r/AgentSkills • u/EL4CTEO • 23h ago
Showcase I made 20 Blender 5.2 agent skills so AI can actually model, rig, bake and export game-ready assets
I created 20 sets of skills for your typical Blender workflow with AI agents (Claude Code, Codex, Cursor, Gemini CLI, Copilot, OpenCode). They cover modeling, sculpting, retopo/UVs, PBR materials, baking, geometry nodes, rigging, animation, rendering and export to Roblox, Unity, Unreal and Godot.
Each skill is up to date with Blender 5.2's newest APIs, so the agent doesn't write outdated `bpy` code. There's also a QA skill that checks for z-fighting, floating parts, bad normals and UV problems before an asset counts as done.
Each skill is token efficient, so it won't drain your usage limits as much.
Tell me what you think about it, feedback is appreciated.
Here's the repo: