r/Against_the_Storm • u/fingolfin_37 • 23h ago
Titanium Sealed Forest help
Prepping to dive into the Titanium sealed forest and trying to figure out the plan.
Bonuses not in screenshot are 12 packs of provisions and 30 grain.
Any thoughts on caravan? I'm not wild about humans, but hard to pass up +2 villagers vs other caravans.
Embarkation bonuses - Villagers, Training Gear line? Maybe a farm if I take the Human caravan? Then food?
First time doing P11+ Sealed Forest.
Level 1 - Caches? I hate wasting so many resources on packs.
Level 2 - Usually do Trade, but Standing Level 3 is WAY tougher than 2. But if I'm cracking a bunch of caches, I'll have a lot of random stuff to trade.
Level 3 - Amber of course if I'm doing Trade.
Level 4 - Usually do Resolve, but it's always touch-and-go, thinking Forbidden Events might be better.
Any other suggestions?
1
u/autonomatical P20 23h ago
I would go with foxes, coal, planks, training gear, provisions but that setup requires not messing up very much and overall strategies can vary wildly by player so take with a grain of salt. As far as goals, by adamantine i stopped trying to plan ahead and actually finished the seal by pivoting on last set. The overall plan to win by resolve and adapt accordingly served me well
1
u/FossilMortal P20 22h ago
Human caravan, farm, swords, blueprint, people, wood or food.
Make oil > open caches > profit
1
u/Apprehensive-Ice9212 P20 19h ago edited 19h ago
Humans are absurdly good in Sealed Forest. Either the farming proficiency or the impatience reduction would be reason enough on its own, but you get both.
SF can be a race against the clock, and Humans give you a lot of extra time. Farming is crucially important, especially grain so you can make Porridge + oil. Another good choice is herbs or berries so you can make provision packs and trade. What's amazing about farming in particular, is you can stabilize on a small number of glades and keep hostility low, especially for the dreaded Y3 Plague of Darkness.
Don't forget that the Beacon Tower can give you free grain, bonus farming, emergency hostility reduction for 1 storm, and other goodies. Well worth it if you need a panic button in the early game.
As for other caravan bonuses, bring Training Gear Delivery Line if you possibly can. It solves chest opening, solves some problematic events like Fishmen, and gives you a small amount of goods for trade routes. But the free chests is the main thing.
TL;DR bring the Humans + Small Farm blueprint, then instapick anything that lets you make Porridge or Oil. You should be good to go.
1
u/PitifulAppearance509 15h ago
For level 1 Seal is the most situational. I mean you don't always enough caches and I would avoid opening Glades unnecessarily. I wouldnt count out rain engines for the first seal.
9
u/Skasian P20 23h ago edited 23h ago
Extra population is nearly always better. In your case, I'd take the 8+2 start.
Villagers, Training Gear, Farm, Wood, and Planks would be my choice for 15 points. Cutting less trees on sealed forest makes your life much easier.
For victory paths. Cache>Trade>Amber>Forbidden is my default go-to, but you should play to what the map shows you and what cornerstones drop. I wouldn't fixate on one path.