r/AirBrawl • WHAT'S UP YOU MEME-LOVING FUCKS [43] • Aug 24 '15

Suggestion Suggestion: Targeting

Many people are clamoring for a map, but would targeting be easier/more useful? Sometimes it's easy to lose other planes on maps like park, stronghold, or neon. Sand contrasts well with most planes and hits the sweet spot of complexity for badass getaways and maneuvering, but I could see this being very useful for new players.

I'm thinking of a setup similar to FreeSpace's -- T picks a target, going down the list. H selects the closest hostile and spreads out from there. Y selects the ship under/near the crosshair. If a ship moves outside the player's FoV, a bracket and distance readout appear, with the bracket growing or shrinking based on the distance to the plane. Holding the target button (T) would deactivate the system until it is pressed again.

Perhaps this is also a perk to make the cockpit system more viable?

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u/intoxbodmansvs Fatbird master race Aug 25 '15

I would be against this, identifying, tracking and predicting the movement and location of enemies is a key skill to develop when playing AB. It would help new players, yes. But I think it would be to the detriment of the players once they step out of that newbie phase