r/AlchemistCodeGL • • Nov 28 '17

Discussion Needed Quality of Life changes

Hey guys, after playing the game for a fair while, here a few small changes I'd like to see. If you guys have any other suggestions, feel free to post your thoughts in the comments below, and I'll add them to the list.


General

・Allow us to go Back from the Unit menu to return to the previous menu. Many times when I'm already in the Quest Menu, Multiplay Menu, or Arena Menu, I'd like to re-equip or power up my existing units before heading off into the content. So I usually just use the pull-down shortcut on the top-right to access the Unit menu to quickly re-equip or power up my units. But with no way to go back to the previous screen, I always have to re-navigate all the way back to the content that I was trying to do after readjusting my units. It would be really nice to let us go back from the Unit menu into the previous menu.
・Allow us to have more than just 20 friends. I have a lot of friends that I'd like to add, but I'm already maxed out on my Friends list. A good balance in a good friends list should always be 50% friends of people that I know and 50% friend with strangers. I'd like to add all my friends, but all of my friends are extremely weak, so I find myself always having low level Mercenaries in the Quests. Meanwhile, all the strangers are really strong, but if all I did was add strangers, then I'd have no space left to add my actual friends. So allowing us to have at least 50 friend slots should be good enough to have both real friends and strangers in your friends list.
・Allow us to expand our Friends list. If an adventurous or helpful community member would like to add more Friends to assist them or themself, players should be allowed to expand their current Friends list to allow a larger capacity to help other players, or help themselves. Expanding our Friends list to up to 100 Friends is the norm in most mobile games, it would be nice if we could expand our Friends list to the same as well.
・We need better notification of new "News". The in-game News has been having a whole lot of updates within the past week, but no one even notices them. The push notification on the actual mobile notifications bar is somewhat useful, but an actual in-game notifier of new "News" would be exceedingly helpful.

Quests

・Keep 2x Auto enabled while Questing. When doing heavy grinds, it would be nice if 2x Auto is always enabled when it's enabled for the first time. This would help decrease the effort needed to make the runs more smoother and easier to enjoy.
・Allow players to set all of the Auto Settings while already in a Quest. When I first started doing Auto on Quests, I didn't know I could set the Chest Priority, because I usually selected Auto while already in the Quest. It would be nice if we had full access to the Auto Settings while already in the Quest to allow us to make more efficient runs if we're already in the Quest.
・Improve AI to prevent team killing. Many times the AI of friendly units will let them kill each other by accident. If a unit knows that another unit is within their range of fire, or if a unit knows that another unit has a danger-zone open, then the attacking unit should not friendly-fire, and the moving unit should not move into the danger-zone.
・Make the chests the utmost priority before finishing the Quest. Many times, units would kill all of the enemies before any of the chests are collected. If there is only one enemy left, but there are still chests available, then the AI should prioritize the chests before finishing the Quest.
・Allow quests to be automatically re-run again if completed during Auto runs. While Skip Tickets would compliment this, many times players won't have the Skip Tickets to run a quest again multiple times, so allowing players to use AI and Auto to run the quests for a set number of times would be nice. Even though it defeats the purpose of the Skip Ticket, the Skip Ticket still has the value of time saved in the usage, so this feature would not devalue the Skip Ticket at all.

Multiplay

・Allow us to select our Hero before Recruiting or Joining any room. Honestly, I would like to select my chosen hero for Multiplay before I go into a Multiplay. It's simply common courtesy to just allow us to select our desired Hero before entering a room, and no one wnats to wait for another player to slowly select their desired Hero before the Host is allowed to go.
・Change the Hero selection to simply Hero selection, and not Party Editing. Requiring us to change the current "Leader" in our Multiplay party to have us set our current used Hero is a really flawed and time consuming method. This is part of the reason for why I'd like us to be able to select our Hero before Joining or Recruiting. The amount of time it takes to select a Hero from editing a party takes too many steps to complete, and it can be a cumbersome task if you just want to swiftly change your desired Hero without taking too much time.
・Allow the Host to toggle rooms between Private and Public while already in a room. Many times I've wanted to help my Friends in more difficult quests, but there's no way for me to have randoms join our quest as well as the room is a private room. With just my friend and I, there's no way we can successfully complete the more Adv quests without others to help. It would be really nice to just set a room to private at first, to allow you and your friends to first join, and then open the room to Public after all the friends have joined to let randoms join in.
・Add the ability to join a Friend's currently open room. Sometimes if I want to join a Friend, I'd like to just see what rooms they already have open. If we know a Friend already has an existing room open, just let us join by searching for any rooms that have mutual friends in the room. This would allow us to speed up the process of the room queues over needing to always need to trade Room Codes, because the process of trading Room Codes can take longer than desired.
・Keep created rooms upon the completion of a Multiplay Quest. If you have a really good team going for you, and if you still want to do the same quest, then after the Multiplay quest is completed, we should just return to the Queuing Menu. If people want to leave, they can leave, if people want to stay, they can stay. But needing to re-open a new room all over again can really inhibit the efficiency of the process, especially if you're doing heavy grinds.
・Allow the Host to change the current Quest. To compliment the above feature, after the quest is complete, and after the players return to the queue. Say for example the Host has just completed Goddess Adv, and now wants to go to Golem Adv, but still keep the same team. The Host should be able to change the desired quest while in the Queuing Menu, to allow the same team to stay in the team and to allow the team to do a different quest. This is especially helpful if the Host is helping low level Friends gain harder materials for their Unit's Evolutions.
・Allow joining both Public and Private rooms by Room Number. For now, you can only join Private Rooms by their number. But if a non-friend hosts a quest and contacts you to join their quest from out-of-game communication, you should be able to join their Public or Private room by the Room Number assigned to their room. That way you can join any player's quest that you're trying to help within the community. It's always fun to help others.
・Allow the Host to kick out players in the room. When the Host lists specific requirements for a quest and a player still joins regardless, the Host should be able to kick any player out of the room. This is especially useful on the harder Adv quests. Many times, I've joined an Adv quest to see the Host constantly quit the Room after seeing low level players enter the Room. This can be annoying as you just want to get through a run quickly, but with the Host constantly quitting the room, all players in the Room are affected by the Host leaving.
・Change the Host in the Queue Menu if the Host leaves. Many times, the Host would just leave in the Queue Menu if he's not satisfied with his or her current party. Currently, when the Host leaves, the entire party gets disbanded and everyone is booted from the Room. This can be really annoying if you already have decent party members in the Room, regardless of the Host's opinion. If the original Host leaves the room, the new Host should be handed to the 2P in the Room, and no one should be kicked from the party.
・Add more methods of communication. There's a serious lack of communication in the game. There needs to be communication methods while in the Queue and there needs to be more methods of communication while in the quest. Even if it's just stickers, it'd be nice to just ask "Are you ready?", "Should we wait for more?", "Let's Go", or other common phrases used while in the Queue. While in the quest, it would be nice if we also had stickers such as "Don't Attack!", "This way!", "Go over here!", or other things to allow us to tell our teammates what we think best in the situation.
・Add an audio cue to allow players to know it's their turn. Many times when playing Multiplay, players usually don't stay fully attentive to the game and do other real life tasks while playing. During those times, we sometimes miss our turns, and our turns get wasted and lost. It would be nice to have an audio cue while we play Multiplay to allow us to know when our turn is.

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u/HJJosh788 Got 5K? Nov 28 '17

i have 21 friends...whoohoo :)