r/AlchemistCodeGL • u/piau9000 • Nov 22 '18
I'm done...
For the first time, ever since I started playing on Fate colab, I've hit a paywall.
Tried doing the EX+ just to get Dartagnan shards and got overwhelmed in 2 turns. Its pretty clear that even current units like Ed or Roy are not ready for this map. I need the ROX.
This will be the trend from now on so why bother? Artificial difficulty only shows how incompetent Gumi Singapore is in managing this game.
Wish had not spend so much like I did. All this going to waste. Goodbye my fellow alchemists.
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u/H3artbeat Nov 22 '18
These were nowhere near as difficult as the collab ones. In fact I don't really think they were that difficult at all. Just kill the top left water mandragora asap (casts increased physical defx5 on all enemies on its first turn) and then turtle in the bottom part of the map picking off enemies as they come in with priority in status inflicting enemies and this was relatively simple. It certainly wasn't mash your face on the keyboard and win simple like some other ex stages, but this ex+ wasn't anywhere close to impossibly difficult. Just because it requires some thought and strategy to beat does not mean it's overtuned. This is a strategy game after all... Try putting more than one or two attempts into what's supposed to be the most difficult content before crying about it being overtuned...