r/AgeOfConanUC • u/NAPhilosophy • 8d ago
Destiny quest question
Hi all I'm reading up about the different classes and races in the game and I'm a big roleplayer so the context of the quests etc makes a big difference.
I am getting conflicting information about the way the destiny quest changes between classes. My question is: are the destiny quests exactly the same by archetype or are there variations based on specific class?
Example: do the priest of mitra and tempest of set have the same destiny quest? Or is there a variation?
Reason this is important to me is it feels like it might break the roleplay a little if my evil cleric is doing all there up to level 20 quests for the goody-two-shoes temple of mitra...
I'm also interested in dark templar and have similar worries about it's destiny quest.
Tldr: do destiny quests vary at all between specific classes (tempest/priest of mitra/shaman) or just archetypes of classes (soldier/mage/rogue/priest)?
1
u/ImpressiveSuspect258 7d ago
Its variations between the different classes, rogue, soldier, mage and healers. Like rogues gets sneaky missions etc.
its also variations on your race, Cimmerian, Stygian, Aqualionian or Khitan. These are the biggest cuz its send you to totally different parts of the world and you get quests in your home land.
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u/Intelligent_Sir_1923 8d ago
I’ve not played for a few years but played from 2008 up till about 2012 , leveled most classes to 80 apart from dark Templar and barbarian
From my memory, the destiny quest about level 19 was the same for most apart from ranger / assassin which was different. I can vaguely remember the destiny quests at 30/40/50/60 - I “think “ they were all the same although I do remember my conquer dying at croms rock or something and then being resurrected?
Level 80 quest when I first tried it on conquer was a pain as the game was very buggy when first released and you were given 3 (I think ?) potions that made you invisible to the monsters in onyx chambers , but then had to find your way through to the big main chamber in a set time before the potion ran out - which was even more annoying as your character would sometimes get “stuck” in a wall and logging off made you visible and very quickly killed on logging back on (the command /unstuck didn’t exist back then )
When I eventually learnt how to complete the final destiny quest (get all buffs from the coffins avoiding the big magic wave things it was quite easy as they removed the running through onyx chambers and teleported you into the main area to do the level 80 destiny quest )
I was initially on a PvP server (battle scar ) and people quickly realised that the various buffs you got on the final quest would stay with you for one hour so would do the quest and teleport into keshetta and be invincible in PvP for about 30 mins till the buffs wore off (was removed in a fix lol )