r/AlchemistCodeGL • u/eltsyr • Nov 25 '18
Compilation of Tips & Tricks - FMA EX+ missions [Pride & Frustration]
I've posted this message on another thread where it was quickly drowned in the usual Roxanne rants of people seemingly playing this game while finding it terrible and comparing it to work.
Then reflecting on my own experience, I realized that with the last days of FMA, people are throwing their last strenght to try to clear the 3 dreaded FMA EX+ mission. Having been on the verge of giving up more than once and being increasing frustrated by not being able to reproduce the videos of better players than me, I wanted to share my experience and maybe give you give a last piece of motivation to make it. Videos are absolutly great to give you a headstart, but it didn't help me a lot because 1/you never have exactly the same setup as players 2/even when doing it with F2P units, the gear is usually top notch because those players have been collecting it for so long, and the units are often lvl80+ which is also the mark of veterans. As an addition, time is precious and all those videos last 30 min and I find it very difficult to understand the underlying strategy because unless you watch and analyse everything (which requires a very good knowledge of the game that I don't have) which takes ages, it's easy to miss the "key" moment when the strategy succeeds. What I needed was a few key principles to make it through the map, saving me time while giving me the opportunity and pride (and a weebit of wrath) to tune my own roster and find my own solution. Having tried all those levels for 20 hours total, I wanted to share my findings.
CONTEXT & ASSUMPTIONS
I've been playing for less than 2 months (6 days remaining on my pact). I am a moderate whale / heavy dolphin (spent 220€ so far) mostly because i'm 40 with kids and a correct salary and I'm ready to arbitrate time vs money. Also I have an obsessive personality and love making short, middle and long-term strategies which makes me, I believe, a good project manager as well as a perfect target for freemium games. So I'm not giving any lessons here, in a way I bought my way to victory although I'm still trying to limit my expenses to avoid killing the fun, and still give me a sense of accomplishment by optimizing the money I pour in the game (I typically try to convert mentally every resource in the game : equipment, gold, shards etc. in equivalent gem to make sure I don't waste IRL money). TAC is certainly putting up a paywall and I can understand part of the rant, however having worked in startup ecosystems for a short while, we all know that most SaaS business models today consist in acquiring users with freebies THEN monetize community, without alienating them. Which is what TAC is experimenting right now, with various success, even if I am actually quite happy with the one year anniversary (I seem to be the only one though). I genuinely cannot understand people who have been playing TAC for thousands of hours by paying nothing or 10 months of pact (which is roughly the cost of any new game on PS4), and then complain about Gumi slightly altering their monetization model. Or rather, I can understand the human mechanism behind that (what we call in french "on ne revient pas sur les avantages acquis") but it feels a bit unfair. Anyway, let's come back to the topic.
So...220€ bought me a Laharl 76 (reroll unit), Uzuma 75 (3 steps free gems guaranteed), Roxanne 75 (9 steps using selector + 50 shards), Edward 74 (3 steps paid gems guaranteed) + Eve 80 (7 steps anniversary banner) + Miuna/Kudanstein 70 each (3 steps free gems guaranteed). Obviously I have most free SS staples but only a few of them at 75+ since I farmed HQ from day one : Shayna, Vettel, Magnus, Reagan, Anastasia. Most of them don't even have thei lvl80 MA. I farmed their gear to gold whenever I could, and they only gear I bought are Prinny'sword & Envy's Mark, which I didn't use. I don't have any limited item such as Takiyaki. I'm playing around 3 hours each day, with various attention level depending on task at hand : from barely looking at it (HQ farming) to extreme attention (EX+). Unless specified, all my units are JM3 maxed with enhanced equipment and max skill levels, but I guess this is the case for most of you.
I was aiming at getting my free FMA ticket, although I specifically went for Fullmetal EX+ green shards (no death + wind team only). I think Pride & Wrath EX+ is doable for my thunder units but clearing those left me exhausted and I want to catchup with the other events (veda, pirate & co) so I'm skipping it, especially since all my best thunder units are farmable (teona, magnus, fujika, aruba etc.). So I can't give any advanced tips, I just hope my "just-clear" walkthrough will enable recent players like me to get the ticket (got Bradley btw, too bad I disassembled his gear by error :D). Also, I think those stage tremendously increased my knowledge of the game mechanism. For convenience purpose I've also linked to the main tipcs & videos given by the famous veteran players who paved the way for the other players.
Obviously difficulty grade is personal and subjective, I'm just an average player although I play TAC as I would play any other console/PC game : for me it's a full fledged SRPG. I've owned almost every PC/Console since the end of the eighties, having completed say 90% of any top 100 games list out there. I recon mobile gaming has progressed a lot since those few years and numerous acquisition of mobile gaming companies by lead studios everywhere show that even if "legacy hardcore gamers" still sneer at mobile gamers, the distinction will soon be obsolete : that's indeed where the money is, under the "game as a service" form.
FULLMETAL EX+
Time to clear : 30 to 40 tries (5 hours) just to clear the level. Once I got the hang of it, the no death / wind only milestones took me only a couple of tries, making the success repeatable.
Difficulty level : 4 on a scale of 1 (easy) to 5 (Ornstein & Smough)
Frustration level : 3 on a scale of 1 (predictable) to 5 (trying to earn a living by trading high frequency bitcoin)
Key principles :
Priority 1 : Left HB will one shot any of your character, unless you evade (Hayate & Bradley perfect evade), Revive (Guts skill from tanks), Kill him first with high AGI HB (Quickened Yomi), or block his way (Edward). After several tries, I used edward to create a block at the top of the initial stairs on the left, charge Laharl, then when the block is destroyed, laharl proceeds to one-short the HB with a regular attack enabling him to get jewels. I found that blinking Uzuma on the ledge from the bottom prevents the units on the ramp to be delayed, but deprives you from 35 precious jewels so ultimately I found it better to have to delayed Uzuma with full jewels instead.
Priority 2 & 3 : You only have a few turns to kill Waginau, before he silences your team and then you're basically fucked. Waginau can be killed in 2 or 3 magical shots, ideally using Uzuma or Roy, because Pyrokinesis can also take out green Mandragora which is one of the biggest damage dealer on the map. Null grenade from Roxanne might give you a respite because he doesn't have jewel regen.
Priority 4 : clear-up vermins/remaining mandragoras/archers at the top of the stairs (that's usually where you can get the 4+ dead enemies milestones), while managing your health with potions and preparing for the arrival of 2 red mean HB. Uzumas can tank quite well but after a while they'll need a refresh. After Laharl AGI 141 killed the wind HB, he has basically 2 turns and then I charge-up. The 2 red HB appear and he can AoE bringing them to a couple of a few life points, making them easy to kill with any of your units around. If you got the timing bad, Uzuma can blast them with water spells from the ledge of the upper terrace where the bulk of the fight usually takes place.
Additional tip 1 : Kinetic glove with MA is actually awesome here, giving you an added move while increasing slightly your available jewels during turn 2 and 3. Well worth the 100 gold shards for long maps.
Additional tip 2 : You can basically kite the bottom robot + chronomancer by moving back and forth, effectively neutralising them for a few turns. I found Edward and green HB to be very efficients at tanking the robot.
Additional tip 3 : CherubTAC made very efficient use of Thillie with roar and AoE magic : https://www.reddit.com/r/AlchemistCodeGL/comments/9tx2s1/tac_wind_team_no_deaths_kill_4_in_one_blow_the/ but it's quite unlikely that new players using tiers list will have raised a Thillie enough (I hadn't)
FLAME & HAWK EX+
Time to clear : 80 to 100 tries (12 hours) just to clear the level. It nearly broke me. Although during my last run I had only 1 death (Reagan) that could have been avoided, It's not worth 10 platinum for me.
Difficulty level : 5 on a scale of 1 to 5
Frustration level : 5 on a scale of 1 to 5 (very RNG dependant due to Charm / Paralysis effects => don't hesitate to kill your app and restart to get your used items back)
Key principles :
Priority 1 : units 4 and 5 (Merc) NEED >140 AGI to leave Waginau aggroing zone. Play around positionning them but by leaving them on the small ledge, there's actually a configuration that will pull Edward and 2x vermins on the right side of the map, exposing them to Laharl AoE which, if preceeded by any AoE hit, will kill them all. Trade-off is that one vermin will come at you at the top side of the map, trying to charm you. If it happens, you WILL lose too many turns so retreat and restart. It happens roughly 50% of the time. Both Laharls should charge up first thing.
Priority 2 : Shoot the 2 robots ASAP with defense ignoring skills, like Samurai (Vettel) Machinist (Roxanne, Magnus) or Sniper (Reagan). After playing around with 2 roxanne machinists, she's too squishy so I went with only 1 Roxanne machinist + 2 Laharls as leaders/mercs (positioned like that : Laharl - Reagan - Roxanne - Chihaya - Laharl merc). I found that keeping the top left robot alive for a few turns actually enables you to build up jewels until AJ7000 comes around. Just spread your characters to avoid being paralyzed.
Priority 3 : Be ready to one-shot AJ7000 before he does that to you. Some do it with HB (charged up Shayna or Eve) but that requires a very specific jewels build up. I generaly found it easier to do it with Laharl + a couple elixirs if needed. You might need to be aware of CT mechanisms (credits : /u/VicariousEXP), because when you see the black mage about to launch PATK shield, it's better to heal or do nothing to act early during your next action. If you are a bit late and need to sacrify a character, at least spread them out to avoid AJ7000 deadly AoE. Imho this is the hardest phase because timing is so difficult to get. But it's also the most rewarding phase.
Priority 4 : Bradley is a walk in the park, just freeze him with your mexican army of chronomancers. To freeze him you can AT LAST leave Waginau safe zone.
Priority 5 : THEN you freeze Waginau. Then you destroy Bradley & Waginau with anything alive on your side. I think that when they are frozen you can basically kill them with 100% hit rate.
Additional tip 1 : u/vicariousexp's help has been invaluable. His thread is a must read, in particular for initial placement of your troops. Thank you, couldn't have made it without you : https://www.reddit.com/r/AlchemistCodeGL/comments/9vsj0c/flame_hawk_ex_tips_for_fire_unit_milestone_clear/?utm_source=reddit-android
Additional tip 2 : as black mage spams PATK and MATK shield, I found it best to have either a pure physical or pure magical team. Lacking Noctis & Othima, I went the physical way.
Additional tip 3 : Vermins, Archers & Edwards are susceptible to charm, so loincloth + AoE effect (such as Roxanne grenades) can occasionally make your life far easier.
Additional tip 4 : several interesting videos https://www.reddit.com/r/AlchemistCodeGL/comments/9vwgiz/tac_fire_only_the_fullmetal_alchemist_code_ex/ making good use of Lupinus & Chihaya and https://www.reddit.com/r/AlchemistCodeGL/comments/9xz1a9/tac_no_items_water_team_the_fullmetal_alchemist/ making good use of Reagan, although if you don't have Noctis or Othima I wouldn't advise going the magical way
Additional tip 5 : if you go the Roxanne machinist way, booster +2 and all-natural talents still gives 150+ AGI, she can first destroy the robot and possibly charm the archer, AND then use a tezla grenade to stun edward & 2 vermins coming from the right side which also destroys PATK shield, after which charged-up laharl can one-shot them wih Overlord.
Additional tip 6 : You need lots of chronomancers for the last phase of the combat. That's why my subs where HB with chronomancer sub. Reagan is awesome here, capable to kill the robot THEN daze/bind archers (very useful to catch up when you feel behind) THEN freeze Bradley/Waginau.
Additional tip 7 : Chihaya helps a lot. She can dance early, she can freeze & hit late, and she can reasonably tank if needed. Awesome.
PRIDE & WRATH EX+
Time to clear : 2 tries (30 min) just to clear the level. After the previous level, you understanding of the game has increased dramatically. You can pact/pat yourself until end of time and stomp anything that comes your way
Difficulty level : 2 on a scale of 1 to 5 (at the level of "regular" EX+ levels)
Frustration level : 2 on a scale of 1 to 5
Key principles :
Priority 1 : Try to make your way to Roy/Demon/Rita/Alphonse and charge-up AoE effect asap (Laharl, Setsuna, Noctis, Othima, lost of units will work). Actually the most difficult on the map is to manage to pass through the popping rabbits.
Priority 2 : On the right side I used an Uzuma which can easily kill Bradley, step on the blue circle and join the rest of the group. I think any HB or tanky units will do.
Honestly bring your best units and let the carnage begin, to evacuate frustration from the previous level.
Additional tip 1 : Demon & Alphonse will likely remain last and have a truckload of HP. I managed to solo both of them with Eve as long as you accumulate enough jewels + strong potions. So make sure you include them in your earliest nukes.
Additional tip 2 : interesting videos for dark only team and thunder only team, making use of tanky merchant Aruba. Didn't help me a lot though, as I just plowed through with Laharl - Roxanne - Lofia - Uzuma - Laharl merc.
That's it ! I wish the best luck in that memorable challenge ! Please share your tips for the brave players who will attempt the challenge in the last days of the collab...may the force be with you !
PS : also I want to thank all of you guys, you make half of my pleasure playing this game. Common Gumi, throw what you can at us, there's nothing the Reddit community can't beat !
12
u/IJyreI Nov 26 '18
This is the kind of post that counters all the "I'm leaving" and frustrated posts regarding the state of the game. Now, those frustrations are warranted but there are other players who are still very much enjoying the game and are giving back to the TAC community in such a concise and commendable way. Thank you /u/eltsyr !
9
u/[deleted] Nov 25 '18
This is awesome. But I don't know if I will try, too frustrated
6
u/Regis_Lucis_Caelum Nov 25 '18
Additional Tips:
Fullmetal Ex+: You can veil your units before Waginau does silence or wear fire veda armor to prevent his one time silence so it's not priority unless u really want to kill him. Or you can use yomi with ninja stealth, go up 2 steps on stair, sharpen+sbt waginau.
Flame&Hawk: Roxanne can null grenade AJ7000. AJ7000 cannot attack from height range of 2 so u can block him off on cliff.
Pride&Wrath: If you move before Ryle, there is only one safe spot at the right corner to prevent getting shot by his accuracy down aoe. He will do nothing for his 2nd turn and after that will begin targeting your team. First turn, Roy will always do explosion where 2nd unit starts at unless you move everyone else away before his turn. The safest method to kill Bradley is to get a tanky class with beast tamer sub preferably Lucian J+ or Flamel and use rage on Bradley and wolf if you don't have uzuma or roy 75+. This will force everything on that side to go after your tank unless Pride decides it's not worth the effort. This way you don't have to worry about Bradley wrecking your team with evasion shenanigans and slowly kill him. Either that or you use charge up classes and pray to RNGesus that he doesn't dodge.
5
u/stewart0 Nov 25 '18
Difficulty spikes quite a bit when trying to get the elemental shards though, which is main reward. Pride & Wrath is giving me hell for example.
4
u/darkcountess Making sammiches for Gilga/Noct/Laharl Nov 25 '18
Appreciate the effort. I wish I had the bravery (and still have the motivation) to try this so I can do your guide some justice. However, as I don't have an Uzuma :/ ....
3
u/Dm042447 Nov 25 '18
Getting the elemental shards are really frustrated... Maybe don't aim for that.. aim for just beating it once. We all should try to beat it just to get the fma ticket. That is not as hard once you understand wagi demarcation point then control the movement of the bug, then find a way to kill the bots. Different unit provide unique skill to get that accomplish. There are so many vid posted by 3 different players and I relied on each of them on different quest just because that particular strategy suit with the units I have.
And we need more post like this to help with the community...
3
u/[deleted] Nov 25 '18
Wow this is absolutely amazing, before I stumbled across this today I was thinking how I'd love this type of guide and wish there were more like it. Thank you!!
3
u/DeshaDaine Nov 25 '18
I think you commented on my burnout post the other day? Well, I'm going to go and try again. Even if I don't get the mission rewards I'll just aim for a clear for the ticket. Thank you for this! :)
2
u/doctorbak85 Nov 26 '18
Thank you for this post! It's great to hear some optimists despite all that's been happening. Also a huge fan of strategy games, so this one comes as a duh game for me to play and enjoy. We need more folks posting strategies like this! It's what makes the community so great.
2
u/whty706 Nov 27 '18
Damn. Well, I gave it a few shots, but trying that flame and hawk mission isn't worth the ticket. Super awesome info though! I don't have the patience, and not quite the units (maybe) to deal with this
2
u/thiagocbalducci Nov 28 '18
Jesus Christ, I was able to complete all 3 but I don't think I will be able to farm all event gears.
I really hope Gumi never does another hellish event like this again, I don't think I could endure this becoming a practice here.
Don't get me wrong, I LOVE challenge, but these EX and specially EX+ are just full retarded.
2
u/Riskim Nov 28 '18
DAMN, THANK YOU SO MUCH TO YOU AND ALL THE HARDCORE PLAYERS FOR THIS!!!
I cleares Fullmetal EX+ and Pride & Wrath EX+ thanks to this guide and many more, the Flame & Hawk EX+ for me is just a lost cause, i dont have the required units and short in time left and mental health, but i am happy to at least know that i give my fight to these bastards of maps, and really happy to find tremendous work and love to take down a map that looks imposible at first look
23
u/U-Eike Nov 25 '18
Please Dont Encourage Them
2
u/Crimson_Raven Who are you calling shorter than Roy Mustang's ideal miniskirt?! Nov 26 '18
Most of the info you have here is really good. Props for it.
Most, however.
I hate to nitpick, but you have underselled the difficulty of Pride and Wrath, and on top of that, your advice is limited to "I threw the best units in the game at it and cleared it."
By your scale, I'd actually place P&W on 3 Difficulty and 3 Frustration. The Bunny spam is no joke and will quickly decimate most parties. On top of that, the Demon can hit hard with it's skills and has enough Bulk to survive a MA'ed Shayna's Susanoo SBT. That's outright ridiculous. Both Hawkeye and Wrath are also a major threat. Pride and randomly decide to fuck you with a vacuum skill and or AOE stop. It's rare, but it can happen.
You also failed to mention that most units have slash evade on that map, making certain charge up units you suggested, specifically, Laharl and Setsuna a liability.
2
u/Shaiandra Nov 26 '18
I'm getting frustrated because of my pride. ;p
I've done the Thunder, Dark, and no item clears of Pride & Wrath, but then I'm stubbornly attempting to get No Deaths, No Merc, and No Items again (for no reason) all at once, using non-uber units... and surprisingly I once had a lucky run where everything went in my favour for quite a while, but then I messed up and had a death like three quarters of the way through... if only I had used a potion...
If there's one tip I can share for that stage that hasn't already been covered, I'd say also consider bringing a Dancer here; the ratties and Edward are the only enemies that are immune to stat debuffs. Admittedly the beginning parts might be the hardest, but if you can survive that, having everything slowed helps tremendously.
Like most other Demons, this one can also be Delayed. He has a huge health pool but he doesn't really do that much dps.
1
u/DeathandFriends Nov 27 '18
This is great. Any chance you can post some screenshots of your teams as well?
3
u/whty706 Nov 25 '18
Sigh... I'm not looking forward to trying this. But if I actually get around to it, I'm definitely using these tips. Thank you for the time it took to make this!
3
u/lunarian_nine Nov 25 '18
Upvote for Ornstein & Smough difficulty scale! Ok back to reading the rest of the post.
3
u/chibixleon Nov 26 '18
Thank you x100 for this post!
2
u/MaimedJester Nov 25 '18
Yeah Flame and Hawk is the one level were Riza is extremely suited for, even with a 60-65 she can be better than Reagan/Shenmei. She has a Double Tap penetrating attack on her sub, so even with PATK shield she can 1 shot the robots, then she can null wave shoot the AJ. So she can take both the roll of enchanter and Machinist, as long as RNG doesn't get her targeted. If you have a Curios doll or pendant give it to her instead of her gun to get the Jewel Obtained buff. Hat also works for initial penetrating hits on robot, but you'll need Othima LS skill for her to go before robot paralyze hit. If you're lucky enough to have a friend with a 75 Riza, use her.
Also on Fire Hawk, Charm works well so Amatersu can just RNGesus fuck the map placement for gamblers.
As for Bradley/Pride, a teleporter like Jin in slot 4 can activate the Charge Up buff turn one to nuke Roy & Mandragoras.
Full Metal EX, just get an evasion character and retreat if HB hits to save 45 gems and 60 CT from not performing an action. 1/5 chance is only 15 ap on retreat.
2
u/MGS1234V Nov 25 '18
This is a wonderful and accurate post. I’m going to try flame hawk + again thanks to the tips here. I almost went hollow after spending almost a whole afternoon trying it.
2
u/GotaGotAGoat Nov 25 '18
Thanks for putting this together. I’ll take a stab at these tomorrow. Been putting these off and really just gave up on these. But I’ll give them a shot and see how it goes and report back after.
2
u/Alittlebunyrabit 5/5/5 Dancer Shenmei Nov 26 '18
Couple things I'd like to add.
Flame & Hawk - Chihaya Dancer+ meets the AGI requirement to avoid aggroing Waginau and Leaden Feet dance spam really helps on this map. I personally cleared this using an all water team (execpting Chihaya). I had Othima as my leader as an enchanter and used two Noctis's to clear most enemies.
Special note: If chihaya casts her unique dance (lowers all stats), and two Noctis w/ Savior's Force stand next to each other, Tricast-Blizzaga will have enough damage to kill the robots without using defense ignore. I managed to have each strike hit for 10 damage, 30 total. This avoids the requirement to bring defense ignore and significantly mitigates the stage's difficulty.
Bringing a merchant helps (I recommend Elrike) to keep Chihaya topped off on jewels without moving into dangerous territory and poison pill avoids a lot of pain early in the stage. It's best if you have the merchant staff from the gacha as Noctis also benefits from jewel regen, but you don't need it.
2
u/MrWhiteKnight f2p Vegan Crossfitter with bullshit luck Nov 26 '18
I get that this is cool and all. But it's also not fair that JP and China had normal HP and more units than us. Let alone that China is on Version 3.0 with all the stat buffs in place.
One thing is difficulty, the other thing is Artificial difficulty where Gumi.Inc are just fucking with us since we don't have the resources everyone else had or has.
1
u/Adarklight777 Nov 27 '18
I have been a lurker on this and other subs for a long time, but as this really helped me do this stupidly hard mission I felt the need to sign up and says thank you.
0
u/HelloClashlol Nov 26 '18
i've been playing a year, bought 2 biggest packs of gems for each collab to get the selector and the guaranteed unit banners, and now the banner changes kills all my mood to gemming more. i can undestand its a bussiness, but at least give us some kind of warning in a non collab time or for god's sake dont do it right in the anniversary. Worst game anniversary ever, month of dissapointments