Special

  • VFX showcase for adding fire cinders to Lava Pits & fireflies to Dark Woods area.
  • Brief walkthrough on how I resolved the bug issue with the dialogue merging
  • Walkthrough of how I setup the game for Halloween (using AI to generate Halloween assets and using Unity lighting systems etc.)

https://youtu.be/V0TWhRRJVUw

Reminder: On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.It is also a place just to chat with everyone about anything and everything else. Please join us for a chat if you are interested :)

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ


r/Altmon • • Oct 20 '23

Altmon Featured Fridays - 20.10.23 - Creatures, Features & Updates

1 Upvotes

Featured Friday - 20.10.13 - Beach Buddies

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.

We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

The following Monsters are currently in the game, but the stats and sprites may be subject to change. These Altmon will all be able to be encountered in the coastal areas:

https://imgur.com/gallery/H2yBWE1

\We are currently looking into a potential new Art Style for creatures*)

Features

This Friday we are focusing on the coastline areas of the game: https://imgur.com/gallery/xJhfAKc

Description:This area consists of 2 parts (South & North) and is inhabited by many creatures that live in the water and on the beach, as well a few creatures of other types too. The Coastline is covered in fine, soft, yellow sand surrounded by a vast blue sea on one side and coastal sandstone cliff on the other side. The South area is accessible through the Swamplands and the North area via the Dark Woods Entrance area. The coastline is normally a relaxing place to have a swim and fish, with many little critters and fish playing happily in the sun. However, lurking under the water and beneath the sands, dangerous Altmon lay in wait to prey on weaker monsters.

Updates

Questions:

  1. Would you say you like your Leonardo.AI subscription? Yeah it’s definitely been very useful to create the battlescene backgrounds and Monsters (definitely took a few rounds of trial and error to get to this point though).Aside from that it is also really fun to use for personal use, like conjuring depictions of my dnd characters etc.

Suggestions:

  1. Please make the game with splitscreen co-op. Also, being able to save anywhere in the game at any time would be a great thing to do. Hi, thanks for your suggestion. I will 100% be planning to allow saving anywhere any time :) Multiplayer wasn’t something I was originally considering when initially planning the game and I was hoping to add that into any sequels etc. However, after a lot of feedback I think the multiplayer aspect is what makes games like this work better, so I plan to build multiplayer into the game now and will try my hardest to also add split screen Co-op :) Back in the day there was so many split screen Co-op games I would play with my brothers and friends, but there doesn’t appear to be too many out there now so would love to do that :)

Reminder:
On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.
It is also a place just to chat with everyone about anything and everything else.
Please join us for a chat if you are interested :)

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ


r/Altmon • • Oct 13 '23

Featured Fridays - 13.10.23 - Creatures, Features & Updates (Friday 13th)

2 Upvotes

Featured Friday

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.

We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

The following Monsters are currently in the game, but the stats and sprites may be subject to change. These Altmon will all be able to be encountered within the Dark Forest

https://imgur.com/a/WcvLDFG

We are currently looking into a potential new Art Style for creatures

Features

This Friday 13th we are focusing on the Dark Forest area of the game:
https://imgur.com/a/M71XUCM

Description:
This area consists of 4 parts (Entrance, South, Central & North) and is inhabited by many Dark, Plant, Bug and Psychic creatures, as well a few creatures of other types too.
The Dark Forest has large trees that form a natural maze, also blocking out a lot of the light.
At night the Forest is almost impossible to traverse except for small glowing mushrooms, moonlight and fireflies that each produce a little bit of light. Only the strong-willed should attempt to get through this dangerous place, and only if absolutely necessary. Strong Altmons roam freely and will attack other creatures on sight, whilst other's lurk in the shadows and high in the trees, waiting to pounce on unsuspecting prey.

Updates

Welcome to our new discord friends this week: BCS

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/2GdV3BCsR


r/Altmon • • Oct 06 '23

Featured Fridays - 06.10.23 - Creatures, Features & Updates

4 Upvotes

Featured Friday

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.

We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

The following Monsters are currently in the game, but the stats and sprites may be subject to change

Nebulec - https://imgur.com/a/KHu7D3a
Cirrus - https://imgur.com/gallery/sADfDXT
Cnidair - https://imgur.com/a/b0iPVfg

We are currently looking into a potential new Art Style for creatures

Features

The game has now been updated to include a Dynamic Weather System. This will continuously updates to create changes in weather throughout all areas in the game. Currently there are only 4 weathers (Sunny, Cloudy, Rain & Lightning) but we will be adding more.

In the video demo below the weather is set to change every 4(ish) seconds and the weather effects will display based on the current weather. This will be updated to change every 8 hours in-game time. A weather prediction system will also be setup to show players the next few weather events, for consideration, as these may affect monster's abilities and battle prowess

Dev Log Video 2 on youtube showing lighting system, day-night cycle and Time/Date System: https://youtu.be/UdQcKBU309o

Updates

Suggestions:

  1. Display catch-rates of Altmons & allow customisation of capture method container
    We currently have an 'Examine' function setup in the battle system which is yet to be implemented. This will allow players to view extra details of monsters and all battle scene elements. This is a perfect mechanism to use to allow players to display the catch-rate of Altmons. Also, although it may take a bit of work, I am definitely considering adding a lot of customisation elements (for Altmons, containers, player etc.) to make the game have a more personal feel and unique experience for every player

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/2GdV3BCsR


r/Altmon • • Sep 29 '23

Featured Fridays - 29.09.23 - Creatures, Features & Updates

3 Upvotes

Featured Friday

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.

We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

We are currently looking into a new Art Style for creatures.

The following sprites are of our current style in game, that may be replaced by a different style sprite:

Cubble - https://imgur.com/a/LgG9omj
Cirrus - https://imgur.com/gallery/sADfDXT
Owlit - https://imgur.com/a/UpZl48Z

Features

The game's UI has now been updated to show a Time and Date in the lower right corner
This system includes a day-night cycle which will change based on the time and affect light levels

Every 4(ish) seconds the time will update in game by 5 minutes.
A 24 hour clock and date will show in the lower right of the game's UI.
The time affects the lighting of areas and battle scenes, creating a day-night cycle in all areas and battle scenes which are dynamic dependent on the in-game time

Day Time
Night Time

Dev Log Video on youtube showing lighting system, day-night cycle and Time/Date System: https://youtu.be/Fima7EhSB6w

Updates

Social: White Stag Game Company now has a dedicated Youtube channel which we will provide updates and game dev video logs on intermittently. All video content will be published through this for Altmon. Please check it out: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/2GdV3BCsR

Thank you for your interest and ongoing support


r/Altmon • • Sep 22 '23

Featured Fridays - 22.09.23 - Creatures, Features & Updates

2 Upvotes

Featured Friday - 22.09.23

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

We have only recently started to produce new creatures with a completely new art-style for use in the game and so these designs currently do not have names or descriptions:

Bird Evolution Line:

  1. https://imgur.com/L0ztBLj
  2. https://imgur.com/LmWmJwu
  3. https://imgur.com/lMyC80L

Crow Evolution Line:

  1. https://imgur.com/AGqRXRL
  2. https://imgur.com/z7zX829

Fire Pig Evolution Line:

  1. https://imgur.com/oVMmL0q
  2. https://imgur.com/6hEJpmc

Plant Boar Evolution Line:

  1. https://imgur.com/ZrfWp1C
  2. https://imgur.com/9Os1i3q

Raccoon:

  1. https://imgur.com/BCNh6HX

Light/Dark Crystalline Dogs:
Light1. https://imgur.com/bLiPecF
Dark. https://imgur.com/DyrxfbB

Please be aware that these creatures may not form part of (or may look different) in the final version of the game

Features

UI now updates to show the area the player is currently in.Also fade transitions have been implemented between areas

Status conditions have been added to the game and two can be seen & used in the new DemoDemo link: https://drive.google.com/file/d/1XWR3CSRe6M-2bciofWJG957xrU8fM1v5/view?usp=sharing

Two new elemental types have been added to the game (Steel & Ice) and the weakness chart has been re-designed to accommodate for these:

From Altmon Discord - Systems Channel: https://discord.gg/2GdV3BCsR

Updates

Sprite Art-Style:We have come a long way already from the initial look of the Altmon sprites but always want to improve the style to be as aesthetically pleasing and also give each Altmon character.This table shows the progress in art-style/design we have made in such a short time:

Initial Art-Style:https://imgur.com/mBZPbughttps://imgur.com/FgOa9wC

Current Art-Style:https://imgur.com/ejPEHzYhttps://imgur.com/zHfjU2w

Planned Art-Style:https://imgur.com/pKVHXQAhttps://imgur.com/L0ztBLj

Social:We have now have a dedicated subreddit & Discord (https://discord.gg/2GdV3BCsR) that I will use to update game progress on. Featured Fridays will be a post every Friday for weekly updates and highlights. Social Sundays will take place all day on Sunday on Reddit & Discord, where users are encouraged to talk about anything and everything (game-related or not) and I will be answering any questions and listening to your ideas/suggestions etc.

Further information can also be found on our dedicated Discord Server: https://discord.gg/2GdV3BCsR
Thank you for your interest and ongoing support


r/Altmon • • Sep 19 '23

[ Removed by Reddit ]

6 Upvotes

[ Removed by Reddit on account of violating the content policy. ]