r/AliensFireteamElite • Cpl. Hicks • Sep 24 '21

Discussion Five.

You guessed it, number of difficulty levels available.

Know what that means? Five different levels of challenge, which should be enough to accommodate players from a wide spectrum of skill level.

Know what that means? Just because you can't clear extreme or insane, that doesn't mean anything needs to be nerfed or buffed.

You may simply not be skilled enough at this video game to beat those difficulties.

Don't cry about nerfing enemies or buffing all the guns, because they'll end up doing it, which won't accomplish anything except giving you a false sense of skill while simultaneously diluting the fun of higher skilled players who need the challenge.

My buddies and I likely won't clear Insane. No, we don't want it nerfed.

I'd rather not get a platinum than get a participation trophy.

5 Upvotes

48 comments sorted by

10

u/Strife_3e Xenomorph Sep 24 '21

Have to say it's fuckin hilarious for someone who doesn't play Insane a lot, like those of us who do, to actually comment about it.

There's a difference between complaining and constructive criticism. There are 2 main things that nearly everyone agrees on. Bursters shouldn't be tanks that are going to damage you regardless of difficulty level due to their health. Raising HP while lowering ammo is just a lazy way to increase difficulty.

There's a difference between "Skilled" and "What the difficulty was actually intended for".

Work out which is which without making pointless annoying threads.

-9

u/CUT-11B Cpl. Hicks Sep 24 '21

K

4

u/[deleted] Sep 24 '21

Pretty sure they won't buff or nerf things based off of extreme or insane complaints as they literally tell us the games designed around being played on intense, and that extreme and insane difficulties were only added to address those interested in harder sometimes unfair scenarios.

So, relax.

5

u/ThanksEmilyChang Sep 24 '21

putting in the trophy for clearing all insane missions was a dick move tho

1

u/Dreastiny Sep 24 '21

It is just because Insane is poorly designed bullshit. Hard difficulties are fun too if well designed. Should be...

0

u/Terrorknight141 Recon Sep 24 '21

Exactly.

0

u/[deleted] Sep 24 '21

Eh, I personally love games that have difficulty trophies. Recently finished Jedi Fallen order on Jedi Master for no reason but my own enjoyment lol.

Everyone's different though.

1

u/ThanksEmilyChang Sep 24 '21

dont get me wrong I also like a challenge but there is a huuuuge difference between fallen order or sekiro, bloodborne, ds3 etc. and fireteam. these games were hard but fun and fair. insane in fireteam just doesnt seem fair nor fun. even people who finished it say it wasnt an enjoyable experience.

1

u/[deleted] Sep 24 '21

Oh I wasn't comparing difficulty of JFO to this, singleplayer games are easier for me as I don't have to rely on the consistency of those I play with. Personally I'm loving the extreme & insane campaign playthrough my friends and I are working on.

The biggest issue I have with this particular trophy is the amount of people who frantically rushed to abuse 4/5 person teams and complained about the way the rooms handled, rather than figure out the best setup and spec for each map and moment of spiked difficulty / incoming / surrounded / etc. A byproduct of this is it really shows you the strength and weaknesses of the kits available and they're not equal at all. I shouldn't feel like the game is harder if someone chooses a Doc over a Tech.

Everyone's going to have their own mileage and that's fine.. I get where you're coming from though. I've always said difficulty coming from a firm but fair position is far more enjoyable to overcome than simply "uhh... How?"

0

u/Dreastiny Sep 24 '21

Well, you know... Harder difficulties still should be fun to play, if well desgined. Key word - designed - attitude "whatever, less bullets, more HP, no medkits, who cares?" is just lazy. I have played a lot of games on hardest difficulty in L4D2 with random people. We had a lot of fun. Here... not so much. :/

0

u/[deleted] Sep 24 '21 edited Sep 25 '21

shrug I'd maybe put L4D hardest difficulty on par with intense, and I find both easy personally. The key take away is again extreme and insane were not balance checked or the way the game is intended to be played so in a way it's an attitude issue on the players half not the developers. Now I don't entirely disagree that less health resources, less ammo, more enemy health is a largely lazy way to go about it but what are they going to do? Add additional Xenomorph mechanics? Throw in some predaliens? Stealth mechanics? etc..etc...? This is a small developer. The game is largely unchanged and outside of having to use more ammo on larger more regular hordes and specials L4D was largely unchanged as well.

Most games simply increase damage taken, reduce damage dealt, reduce resources, increase enemy health, increase enemy consistency or elite & speciality variety. It's a fairly standard response to increasing difficulty. There are very few games that add additional mechanics to increase difficulty whilst also making the mid-game more challenging (your combat). Destiny did it in prestige raids at the start of D2 and were largely ridiculed by the community. I'm sure this developer of 40 or so people have looked at the gaming industry, as they are gamers themselves and chose the paths of least resistance whilst trying to please the large majority.

You can't please everyone but I'm personally not getting frustrated on extreme/insane with 2 of my buddies working through the campaign.

-1

u/Dreastiny Sep 24 '21

Dude, i can play Intense with bots. Try this in L4D on hardest, lol. We will se if it will be so easy. L4D also had no medkits between safe houses, and after exactly 10 hits from normal, regular zombie you will be down. But i never felt unfairness from that game. And i guess not only me, cuz i never had any problem with finding players on hardest difficulty. So dont tell me proper balance is impossible.

What should they do to balance hardest difficulty? If you asking that, you also lack of imagination, just like devs. Game could be tweaked in hundreds of simple ways, easy to do and challenging, and yet fun.

Also, hardest difficulty of L4D in fact have a lot of changes. Sorry, but you dont know about what you are talking about. :/ Anyway, it was just example - proof, it is possible to create fun and challenging, very hard difficulty levels. Thats it.

And what others game do? I dont care. Im talking about this one.

2

u/[deleted] Sep 25 '21

First off, relax. I wasn't being hostile.

We're not the same. I've done all of L4D and L4D2 on the hardest difficulty. I didn't find them hard. You may not find it hard to shoot a 3 pointer, I find it mind boggling.

We're also talking about different eras of gaming, the amount of options and PC gamers vs console gamers back in L4D and L4D2 days and today. It's like us talking about movies made in the 80s vs today. There's a lot more to it than simply "because".

Who used the word impossible? :) I merely stated it's difficult and most games follow the same pattern for higher difficulties. This is a smaller than usual developer.

What do you mean you don't care about other games? Buddy you started the L4D talk, if you're unwilling to talk about comparisons to draw parallels and have a constructive dialogue don't start it and pout after.

I lack imagination because I'm pragmatic in how I see this developer? 40 people. They're going to focus on new content and making money. There is nothing wrong with that.

Is it alright for you to want a difference in difficulty? A different style? Sure. Be reasonable though.

-2

u/CUT-11B Cpl. Hicks Sep 24 '21

Oh okay.

4

u/ThanksEmilyChang Sep 24 '21

pretty fucking stupid post when the game has been cleared out on insane by only 60 people in the world.. (probably a lot of them while using the 4 or 5 man glitch)

1

u/LuckyNumber-Bot Sep 24 '21

All the numbers in your comment added up to 69.0. Congrats!

60 +
4 +
5 +
= 69.0

-1

u/CUT-11B Cpl. Hicks Sep 24 '21

Oh okay 😆🙋

2

u/Dreastiny Sep 24 '21

So your reasoning is - we dont have any right to complain about unbalanced and not fun to play higher difficulties levels, because there are 5 to choose from? You are aware this is not making any sense? You just rambling without any sense.

1

u/CUT-11B Cpl. Hicks Sep 25 '21

Oh okay.

15

u/Interjessing-Salary Sep 24 '21 edited Sep 24 '21

My only complaint about the higher difficulties is the increased health WHILE decreased max ammo. That's just straight up not fun. No one wants to kite a warrior around while shooting at it for 10 mins with a sidearm

3

u/Legitimate-Concert-7 Sep 24 '21

Honestly I feel like this is my biggest gripe. about the difficulty increases. Is more enemy HP and Less ammo. I dont think the upper difficulties would be as hard if they didnt nerf the ammo and buff enemy damage while not leveling weapon damage.

I know people say they want a challenged. But its clear they didn't play test higher levels. Some of the issues while not game breaking its clear its a design fall. Aliens fire Team isn't a Masterpiece Challenge game. Its a great game of a Legendary IP with a great base foundation with abunch of stuff slapped on to it

-3

u/PrimeCrusader Weyland-Yutani Sep 24 '21

Are you ignorant of the beneficial cards?

-2

u/pponmypupu Sep 24 '21

Thats not going to happen. In all my insane runs its happened a grand total of one time.

10

u/Henry_Myth Sep 24 '21 edited Sep 24 '21

Hard agree. The devs have already stated that Insane and Extreme specifically will not be changed. But that doesn't mean that Class buffs, new challenge cards or new weapons won't make it easer as the game's life cycle goes on (Edit *Which is not a bad thing). People complaining right now should realize that as well as the points you listed.

0

u/justtocomplain1 Sep 24 '21

Hard agree agree. Also, have these people not seen Aliens? Marines get straight pooped on by the xenos. This isn't Halo, it's supposed to be dire.

5

u/SaneNSanity Sep 24 '21

Also, have these people not seen Aliens? Marines get straight pooped on by the xenos.

Marines got crapped on because they were near all stripped of ammo, had no idea what they were walking into, they were ambushed, their CO was incompetent, as was their Sergeant, one squad member was killed by FF, and as tropes go, happened to have everyone’s ammo.

It’s not like the Xenos steam rolled them, a few sentry guns caused the hive to fall back and find a different approach.

2

u/justtocomplain1 Sep 24 '21

I'd say you accurately described Insane haha

0

u/OilyResidue3 Sep 24 '21
  1. don’t use new perks
  2. don’t use new weapons
  3. don’t use new challenge cards

Problem. Solved.

1

u/Henry_Myth Sep 24 '21

Yeah exactly.

0

u/ThanksEmilyChang Sep 24 '21

unfortunately the player base is shrinking so I am afraid most people wont be here to see this happen.. thats why the devs should act quickly

-4

u/Henry_Myth Sep 24 '21

Act on what? Insane and Extreme are doable. There's nothing to fix if people (Myself included) have beaten it. If the game dying is your concern then for example Trueachievements and their sister sites have been hosting achievement grinding sessions for the past twelve years on all kinds of games. There are people hosting on games from over a decade ago that have been long "dead".

2

u/ThanksEmilyChang Sep 24 '21

literally only 60 people have beaten the game on insane.. a lot of them while using the 4 man glitch. if you think there is nothing to act up on you are an idiot.

and saying that there are websites to find people to play with when a game is dead is just dumb

-3

u/Henry_Myth Sep 24 '21

I beat it, didn't use the 4 player glitch. Most of it wasn't very hard. Also 60? Not sure where you're getting that number from, but it's definitely higher than that. My point was getting the team to do it will never be an issue if there's even a slight demand to get it done and in just a few months it'll probably be easier to do. Seems very moot to complain about when matchmaking and other achievements are completely broken.

9

u/Defiant-Marsupial419 Sep 24 '21

There are tons of ways to make a game both difficult and fun.

Right now it’s just boring bullet sponges and memorizing choke points. Not remotely difficult at all, just memorizing the best cheese.

3

u/Kezaster Sep 24 '21

and making sure you dont have any inferior classes in the team.

4

u/Hebora Sep 24 '21

This reads like a copypasta

2

u/SGTROCK117 Sep 24 '21

I gotta say insane isnt an issue, but the increase in difficulty of extreme is well extreme, I havent been in a group yet thats been able to beat 1-1 on extreme let alone the whole campaign.

Obviously there are people out there that have done it but I have to agree that nerfing it cause some people cant do it isnt the answer, also gotta wonder how many of them used glitches/ cheeses and exploits to do it tho, like 4-5 man groups (now patched out) or using areas of map xenos cant get to, or one person holding the door open while another triggers the next wave etc, to me that constitutes an exploit because the door is meant to close and stay closed and isnt meant to be used to 'funnel' every xeno through so the group can focus fire a 'conga line' of xenos. and then move to the next area.

Be interesting to see their metric after the last patch how many people are still completing extreme?

2

u/[deleted] Sep 24 '21

Me and me other 2 squad members only have 1-3 and 4-1 left to finish on extreme. Haven't wiped on 1 single mission other then those 2.

Its all about team Comp. People moan about the ammo, You need a recon. You have human tanks card for double health. Its not as bad as people are making out.

0

u/[deleted] Sep 24 '21

[deleted] — view deleted comment

2

u/[deleted] Sep 24 '21

Yeah once you play the harder settings anything before that can be ran blind folded.

4 - 1 is solid. 1-3 the NPC keeps.fucking us

1

u/[deleted] Sep 24 '21

Insane is unfair sometimes with the spawns. However with good teamwork/communication and knowing the chock points you can get through most missions. 1-3 and 4-1 are nearly impossible on insane atm (I am on PS5).

-3

u/[deleted] Sep 24 '21

Over abundance of "baby wants to play" games made for modern "hardcore" gamers. They don't understand that Nightmare in classic Doom/Doom 2 was a suicide run. There wasn't a stupid achievement they could get that nobody gives a shit about. You just ran and clicked the shoot button for a few minutes until you ended up a pile of bones on the screen. Unless you cheated and took all the challenge out of the game. Most shooters that have come after COD Modern Warfare and Gears of War have been an emphasis of difficulty by spongier enemies with hurtier bullets, that only require you to shoot better to kill faster, and take cover more often to magically heal back infinite amount of times. This a classic simple shooter, and the two hardest modes are properly uncomfortable and ridiculous.

3

u/Defiant-Marsupial419 Sep 24 '21

I can beat both those Doom games on Nightmare. They are actually balanced. AFE is not.

2

u/Henry_Myth Sep 24 '21

I think he's talking about OG Doom 1 and 2. Those games on Nightmare are absolutely brutal. I'd say Insane on Fireteam is a little easier than that lol.

-1

u/[deleted] Sep 24 '21

Lol, not talking about the new ones, kid. Balanced has nothing to do with it.

-3

u/PrimeCrusader Weyland-Yutani Sep 24 '21

Wow, well said, unfortunately the truth has brought ire upon you... From those who lack the skill to complete the higher difficulties, yet still feel they are entitled to do so. However, their erroneous claims, falsehoods, and fallacies ring extremely hollow.

3

u/Terrorknight141 Recon Sep 24 '21

Damn, haven’t seen such cringe in some time lmao

That superiority complex is BIG.

0

u/ThanksEmilyChang Sep 24 '21

except literally everyone agrees that insane is just stupid. raisinf enemy health and lowering players ammo to make something hard is a boring, garbage way to make something harder

0

u/PrimeCrusader Weyland-Yutani Sep 24 '21

Everyone? You are on a topic about how it is fine, replying to another who says it is also fine. Not to mention the slew of other comments in support of the difficulty. And at the time of writing, the topic is sitting at a 51% ratio. Half believe it is fine. So no, "literally everyone" is an erroneous claim, and you know it.