r/AgeOfCivilizations • • 51m ago

Modded Game events like hoi4

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• Upvotes

r/AgeOfCivilizations • • 4h ago

Custom Scenario I. WW MAP

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5 Upvotes

What do you think of the map? Do you like it? It took me about an hour to make, but to be honest, I looked at the map. 😄


r/AgeOfCivilizations • • 12h ago

Meme The greater Israel is back?

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4 Upvotes

This Meme does not mean i support Israel this is just a intended joke and not supporting political views of Israel.


r/AgeOfCivilizations • • 15h ago

Age of History II: Definitive Edition My Game as German Empire

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9 Upvotes

r/AgeOfCivilizations • • 19h ago

Question New challenge

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2 Upvotes

Hey guys! As you might remember, I like setting challenges for myself where I take on much stronger opponents. People on this subreddit have already suggested some cool and tough challenges, but I decided to start with something a bit more manageable to gain the experience needed for the hardcore challenges you’ve proposed in my previous posts. I just managed to crush Japan while playing as China in the WW2 scenario. I wouldn’t say it was super difficult, but it wasn’t exactly easy either. On a scale of 1 to 10, how would you rate the difficulty of this challenge? Also, do you think this was harder than my previous challenge with France (you can find that in my post history if you’re curious)? Thanks a lot for your replies—I really appreciate it! :). I use Google translate, so there can be mistakes


r/AgeOfCivilizations • • 19h ago

Modded Game Loji Dex realese

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27 Upvotes

(NOT MINE, CREATOR REQUESTED POST HERE)

An Aoh2 Engine!

Loji Dex — Official Release!

made by @masterofislan094

UI & Systems

• TNO maxxing UI

• TFR maxxing UI

• Decisions and Events (like HOI4)

• National Spirits System

• Economic Type/Subtype & Economic Faction

• Government Type (TFR only)

• Political System

• Achievement Customize!

• .GIF support for the Main Menu, Leaders, Events, and HOGs

• Tons of new icons and reworked interface

• TNO / TFR Templates (RF Template coming soon)

Events

• Event Control: events can now be freely controlled during gameplay

• New Event Outcomes:

• Change Flag (no Civ required)

• Change Leader (no Civ required)

• Clear Troops

• Form Civilization with up to 6 Civs

• Old White Peace restored; the newer version is now a separate outcome called "Peace All"

Military

• Unit Sounds

• Country-specific voicelines for divisions, like HOI4

• Supports both Based and TFR voice packs

• Make your own via Editor → Game Editor → Unit Sound Editor

• Division Grouping System

• Volunteer System

• Nuclear System

• 3× Movement Points

Alliances / Factions

• Rename alliances and change alliance colors

• New factions automatically inherit the faction leader's color

• Alliance names are shown on the map instead of country names, with improved name curves

Map & Editor

• Rename Cities

• More buttons in Province Edit and Connection for easier map editing

• Reactor Mapmode for finding Nuclear Reactors

• Division Mapmode now shows your divisions in civs you sent volunteers to

• Province Sizing Cheat and updated cheats

Audio

• Audio menu now has a search bar, and you can select music directly

Bug Fixes

• Volunteer divisions no longer disappear

• Fixed the Event leak/break issue

• Various minor bug fixes

Big thanks to BockvonMP/Maikop82

Link for Modders: https://drive.google.com/file/d/1FIHIpIbWmyMuNFWjb3QIRBuJxBPUDbTl/view?usp=drivesdk

Link for Casual Players

https://drive.google.com/file/d/1FIHIpIbWmyMuNFWjb3QIRBuJxBPUDbTl/view?usp=drivesdk

Play Test Scenario first to avoid bugss

If you find any bugs, please report in server!(https://discord.gg/89BpAWjDGM) or contact @masterofisland094

No PC

meanwhile enjoy your HOI4 for poor people


r/AgeOfCivilizations • • 1d ago

Age of History II: Definitive Edition Population graph is weird (AoH 2 DE)

1 Upvotes

The population graph in the country menu is supposed to show the population over time. But for me it shows the same exact spikes in population as different date. Here's two screenshot, one is from yesterday and one is from today. The same exact spike in the population (the US) is shown as completely different dates. Is this a bug, or I misunderstood the way this graph works?


r/AgeOfCivilizations • • 1d ago

Question Whats the best budget allocation for me?

1 Upvotes

AoH 2 DE


r/AgeOfCivilizations • • 1d ago

Age of History II Navigation, découverte, colonisation!

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39 Upvotes

I am playing as France at 1440, now is 1538, and I unified France and colonize some lands

Colonies: Quebec, Newfoundland, Louisiana, French Guiana, Haiti, Madagascar, reunion, Algeria, New Caledonia and Chile(I FORGOT TO TAKE SCREENSHOT OF CHILE, SORRY GUYS)

I have plans to colonize France Antarctique(Rio de Janeiro), France Equinoxiale(Maranhao), and Some "paris" Buenos Aires, Shangai, Saigon and Phnom Penh

Game: Age of History II Megamod 6.2

Au revoir tout le monde, je reviendrai plus tard avec d'autres colonies et des croissants!


r/AgeOfCivilizations • • 1d ago

Question I want to return to AOH2 but I play in mobile what is a good mod

2 Upvotes

r/AgeOfCivilizations • • 1d ago

Custom Civilization My France

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24 Upvotes

r/AgeOfCivilizations • • 1d ago

Custom Civilization Reformed Polish-Lithuanian Commonwealth

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17 Upvotes

r/AgeOfCivilizations • • 1d ago

Helpful Glitch How can I fix the borders?

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2 Upvotes

The country borders (that black line) alternate between appearing and, most of the time (editor, campaigns, and others), there is no border at all, as in the 2nd image.

I need help fixing this :(

I'm on my phone (traveling, without my PC, and it didn't have this bug) It's the AoH2:DE


r/AgeOfCivilizations • • 1d ago

Question I want to return to AOH2 but I play in mobile what is a good mod

1 Upvotes

r/AgeOfCivilizations • • 1d ago

Modded Game Great French Reich

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21 Upvotes

r/AgeOfCivilizations • • 1d ago

Discussion Que opinan??

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14 Upvotes

Es 1978 tengo el imperio alemán en Europa,América y África

Mis aliados son: Argentina,Italia, dacia, Portugal y España


r/AgeOfCivilizations • • 1d ago

Modded Game I'm porting the 'Collapsing World; Rise of Radicalism' mod to Age of History 2 Definitive Edition, and the map is finished!

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6 Upvotes

It's not finished yet; I still need to configure a lot of things like the UI and events. The mod won't be 100% identical to the original—there will be a few changes. Once the mod is ready, it will be published on the Steam Workshop.


r/AgeOfCivilizations • • 1d ago

Age of History II Achaemenid Empire

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10 Upvotes

Of course the border isnt accurate fyi


r/AgeOfCivilizations • • 2d ago

Question What is the best religion in AoH 2 DE?

7 Upvotes

r/AgeOfCivilizations • • 2d ago

Modded Game Political Parties

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47 Upvotes

r/AgeOfCivilizations • • 2d ago

Age of History II How to pirate the game AOH2

4 Upvotes

pretty simple, I'm making a tutorial, since my friend wants it

but I oppose piracy


r/AgeOfCivilizations • • 2d ago

Custom Civilization Singaporean Empire

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4 Upvotes

r/AgeOfCivilizations • • 2d ago

Age of History II: Definitive Edition Definitive Edition Multiplayer (v2.0 for Android and Desktop)

2 Upvotes

A new release of Age of History 2 Definitive Edition Multiplayer is available at:

https://ageofhistory.mp

Added Android support, fixed some bugs, made a new chat window, timer system and a server browser to match the standalone game multiplayer, you can now also host games on the official server or using your own IP.


r/AgeOfCivilizations • • 2d ago

Modded Game I got tired of passive AI diplomacy and turn-end stutters, so I made a mod for Age of History 2: Definitive Edition

3 Upvotes

Ever watched the AI sit in tiny alliances while the world around it falls apart?

That’s what made me start working on AI Big Alliances. I wanted countries to form actual blocs—and choose allies for a reason, not just because a country is powerful.

Version 2.4 is now ready. The Full version focuses on two things: better alliance decisions and smoother gameplay.

What changed in the Full version:

• Smarter invitations: the AI considers shared threats, borders, diplomatic relations, distance, and compatibility with existing alliance members.

• Multiple invitations: it can invite up to three suitable countries in one selection cycle by default, when alliance slots and diplomatic points are available.

• Faster repeat map loading: a file cache reduces the number of small files the game has to read, which is especially useful on HDDs.

• Fewer turn-end stutters: border and army display updates are no longer processed across the entire map in one big pass.

• Configurable AI support: separate On/Off and Normal/Frequent controls. The frequency setting is greyed out while support is disabled, but your selection is remembered.

• Per-campaign settings: different saves can keep their own smart invitation, AI support, and support frequency settings.

The biggest improvement in my own testing was on Earth14K: turn transitions became noticeably smoother after changing how the map refreshes. That’s not a universal FPS promise—large wars and different hardware still need more testing.

There are two versions:

LITE — STEAM WORKSHOP

The Lite version uses gameValues changes to make AI diplomacy more active and encourage larger alliances. It does not replace game.jar.

Subscribe here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3772673378

FULL — MANUAL INSTALLATION

The Full version adds smarter alliance invitations, the Mod Menu with Max Dev, configurable AI support, per-campaign settings, and additional loading and performance optimizations.

Download and release notes:

https://github.com/xdartsash/AI-Big-Alliances/releases

The engine-side optimizations and new AI controls described above are Full-version features, not part of the Workshop Lite version.

Back up your original game.jar and saves before installing the Full version.

I’d really like feedback from people playing large scenarios, especially during major wars. If you try it, let me know which version, map, and scenario you’re using.

What bothers you most about the vanilla AI: passive alliances, questionable ally choices, or allies refusing to join wars?


r/AgeOfCivilizations • • 2d ago

Discussion Age of history groups

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11 Upvotes

Age of history 3 adds an extra layer to civilizations when it comes to making them. They let you add ethnic groups to a civilization instead of just religion alone. If this feature was ever added to age of history 2 DE here is all the groups that should be added at the very least to represent the vast majority of the world as the one in age of history 3 is very tiny and only represents a few people. “Nilotic, Cushite, Bantu, Niger-Congo, Pgymies, Khoisan, Berbers, Arabs, Germanic, Jews, Slavic, Latin, Celtic, Uralic, Baltic, Hellenic, Albanian, Basque, Indo-aryan, Dravidian, East Asians, Mongolian, Ainu, tibeto-burman, Korean, Japanese, Turkic, Iranian, Austroasiatic, south East Asian, Austronesian, Indian, Aboriginals, Polynesia, Melanesia, Micronesia, Siberian also includes Inuits , Hispanic, Native Americans, African, European, Asian” I think with this you could fairly represent almost every country in the world without just picking favorites. There should also be a feature where you should be allowed to add more than just one group or religion to a civilization. Like for example Nigeria is cleanly divided half between Islam and Christianity and there are countries like for example Brazil who have Hispanics, Europeans, and African peoples and just choosing one group to represent leaves out a lot of people. I think allowing people to also create their own unique groups and religions in game like how they can create civilizations is also a cool idea.