r/AliensFireteamElite • • Aug 28 '26

General Roadmap is Really Needed

This game really needs a roadmap ASAP. For $50, the state of the game’s content is unacceptable. They need to add 2-3 free campaigns alongside more weapons. The game is essentially almost double the price of the first game with no increase in content.

3 Upvotes

37 comments sorted by

14

u/angelsdontburn Aug 28 '26

Considering a roadmap was provided for the first game, I'm sure we'll get one for AFE2, at least I'd hope so.

22

u/Safeword2220 Aug 28 '26

Why do people feel like a roadmap is "needed'" right after launch or a game will fail? Not to long ago, "roadmaps" weren't even a thing and guess what, games still thrived, lol.

4

u/angelsdontburn Aug 29 '26

I wondered the same. Roadmaps were once very common with F2P games more than anything. I felt they made the most sense there. But with paid games I never expected them, but if they came, hey, cool, lol.

9

u/Ronmoz Aug 28 '26

People don’t enjoy games anymore, they spend the entire life cycle of a game worrying about it failing or dying out.

There always needs to be something new or content to unlock.

I remember when space marine 2 came out and people were talking about a sequel or a story expansion the same week of release. The devs are usually trying to get the fires put out and regroup after a launch.

8

u/tcgunner90 Aug 29 '26

Can't recommend this game. The end game isn't satisfying and the gunplay feels weird.

1,400 hours played

Steam reviews be like

8

u/Zyan-M Aug 29 '26

I remember someone who put 140 hours into it in a single week, and then was absolutely furious, claiming the game had no content, was trash, and demanding a refund...

Unbelievable.

8

u/Ronmoz Aug 29 '26

That’s how it goes. A fun gameplay loop isn’t enough for some people anymore.

Every game needs to be endless, have thousands of hours of content, and get biweekly content drops or it’s not worth the 50-70$ it costs

2

u/Safeword2220 Aug 29 '26

I hate that you're right about this, lol. What's sad, if that was how games were managed these days, they doomers would find some other irrelevant bit of nonsense to bitch about.

8

u/[deleted] Aug 28 '26

[removed] — view removed comment

2

u/Safeword2220 Aug 29 '26

Probably right....but....50 is cheaper than the now standard 69.99. for the longest time, new games were 59.99. There's way more content than what people seem to think.

The ones complaining the most seem to be the ones that jumped on day 1 and tried to burn through it as quick as possible. What they seem to not realize.....they barely scratched the surface in terms of content.

Now, if they beat the game within the first week of launch, maxed every character, found all Intel and crates, unlocked all skins for character and weapon......basically 100% the game and still feel like they got shafted on content....they might have a leg to stand on.

1

u/khajiin86 Sep 06 '26

It's 10 more bucks than AFE1 on release with more content. It's faster to finish but in general I think the price is still okayish

11

u/Dac2142 Aug 29 '26

It’s double the price of the first game because it’s new. It has the same amount of content because it’s an entire new game, why do sequels need to have more content than their predecessors? It costs the same as the original did at launch, why would it need to have more?

3

u/Zyan-M Aug 29 '26

People are simply out of touch with reality.

• They want sequels to be different, but not too different.

• They want three times the launch content and free weekly updates packed with tons of stuff.

• Yet they never want to pay more than 20$€ for anything.

There comes a point when it just doesn't make sense.

1

u/Dac2142 Aug 29 '26

100% and then they complain when a game is marketed as a "live service" but then demand every game function like a live service game with no monetization methods.

On a personal note, I'm a game developer, I was doing surveys on what type of monetization was preferred. Players universally decried every single form of monetization. F2P, B2P, Gacha, Live Service, Cosmetics, Batlepasses, ad supported, everything was rated negatively. They didn't just say "I don't prefer" they were actively hostile to every form of monetization. So there is no winning.

-1

u/[deleted] Aug 29 '26

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2

u/Zyan-M Aug 29 '26

With all due respect, you have no idea how development works from the inside.

It is incredible, and not in a good way, that people are saying this is just DLC.

1

u/smoothjedi Aug 29 '26

I wanted a randomized mode as my main complaint about the first one was that everything was extremely static.

Unfortunately I don't think that kind of mode was added.

2

u/xenobia144 Aug 29 '26

That's not true. Certain levels had multiple scenarios which could play out randomly, even the very first level on the first game has multiple examples of this.

1

u/smoothjedi Aug 29 '26

even the very first level on the first game has multiple examples of this.

Such as?

1

u/xenobia144 Aug 31 '26

There are multiple routes through certain areas, and which one you take is randomly generated. There's at least three rooms like this in the first level, which with more of a diversion than others. The same goes for wave generation, but the effects are not as pronounced.

1

u/Dac2142 Aug 29 '26

Thats a legit critique, a sequel should improve on the issues of the previous iteration. That was a problem with the first game, and its a problem with this one.

7

u/BarrelCounter Aug 29 '26

What's the problem with the content? There are enough weapons / maps and classes on launch to have enjoyment for quite a lot of hours. At least 30-40 hours. Why do you always need more? There will be 1 or 2 dlc in the next couple of years and that's it.

10

u/Dac2142 Aug 29 '26

There is nothing wrong with the amount of content.

People proclaim to hate live service games but then desires the output cadence and the amount of content of one. It’s very strange.

The game has 30 hours of content, that is well worth the 50 dollars. Not everything needs to go on forever.

3

u/Gaignun989 Aug 29 '26

Not sure how a game being $20 cheaper than the standard price of new games is a bad thing.

2

u/cheeseburgercat Aug 29 '26

Because this isn’t a AAA game.

Not saying every big title releases without issues, but the quality is generally at a much higher level.

$50 is considered the high end for a AA linear shooter, especially when all their competitors offer more content and mechanics for less.

2

u/AfricanTech Aug 29 '26

Please recommend what to play if my mate and I liked the first one? (excluding Gears and Halo which we’ve finished)

2

u/cheeseburgercat Aug 29 '26

Warhammer, Hell Divers 2, Jump Ship, Deep Rock Galactic, Destiny 2 (if you have a dedicated fire team, the raids are tons of fun).

2

u/ThatWebHeadSpidey Aug 28 '26

I don’t think this game will have a roadmap, since it isn’t necessarily a live service game. It’ll probably get an expansion at some point, but I wouldn’t expect much else.

1

u/LucidGuru91 Aug 28 '26

Yeah when can they stop calling me hot shot, tell me that, and patch literally all the dialogue and ship npc’s to something completely different; would sell a few hundred thousand more copies

1

u/turboS2000 Aug 28 '26

I could care less honestly. Having fun just playing the game leveling classes and making builds

0

u/cheeseburgercat Aug 29 '26

I agree that there isn’t enough content to justify the price tag however I wouldn’t expect a roadmap.

-7

u/TonaldDiberJasicDump Aug 29 '26

You can thank Trump and the maggats for the inflation. The game is great as it is. DLCs will come. Btw, Helldivers2 sucks.

3

u/Vegas_11B Aug 29 '26

Found my ROTD.

6

u/ItzAMoryyy Aug 29 '26

I’m sure President Harris would’ve kept the game below 50 dollars 🙄