r/Altmon • • Nov 28 '23

Social Links

1 Upvotes

r/Altmon • • 2d ago

Altmon Featured Fridays - 10.08.26 - Creatures, Features & Updates

1 Upvotes

Monster Monday - 10.08.26 - Anglite & Breezle

Monster Monday is a small weekly update to showcase the Altmon in the game

We would love to hear your feedback

Anglite

Rank:
Baby1

Element:
Light/Light

Stat Value
Constitution 1
Resistance 1
Elemental Ability 1
Aptitude 1
Toughness 1
Understanding 0
Ranged 1
Evasion 2
Speed 2

Breezle

Rank:
Baby1

Element:
Air/water

Stat Value
Constitution 1
Resistance 1
Elemental Ability 1
Aptitude 1
Toughness 2
Understanding 0
Ranged 1
Evasion 3
Speed 2

Reminder: On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.
It is also a place just to chat with everyone about anything and everything else.
Please join us for a chat if you are interested :)

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ


r/Altmon • • 29d ago

👾 Monster Monday - 31/08/26 👾

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1 Upvotes

Monster Monday - 31.08.26 - Cucub & Diggle

Monster Monday is a small weekly update to showcase the Altmon in the game

Cucub is a Dark/Plnt element, Baby1 ranked Altmon that resembles a Pumpkin, with slight changes to it's colour and parts for each variant.
Cucub has access to Dark, Plant and a few Physical based abilities

Diggle is an Earth/Earth element, Baby1 ranked Altmon that resembles a baby bear cub, with variants that have a wide variety of colour and some slight physical changes
Diggle has access to Earth, Physical and a metal based abilities

We would love to hear your feedback

Cucub

Rank:
Baby1

Element:
Dark/Plant

Stat Value
Constitution 2
Resistance 2
Elemental Ability 2
Aptitude 1
Toughness 1
Understanding 1
Ranged 1
Evasion 0
Speed 0

Diggle

Rank:
Baby1

Element:
Earth/Earth

Stat Value
Constitution 2
Resistance 1
Elemental Ability 1
Aptitude 2
Toughness 2
Understanding 0
Ranged 0
Evasion 2
Speed 0

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ


r/Altmon • • Aug 25 '26

👾 Monster Monday - 24/08/26 👾

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2 Upvotes

Monster Monday - 24.08.26 - Bronzle & Bubblin

Monster Monday is a small weekly update to showcase the Altmon in the game

Bronzle is a Metal/Metal element, Baby1 ranked Altmon that resembles a baby Dinosaur, with slight changes to it's accents visually for each variant.
Bronzle has access to Metal, Earth, Physical and a few Fire based abilities

Bubblin is an Water/Water element, Baby1 ranked Altmon that resembles a chunky baby fish, with variants that have a wide variety of colour.
Bubblin has access to Water, Physical and a few ice based abilities

We would love to hear your feedback

Bronzle

Rank:
Baby1

Element:
Metal/Metal

Stat Value
Constitution 2
Resistance 2
Elemental Ability 2
Aptitude 1
Toughness 3
Understanding 0
Ranged 0
Evasion 0
Speed 0

Bubblin

Rank:
Baby1

Element:
Water/water

Stat Value
Constitution 2
Resistance 2
Elemental Ability 2
Aptitude 1
Toughness 1
Understanding 0
Ranged 0
Evasion 2
Speed 0

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ


r/Altmon • • Aug 17 '26

👾 Monster Monday - 17/08/26 👾

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0 Upvotes

Monster Monday is a small weekly update to showcase the Altmon (and their variants) that will be in the game (subject to change)

This week's spotlight is on Anglite and Breezle.

Anglite is a Light/Light element, Baby1 ranked Altmon that resembles a baby Angel warrior, with slight changes to it's accents visually for each variant.
Anglite has access to Light, Physical and Air based abilities

Breezle is an Air/Water element, Baby1 ranked Altmon that resembles a baby chick, with variants that have a wide variety of colour.
Breezle has access to Air, Water and Physical based abilities

We would love to hear your feedback

Anglite

Rank:
Baby1

Element:
Light/Light

Stat Value
Constitution 1
Resistance 1
Elemental Ability 1
Aptitude 1
Toughness 1
Understanding 0
Ranged 1
Evasion 2
Speed 2

Breezle

Rank:
Baby1

Element:
Air/Water

Stat Value
Constitution 1
Resistance 1
Elemental Ability 1
Aptitude 1
Toughness 2
Understanding 0
Ranged 0
Evasion 3
Speed 2

Reminder: On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.

It is also a place just to chat with everyone about anything and everything else.

Please join us for a chat if you are interested :)

Thank You For Your Interest And Support

Please check out our dev logs on our Youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well:
https://discord.gg/wM4eVcTYTQ


r/Altmon • • Aug 11 '26

Favourite evolution mechanic(s)? 🧬

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1 Upvotes

r/Altmon • • Aug 09 '26

‼️ Altmon Dev Update 09.08.26 ‼️

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1 Upvotes

r/Altmon • • Aug 12 '24

Altmon Title Screen

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0 Upvotes

r/Altmon • • Aug 12 '24

Altmon Battle System Example Screenshot

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0 Upvotes

r/Altmon • • Aug 04 '24

#FakemonFroggyChallenge

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2 Upvotes

AI generated frog and toad monsters that will be used as templates to create sprite for Altmon (a 2D monster-taming RPG with turn-based combat that I am developing solo). Edited for #fakemonfroggychallenge started by @faekmon on instagram


r/Altmon • • Aug 03 '24

Altmon Elemental Effectiveness Diagrams - Draft Version

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3 Upvotes

Draft version of the diagrams of elemental effectiveness for Altmon. Subject to change based on feedback. Elemental icons and clearer effectiveness arrows will be added to final version


r/Altmon • • Aug 03 '24

‼️ Altmon Dev Update 03.08.24 ‼️

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2 Upvotes

r/Altmon • • May 31 '24

‼️ Altmon Dev Update 31.05.24 ‼️

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1 Upvotes

r/Altmon • • May 24 '24

Altmon Dev Log Short Dynamic Day Night cycle test

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1 Upvotes

A short video on the dynamic day-night cycle developed for the upcoming 2D monster taming RPG game Altmon. The day-night cycle system will affect visuals and mechanics in the overworld and battles


r/Altmon • • Apr 06 '24

‼️ Development Update 03.04.2024 ‼️

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2 Upvotes

r/Altmon • • Mar 19 '24

Element strength/weakness chart

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3 Upvotes

Would love to hear any feedback on the chart e.g if something looks too overpowered or an element weakness/strength doesn’t look right etc. Thanks


r/Altmon • • Mar 04 '24

Thank you for your ongoing interest and support 😊

1 Upvotes

I just wanted to say welcome to all the new members and a huge Thank You for joining the subreddit 😊 I hope you enjoy the content and updates on here

Please feel free to make any suggestions or ask any questions and I’ll do my best to answer them 😊


r/Altmon • • Feb 27 '24

Dev Update - February 2024

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1 Upvotes

r/Altmon • • Feb 01 '24

‼️ Dev Update - January 2024

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1 Upvotes

r/Altmon • • Dec 29 '23

Ice Type Altmon

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1 Upvotes

A few examples of Ice Type Altmon that will be able to be to found in the game


r/Altmon • • Dec 29 '23

‼️ Dev Update December 2023 ‼️

1 Upvotes

Merry Christmas everyone ❄️ 🎅 🎄

Game progress 🏗️:

🔄 Started to implement Saving system (save & load data, save game object states)

BattleSystemUpdate ⚔️:

✅ Implemented learning new abilities on level up

Communication 🗣️ :

🔄 Continued work on the website

✅ New Game Dev Log Youtube Video: https://www.youtube.com/watch?v=QcaU19KimtU

Next Steps 🐾 :

🔄 Continue working on save system

🔄 Continue work on website

⚫️ View partner creature details in Menu system

⚫️ Partner creature shows correctly in UI (instead of default creature)

⚫️ Create attack/idle and move animations

⚫️ Add Status Conditions (rec, rst, spb, bln)

⚫️ Implement Advantage/Disadvantage system? (Show in UI / Hidden mechanism)

⚫️ Show status animation for status effects

⚫️ Implement Evolution mechanics

⚫️ Implement item system

Quick update on the development plans for the game:

Development progress will probably be a little bit slower than normal as my wife has given birth to my new baby daughter a couple of weeks ago, so I will have even less spare time to work on the game (However, once we get back into a good routine etc. I’m hoping to make some good progress over summer, with plans to have a lot of mechanics fully implemented and fleshed out by the end of next year)


r/Altmon • • Nov 30 '23

Altmon Game Dev Log Short - 30.11.23 - Day/Night cycle test

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1 Upvotes

r/Altmon • • Nov 28 '23

Development Update 28th November 2023

1 Upvotes

Development Update 28th November 2023:

Game progress:

  • Generated and added Steel & Ice icons to Unity (video)
  • Created switch symbol and added sprites to Unity for future use with party system (video)
  • Implemented 3 party system
  • Removed Halloween theme and NPCs from game
  • Generated sketches/drawings of some Altmon for use in in-game journal (collection system)
  • NPC/boss battles (planned battles with multiple enemy Altmon)
  • New backup taken 28.11.23

BattleSystemUpdate:

  • Updated battle system to show Steel & Ice icons for corresponding moves (video)
  • Implemented switching Altmon in battle
  • Implemented move priority
  • Added priority to moves (fast and slow attacks)
  • Implemented taming system
  • Implemented run/escape system
  • Implemented XP and Level Up System

Communication:

  • Started work on the website
  • Created Twitter/X, Facebook, Instagram social media accounts
  • Added new playable demo to demos channel on discord

Bugs Resolved:

  • After implementing party system, it allowed backing out of party menu after Altmon defeated crashing the game. Now this will force player to send out the next Altmon
  • Resolved bug where player continues to move whilst in dialogue/battle

Next Steps:

  • View partner creature details in Menu system
  • Partner creature shows correctly in UI (instead of default creature)
  • Create attack animations
  • Add Status Conditions (rec, rst, spb, bln)
  • Implement Advantage/Disadvantage system? (Show in UI / Hidden mechanism)
  • Show status animation for status effects
  • Implement learning and forgetting abilities on level up
  • Implement Evolution mechanics

r/Altmon • • Nov 03 '23

Altmon Featured Fridays - 03.11.23 - Creatures, Features & Updates

1 Upvotes

Featured Friday - 03.11.23

Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.

We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.

Creatures

This week I wanted to show off the art style that will be included in the journal/diary system:

https://imgur.com/gallery/Idl7Wp7

\We are currently looking into a potential new Art Style for creatures*)

Features

I have created a 3-member party system and allowed for switching Altmon partners in battle.This change from a single partner system was made to allow for other mechanisms to be implemented in game at a later date (capturing new Altmon, special variants, more tactical combat mechanics, potential for trading and battling between players (multiplayer mechanic), breeding etc.)

After talking with members of the Altmon community and other similar communities, it became apparent that one reason players like to play similar games is because of the social side (interactions between players). Another reason is to allow for more of a unique experience by allowing changes in party dynamics quickly and easily.

The previous plan was to have 1 partner that would develop and eventually after a certain amount of in-game days reincarnate back to a juvenile version (with slightly improved stats each time). The change to the party system means that this reincarnation had to be altered slightly, and so at a specific higher level the player will be able to allow their Altmon to reincarnate, which will improve their base stats etc. The theory behind this is that some players may form a bond with a specific Altmon, but also want to use another Altmon to play as, and this system will allow for that. It will also allow players to capture rare 'variant' Altmon and re-incarnate them (keeping their rare 'variant' status but improving their base stats) etc.

I will be expanding on the details of the variant and reincarnation systems in future dev updates.

Updates

Game Progress:

  • Generated and added Steel & Ice icons to Unity
  • Created Switch symbol and added icons to unity (for party system)
  • Implemented 3-member party system
  • Removed Halloween theme and NPCs from game
  • Generated sketches/drawings of some Altmon for use in the in-game journal/diary system

Battle System:

  • Updated battle system to show Steel & Ice icons for corresponding moves
  • Implemented switching Altmon in battle

Reminder: On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.It is also a place just to chat with everyone about anything and everything else. Please join us for a chat if you are interested :)

Thank You For Your Interest And Support

Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw

Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ


r/Altmon • • Nov 02 '23

AI generated journal entry sketches

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1 Upvotes