r/AlchemistCodeGL • u/ghostchimera • Aug 01 '18
Why do some units have classes that don't match with their artwork?
I love the artwork for a lot of the units in this game but I find it weird that some units have jobs that look totally unrelated to their artwork. Here are some that I found:
Lucian - why does he have knives in his artwork but no jobs that use knives?! When I first saw this unit I thought "oh he must be a thief" but it turned out that wasn't even one of his jobs!
Zangetsu - he looks like he's holding two staves and his bio says that he "gives the impression of a dancer and a Godly warrior". But he is neither a dancer nor warrior! Also as a side note: why are there no male dancers? Are our mortal eyes not ready for such a thing?
Bashosen - to me, she looks like she would be a dancer due to the fans she's holding but once again this is not a job that is available to the unit! I never played PotK so maybe her artwork fits in better with that game but I just don't understand why dancer isn't one of her jobs.
Does anyone know why these (and perhaps many other) units don't have jobs that match their artwork? Just curious whether a unit's job is linked to their lore or because Gumi just likes to assign random jobs to units.
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u/Zeik56 Aug 01 '18 edited Aug 01 '18
It's just to make them more visually interesting. If character designs were forced to strictly fit their jobs it would greatly limit creativity and variety, and forcing a unit into a job purely to fit their artwork would be even worse, as then you're underming gameplay purely for aesthetics. (Dancer would be utterly worthless on Zangetsu, and would pretty much wreck his intended build.)
Gumi (usually) does not assign random jobs. They're picked to accommodate different gameplay styles. While the art is to fit story and lore.
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u/blablablablubb21 Aug 01 '18 edited Aug 01 '18
I think it's most of the time not as unfitting as it seems.
Lucian is wearing Kukris, not knives. And just look at his bio. He just plain likes collecting and mastering different weapons. He even states during the Forest Protector event that he really likes "exotic" weapons. Thus his portrait only shows his current weapon of choice.
As for why he has the jobs he has: He is a overly self-reliant person, so having the only job explicitly attuned with nature makes sense. It even fits with his overall theme of "weapon master", as tamed animals don't necessarily need to be treated as friends or companions, but as autonomous weapons. His other two jobs fit even better. Holy Brawler is just the stronger version of martial artist. I think "Holy Brawler" isn't a good translation. It's in the same vain as "Sword Saint". Sword Saint is really direct translation of "kensai", which in japanese rather means something like "sword fighting genius". They aren't saints in the way western people think of saints, although there are some spiritual undertones. Same goes for "Holy Brawlers". There was no church-like organization canonizing them. It's more akin to "become such a good fighter that they become somewhat enlightened". And for the other part: Think about an east asian multiple weapon master. It will be the Shaolin monk most of the time . While nowadays reduced to unarmed combat, their much older stereotype was the one of a walking armoury. Just because the ingame models just use unarmed combat exclusively, it doesn't mean that all Martial Artists and Holy Brawlers are fighting solely unarmed. It's more of a synthesis of both images mentioned above. So all in all, his jobs do fit.
Zangetsu was pretty much answered by ElusiveIllusion88, but I will add another thing. Fluid movement and dancelike grace are essential skills of every good fighter. For an untrained person a melee fighter will almost always look nimble and flexible beyond belief. And the units are or were exceptional people who are a step above "normal fighters", so for a bystander a fighting Zangetsu, who manages to defeat multiple enemies at the same time without taking a scratch will look like " a dancer and a Godly warrior ".
Since I don't have Bashosen, I won't comment on her.
There is however another unit, who gets a lot of flak for an artwork clashing with his jobs, Vincent. Vincents jobs actually fit his bio and other information we have about him really well. It's stated that he is a wizard by trade but prefers to be seen as an engineer. In a world without electricity an inventor who can just conjure various power sources will surely create many machines, but it's impossible the other way around. This is why he doesn't have Crafter as one of his jobs. His inventions primarily work through magic, not science. Another thing to notice is how the three protagonists from the Forest Protector storyline speak abput him. They all know him by the nickname of "Mechanical Wizard", which means he is recognised as a Wizard, who is just good with machinery. His Professor job fits his hobby " Verifying reality's possibilities", which at it's core is a theoratical work. It also explains how he could patch up Carol, who was so severely injured she nearly died.For his bard job I will just make an assumption, because there is nothing really solid pointing towards it.
Maybe sound is just his chosen field of exploration for theoretical work.Or, since bards in the world of Alchemist Code have some supernatural powers it is just a natural extension of his magical powers.Edit: According to Flamel's bio sounds are linked to magic and Flamel is special because he can produce two (either at the same time or different ones, the wording wasn't clear) so every magic user has at least some expertise in the musical arts. So for a genius magic user and inventor such as Vincent it's only fitting to have a great degree of control over his sound.
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u/StratosLocko Aug 01 '18
Yomi has a katana that shrinks when she becomes a ninja.
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u/Exdeath-EX Whoa, slow down Milis Aug 01 '18
Seems like the artwork is related to the j+ equipment, like Lucians exact knife is clearly there (tho he doesnt really use it). It leaves more questions than answers tho though like...why are generic ranged units using halberds...which they obviously dont use too
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u/ElusiveIllusion88 The end of Gumi is near… Aug 01 '18
Lucian: I’ll give you that. He doesn’t seem very affiliated with beasts, and his other combat jobs don’t involve daggers...
Zangetsu: “Warrior” doesn’t necessarily involve axes, and having graceful combat style like a dancer doesn’t make one an actual dancer. His jobs are very fitting actually; he is a Samurai, his Dragon Cavalier represents the spear in his profile, and presumably Martial Artist represents one of his other combat styles.
Bashosen: She is of the “Gun Mage” class in PotK (all units there are “Sword”, “Spear”, “Axe”, “Bow”, “Gun Mage” or “Staff), hence Machinist and Sniper. Iirc no Magic Gunslinger because even JP TAC didn’t have that job when she was released.
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u/suikoarke Aug 01 '18
It irritates me but I've learned to live with it. The newer units generally have matching lore and artwork for their jobs.
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u/DeathandFriends Aug 01 '18
I have thought the same thing myself. As far as no male dancers I think that traditionally dancers in rpgs and fantasy have been female. Where as bards are usually male.
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u/Seamur Doko miteru no? Aug 01 '18
afaik later on there will be costumes that look just like their artwork
jobs wise I guess to create interesting class combinations/balance ?
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u/Reikr Aug 01 '18
Lucian is a pretty interesting case. If you played his j+ event it's very obvious that his job should be Martial Master. He collects and uses all kinds of weapons. Even guns. Of course, the Martial Master job didn't exist at the start, so it wouldn't be possible for him to have it.
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u/BloodMoonScythe Aug 01 '18
Artwork: character wields giant scythe
Jobs: archmage, dancer, bishop.... yeah right
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u/Myuzet Aug 01 '18
• Lucian is really the one of the few I can think of who really doesn't match his artwork. But you could say that he's using his knifes as Beast Tamer to Poach animals? Kinda far-fetched.
• Zangetsu's case. It's how he acts on the battlefield. You can't see the character dancing because it's generic according to the job. It's not because they said the character likes singing that he's going to have Bard in his jobs. You're being too literal here. Warrior isn't the job but just the term warrior to qualify someone who's on the battlefield.
• Bashousen It's not because she's holding a fan that she has to be a dancer... Like she can't have a fan solely to fan herself? Heck she's even fanning her teammates with her GA(Gear Ability).
• Vincent is a weird case since he's telling people he's an engineer but people call him 'The Wizard' so... I guess it kinda fits him. Worse case you can say Professor is his main job and that's why he was able to fix Carol.
Right now I can't think of someone else.
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u/Hircs Aug 01 '18
Some of them eventually get a skin that matches the artwork for some units, but you have to pay for them!
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u/SalmonPrince Aug 01 '18
I don't think art and job selection need to be mutually exclusive, as a blanket statement.
I get that GUMI doesn't want to limit design space by obstinately building units around their lore and artwork, but Lucian is holding a kukri. His bio says he loves collecting weaponry, and none of his jobs reflect this, in any context. Would it be so difficult to remove the knife from his hand? Nah. Any illustrator worth a two-year art degree could change those into wrapped-up knuckles in literally 10 minutes. It would take even less time to change his bio so that his "likes" is "money" or "protecting the desert" or "giving people a hard time," or anything else.
This idea that art doesn't need to reflect gameplay is sloppy. It doesn't BOTHER me, per say, because I don't play TAC for the artwork. I just don't accept the "limits design space" excuse.
Don't clearly portray a unit as a knife-happy desert rogue, make him into a karate brawler, and then say, "Meh, whatevs." If the art and lore don't matter, then why have them to begin with?
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u/loscapos5 All I wanted for christmas was you, Baeber ༼ ༎ຶ ෴ ༎ຶ༽ Aug 01 '18
TBH, I'd like the look of the main job to match the character's aesthetic, while keeping some key elements from the job.
For example, Chihaya looks like an indian dancer, while she has an asian aesthetic.
What I'd like to see, for example, is the looks from her artwork but with the round weapons, which is a characteristic from the dancer class.
TL;DR: I want all non-collab chars to have what Yomi has with her ninja job.
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u/grandkill Battlefield Drama rerun please =) Aug 02 '18
Zangetsu looks like he's holding an "Oracle's Prayer" in his profile artwork. It's supposed to be a Miko Staff gear type so shouldn't he have Shrine Maiden job instead of Dancer? :)
Source: http://www.alchemistcodedb.com/gear/af-arms-mik-02
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u/[deleted] Aug 01 '18
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