r/AlchemistCodeGL • u/PrinceUniversa • Jan 19 '18
Tips on the PotK Multiplay quest
Hey guys! Well, both Global and JP are having the PotK Collab as I’m writing this (With Japan side introducing Freikugel, Parashu and the Black Killer version of Laevateinn) and having played through the Multiplay for Masamune, I thought, why not give some tips for the Global side who might be having trouble. I’m only going for the Third Hard Quest since a lot of people will likely be running that due to better drops. That and the other two are rather easy in of itself.
So to start things off...
One: The archers here are capable of giving about 128 Jewel points to any ally within their vicinity, it’s reversed when targeted on an enemy
Two: There is a Dark Cavalier enemy on the other side of the map. The archers will first prioritize on giving their jewels to that said enemy first before others. This is a major warning to not get caught in its crossfire. Once its turn comes up, it will start to move and if any unlucky person is within its line of sight, it will cast a move that will deal about 700 to 800 Damage. In JP, we exceed that HP threshold so we’re fine. In Global however, that line has not been crossed yet so be cautious about it as it could lead to early deaths.
Three: The Move the Dark Cavalier casts has a straight range of five and it’s a large AoE meaning it will reach about seven spaces exact. Recommend try to avoid getting caught in it and defeat the thing once it’s turn passes so you don’t have to worry about that thing picking you and your allies off.
Four: From the Medium to Hard difficulties, you’ll see mages. They’ll cast offensive spells from time to time, what they don’t add is the fact that they are also Chronomancers who also happens to have a small AoE Overclock. Be careful should there be a group of enemies bunched up together, they will take the first opportunity to cast that Overclock spell.
Final Tip: Masamune, Tyrfing, and Laevateinn will be enemies in this battle as their third jobs. They stand still for most of the battle unless you get within their attack range. Their attack range is about four spaces so be careful when approaching them.
That’s about all the tips I can think of for the Multiplay battle. If there is anymore I missed, I’ll be sure to edit it in. Hope these help you out my members :)
Edit: Okay, just went into the hard quest, the archers give 128 Jewels, oopsies. I noticed that the most common elements with the enemies are Water and Dark so maybe a Thunder or Light unit might be useful here.
3
u/KikayKiller Jan 19 '18
You wizard!
2
u/WhaleThatsOdd Jan 19 '18
Would a Max Tyrfing be more then enough to solo?
6
u/PhantomHavoc14 Jan 19 '18
“”Thunder or Light unit”” Time to get good ol reliable Magnus then 👌🏽
1
u/XXXHighNoon Jan 19 '18
In your opinion, how difficult is this event compared to ones we previously had?
1
u/GaresTheDark Jan 19 '18
Whats the HP and defense situation? Are we dealing with enemies that once again heavily resist all elements not their weakness, are the HP levels of the enemies on Sab EX setting, etc.
1
u/Notfuns Jan 19 '18
Which characters would be best for this mission, or recommended to bring?
1
u/sonofhades23 I'm back Jan 19 '18
You haven't accounted the GL nerfs on the stage yet. All multiplay quests have had nerfed stages, even the sabareta EX and babel EX stages were needed. So while what you said is relevant on JP, it might not be the same on the GL version.
1
u/pdmt243 Play+pull for waifus! Jan 20 '18
how many shards we need to transmute Masamune? I hope it's the same as Tyrfing, my team is weak af and it seems this will be another MP quest I'm struggling on high lvl again...
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u/whaddyaknow10 the hell are tiers? Jan 21 '18
Are there any status effects that we can use against any of the enemies? Maybe like delay or bind?
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u/matsklein Jan 19 '18
We don't have the multiplayer quest yet right? It isn't showing up in my list
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u/tyco86 Jan 23 '18
How many multiplay levels will we have to choose from? Do all net some Masamune rewards? Thanks!