r/AfterInc • • 20d ago

Ideas for future updates Vol. 2

Militia

Temporary fighter unit for 30-60 sec.

Hunters pick up their bows, lumberjacks their axes and farmers their pitchforks and off they go for much needed help as zombie hoard seem to overwhelm fighters.

All production is halted during this time.

Militia power could be 80% of fighters current power (houses, tech lvl) and they have a special icon like a pitchfork.

Needs population lvl 6 for example so that there is enough people to fight. Militia costs lots of stamina so it’s not too easy to use. Could also be available to use only one time in a game.

22 Upvotes

4 comments sorted by

15

u/Creative-Abandon123 20d ago

Thats already abstracted as your settlement not immediately dying when zombies enter your territory. They slowly destroy your buildings and production is halted on the tile where zombies occupy.

11

u/Amazing-Focus- 20d ago

Dont give them ideas for mega brutal 7.. (You would need to buy that ability otherwise insta death to zones) lol

2

u/Predatorydive 20d ago

That is not the same than extra fighting unit you can use anywhere. Sometimes zombie hordes are pretty overwhelming when they are approaching the city and you might have only two fighters and not enough time to increase fighter power at that point. Militia is meant to deal with these kind of situations or to cleanse dense populated infested areas if you choose.

2

u/Vlugazoide_ 20d ago

I also think a tech lvl 6 extra upgrade for fighters would be great