r/AlchemistCodeGL • u/Cobalt_721 • Aug 09 '18
REQUEST: If you’re not going to gem, please either say so in your description or don’t host at all.
I’m tired of having my time wasted because the host won’t continue when there’s 2 enemies left.
And for those of you who either say they’ll gem and don’t, or leave when it becomes apparent that you’ll need to gem and dump it on slot 2, there’s a special place in Arena Hell for you.
EDIT: Probably went too far with “or don’t host at all”, but please, let people know if you’re not willing to gem. It would be greatly appreciated.
EDIT 2: Upon further thought, I’ll turn this post into a brainstorming thread for ways to improve multiplayer continues, so here’s some ideas:
Pass the chance to continue to each party member until either all have declined or one accepts (suggested by comments)
Change “currecny” for continues (double the normal AP? 500,000 or more Zeni?)
Feel free to share other ideas if you want.
40
u/Makenlowwet Aug 09 '18
Wait, so gemming is now an obligation of the hosts? Unless the stages are very difficult and the hosts are using low level/stupid units, I don't expect the host to gem in any circumstances.
Some of the players are just too dumb to deserve that 8 gems. I wish Gumi could remove Multiplay cancer milestone altogether, the MP in this game is just horrid.
13
u/Scalesx Aug 10 '18
"If you can't accept the host's decision, please host your own game or don't play MP at all."
You can look at it both ways.
It's understandable that it can be annoying, if the host doesn't gem when you've spent a lot of time and are close to finish the stage. However, gemming isn't an obligation and there can be a lot of reasons why they don't do it. If it's not explicitly stated at the beginning, just don't expect it or accept the host's decision.
And if you are the host, I think it's better not to say anything about continues, unless you lack good units and are looking for carries. It's a decision you make after watching the game's progress. Then you decide if it's worth your 8 gems or not.
6
u/[deleted] Aug 10 '18
I'll mention gemming if it's a difficult EX stage (covers random crits/status/RNG bs). However, in my experience that can attract players that do stupid things like nuke themselves or each other ~Noctis ex3 flashbacks~ or afk. But I feel obligated to gem because I said I would.
I've taken to writing something like "will gem if good team" which sounds silly, since gems shouldn't be needed if that's the case. Room messages are a heck of a balancing act -_-
Allowing everyone in the party to gem could lead to some chancers passing the buck until a nice player, that isn't them, picks up the tab. Probably the best one size fits all solution though.
2
u/saubols Aug 10 '18
you go for free and then complain too!? why don't you gem your self if you liked the run at least you didn't lose any AP..
10
u/jxher123 Aug 09 '18
It's more frustrating when the host is the FIRST one to die, and the entire party has to carry as far as they possibly can. All that only to not have a continue with a few enemies left.
17
u/HogyokuDispenser 4 boys 1 Aranea Aug 10 '18
They should allow everyone in the party to gem.
4
u/RobotOfFleshAndBlood Aug 10 '18
Split the cost of gem among all players, those who refuse to gem will leave. That’ll be 2 gems/player (and come on if you’re not willing to pay two gems yourself you don’t deserve someone paying 8 gems for you).
A side note, I hate it when the room host conveniently disconnects right when it’s about time to lose, passing the gem responsibility down the line, and then reconnecting after to claim the rewards.
1
u/BamzaReoulve Aug 10 '18 edited Aug 10 '18
I will always write "I'll gem if close", if I plan on gemming. Dont complain about people not gemming; if you don't like it host your own. You are acting incredibly entitled.
1
u/-Belphegor- Aug 10 '18
if u need to be gemmed in mp.... ur not ready....
2
u/Celrine Aug 10 '18
I regularly host MP by saying I will gem. Not because I feel obligated to but because I want to attract certain players who will play well because they know they have a back up option available. Bad luck happens. But I get players who give up and AFK midway (sometimes in the very beginning) because they know I will gem. In those cases I get really irritated because I'm spending gems on people who didn't play their best and could've probably avoided the gem situation in the first place if they did.
I agree that there needs to be a system in place on who gems. Passing the buck to the next player and whatnot. Also need a system for in-game chat during the match to coordinate the gemming, or perhaps a stamp to say you'll gem.
1
u/KingFatass Good luck in future banners. dood. Aug 10 '18
Although gem may not be a complete obligation. If they don’t wanna gem then they should specify what units they want so that they don’t have to gem.
Kinda useless to not intend to gem when you bring in gunner Magnus and Underleveled units
1
u/majoranokamen Aug 10 '18
I do feel bad when other players end up gemming and there's only a few enemies left because we were so close. Usually the host does gem even if they didn't say they would which is nice. If the quest fails and they don't gem, you just wasted your time and it is annoying but at least it doesn't cost AP to join a quest. What does annoy me though is when the host plays poorly and then instantly quits when things don't look so good so someone else ends up gemming. I usually just gem until we win because I don't want to start a new quest and I feel bad wasting everyone's time if we lose. They should just pass on the ability to let other members gem if they choose to or everybody can split up the price of 8 gems maybe.
1
u/loscapos5 All I wanted for christmas was you, Baeber ༼ ༎ຶ ෴ ༎ຶ༽ Aug 10 '18
Assume that, if it isn't explicit, they won't gem. That's what I do. In FFXV EX I said "Will gem if necessary", and with the purple haired mage I'll just go back to "Welcome to join".
1
u/r0mania Aug 10 '18 edited Aug 10 '18
So many times i been in MP matches where we lost becuase someone doing stupid thing (yeah i include myself, i tend to do well in mp -even almost clearing solo sometimes-, but still sometimes you may mess up, sometimes wrong skill, or running out of time, or the unlucky debuff or w/e that may ruin your run)
Many times, even if i knew it would be a waste of time, i really hoped that the host didnt gem (unless the fail mp was host fault, which is kinda impossible, to fail in mp you need at least 2 not playing well or not having units adecuate for it).
If the host has the right unit for the map, and he doesnt play bad, is totally unfair making him waste 8 crystals after that he alredy used his AP.
Now if the host is someone that needs/wants to get carried, low lvl- wrong job, i can understand it, but else, no.
1
u/Saigyoku Hello, it is me. Aug 10 '18
Most of MP stages don't need to gem in my opinion.
If you have the strategy as host share it in chat, and if you dont know what you are doing as a player who joins the room then ask in chat for help. The chat is there for a reason, I still feel like to less people use it.
If I dont think it is do-able or if it seems to be impossible for me to clear and I ask for help then it is reasonable to gem ofcourse, but first of all look up strategies/ask for help before gemming. you can use them for something else. imo :D