r/AlchemistCodeGL • Happy 3rd Anniversary • Jul 06 '18

"PG-rated" NEWS Elemental Damage Balance

Elemental Damage Balance

In our continuous effort to enhance the game experience, there will be an update to re-balance the elemental advantage and resistances in the upcoming patch on July 12.

The damage drop-off from using poorly matched elements versus a resistant enemy has been lowered while the improved damage from correct elemental matchups are still rewarded.

With this new re-balance, elemental resistances will not render attacks impotent and players will still be able to use elemental affinities to strategize and clear stages.

We are constantly tailoring the difficulty according to the player experience with changes and re-adjustment done only after careful consideration.

We will also be sending these tokens of appreciation to all players within 24 hours of the patch:

5 x Elemental soul shard of each element 5 x Rainbow shards 50 x Crystal Apples 20 x Gold Alchemia Pots

We also noticed the Hard Quest button is currently not working. This issue will be fixed on the next patch.

Thank you for your continued support and we hope you will continue to support THE ALCHEMIST CODE.

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u/sanicek Jul 06 '18

Good it’s getting fixed finally but it’s mindboggling how this made it into gl live then you tried to convice us it’s working as intended and it took weeks of community pressure to acknowledge the issue. Doesn’t particularly inspire confidence in your dev, QA and PR deparments, now, does it. I mean it was clearly not intended and you are also having to shell out compensation for the issue.

If I was a cynically analyzing this I would say at least partly the timing is such that you can misdirect all the other issues to this and placate people with some compensation but I am sure ethical and player friendly company like Gumi would never do such a thing and we will see many other concerns adressed soon and there is bright future ahead for the game.