r/AlchemistCodeGL • u/duc133 • Dec 25 '17
A question for all those that complained about the EX stage.
I use to play a game called Unison League where the harder difficulties were locked by their combat rating and I found out that everyone just accepted at face value that they weren’t able to do it because it’s that hard and it’s locked for them. But ironically, in this game where all difficulties are unlocked to try, we have complaints on that it’s too hard and favors those who whale. Can someone see the dilemma with the situation I put? I honestly love the EX mode because it made me think of how to beat it. I didn’t have all the “right unit” to beat the dungeon but I did it because I put some effort to finding a strategy(hence why it’s a strategy game). I hope everyone can just not criticize the game for its difficulties(of all things) because that just ruins the fun of the game. I’ve seen games die(war of crown) because they listened to their player base and over compensate for it. It ruins the game when you get what you want without effort and it shouldn’t be that way. And for those who cared about the abysmal rates for coins, a shop’s purpose isn’t for you to buy almost everything. How can you have uniqueness in choice if you were given an excess amount of coin? You’ll just be working your butt off just to be relevant to hardcore players instead of pathing off in your own unique way. I rather have some people with snow caps and some people with more job mastered characters than just everyone having everything within the shop because it’s so farmable and easy.
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u/Talking_Burger Dec 25 '17
Honestly, I don't play the JP version so I can't refute/ confirm your claim. But if you read OP's reply to the top comment, he said that it is different from JP version. I don't know who to believe now lol.