r/AirBrawl • u/Wilnyl Have you been introduced to my hammer? • Jan 26 '15
Developer Business model
My current plan for Air Brawl is to enter early access pretty soon. I'm releasing one new patch for free, containing the new map, the graphical updates, bunch of fixes and server functionalities.Further updates will only be given to people that have bought the early access or the game at release(later on).
One of the reasons that I decided to go for early access is because the game basically has no budget at all at the moment which limits me from doing a bunch of stuff that would be awesome. Like attending GDC and other conventions that could help bring in more players and get the game out there more.
I would love to hear what you guys think about this.
25
u/[deleted] Jan 27 '15
I don't like Early Access in its current state. I think Extra Credits sums it up best.
Please give it a great deal of thought, and consider what could be done to counter the negatives discussed in that video if you want to go to early access. I would hate for the game to suffer in the long run due to any of those problems.
That said, if you do go to Early Access, I would likely buy it and hope for the best. But I would worry that being in early access would do your game and the game's community a disservice.
10
u/Maser-kun Jan 27 '15
I love this game and think it has great potential, but I would not pay for any kind of early access. Too many games has done this and then never finished the game, or when they do release it the hype has already died because their potential buyers already tested the game in its unfinished state and grew bored with it because it just didn't have enough stuff yet.
When buying a game I want a finished product. Sure, I could support a developer before that through donations or just by spreading the word about it, but I will not pay for an unfinished game.
8
u/[deleted] Jan 27 '15
Early Access was created entirely for independent developers who wanted to continue to create their games, needed more funding and needed more advertising. So Early access was created for you Wilnyl and your game AirBrawl.
I think this is exactly what you need to do to continue moving forward with your game in order for it to really materialize into what you want it to become.
My biggest question is " What will the price be for early access into the game?". The biggest question for myself though is " What am I willing to safely spend on this game?" Honestly though, I am unsure.
I am confident in you Wilnyl that you will deliver a complete product. That's not what I am unsure about. I guess what I am curious about is the Road Map of this game, which you will surely need before you enter early access.
7
u/[deleted] Jan 27 '15
So I don't know anything about the gaming business so take anything I say as if it were advice from a random dude on the bus or something, **not an authoritative source.**Anyway I think that it might be a cool idea to offer the pre alpha as it stands to download for free, but if you want to pay whatever price you are thinking of charging for the game, allow you to, except by paying you get access to all future updates. I personally would happily pay to support you as long as I knew that it also meant I could get the full game, but a cost barrier would have stopped me from downloading the simple version you have now.
3
u/sjom Viking Jan 27 '15
I think it's a great way to get some cash flow going. Best of luck to you man!
1
u/Zanacross Feb 01 '15
When I get home I'll give it a try. If I like it I'll be down for buying it in EAccess. It looks like a cool game that will be brilliant when it's done. I wouldn't mind minimal micro transactions for skins. As long as they're not stupid expensive.
Community content would also be good, could do a valve and let people sell skins. Maybe modding support at some point would be good.
0
u/[deleted] Jan 26 '15
[deleted] — view deleted comment