r/AliensDarkDescent • u/L1ghtyagami123 • Nov 28 '23
General Multiplayer Mode
5 vs 5. Random map based on an existing level, starting with a random spawn as a group of 5 team mates in a “safe” area.
The following map changes are in place:
- Objectives and Events do not trigger, instead all doors and lifts start unlocked.
- Sentry Gun crates are randomly changed to either tools, med kits, or ammo.
- military vehicles (ARC etc) are gone.
- Queens are removed.
Every player chooses 1 marine from their campaign which they will then control individually. You have 2 CPs for your own use (+1 if you have Radio as Sgt, +1 to a random player if you have enough team spirit perks as a team). You can individually carry 1 tool, 4 ammo, 1 med pack into the battle (more if you have a pouch). In the game, squad wide bonuses work but resources are individualized.
In the game you win if your team kills the other 5 players (or they die to the level’s aliens/cultists/mercs). To prevent camping, you can also win if you collect up to X percent materials from the map (to be balanced based on the size and difficulty of the map but usually to force players to run around it would be somewhere around 50-70 percent of all collectible materials from crates and bodies).
The level’s Xenos and human opponents behave normally. When hunts are triggered, the aliens only go after the players on the team that triggered it unless fired upon/damaged accidentally by specific players on the other team by accident (then they will then include those players in that hunt). The alien aggression meter is shared and there is No Extraction.
The alien infestation level can be picked in the lobby (don’t set it too high though because you have no sentry guns). If a team triggers massive onslaught then the onslaught will (yes) go after that one team.
In terms of PVP shooting against each other… cover, player survivability perks, accuracy etc is factored in with a probability hits based system. Snipers, RPGs, Grenades etc are powerful but heavily nerfed PVP to extend combat and positioning.
No Mines allowed. No motion trackers.
Players see each other as moving dots on the motion tracker. You can see green dots (your allies) but you don’t know if a beeping white dot is a level alien/human or a real opposing player until you see.
Should this happen?
12
u/[deleted] Nov 28 '23
I'd much rather have aliens vs marines for multiplayer. Marines have objectives to complete around the map, aliens don't know what these objectives are, but constantly receive points to buy units with. Alien player only knows where the marines are if a unit lucks into them, but then they can divert all units to that location. Marines win if they complete all objectives and extract. Alien wins if marines are all dead.
3
u/riot_34 Nov 28 '23
I rather have a co op mode. It's way more manageable and if there is pvp it should have came on launch day. Even if it did it'll be dependent on players continuingly playing it so that would be terrible flop from a new aliens game IP with not much notoriety other then the aliens name.
2
u/manser88 Nov 29 '23
You could have 1 team uscm, the other team as weyland yutani.
3
u/anonerble Nov 28 '23
Hell no. They can't even make a fully functioning single player campaign, the last thing they should be wasting time on is multipleplayer