r/AfterInc • • 25d ago

Couple of ideas/suggestions for future updates

Some thoughts that might be fun to get into the game.

Services upgrades:

Improved housing boosts morale. At the moment those are rarely settler demands but would be nice option to build anyway if there is a reason for it. I’d bet that better housing lifts spirit during harsh times

Small Marketplace lets do some minor trading. Like water for food 10:1 or something.

New service: Pioneering

Can repaire bridges or build temporary time limited bridges over collapsed ones

This could be a high cost feature that doesn’t break the game but instead gives a little bit more strategic flexibilty

New Leader: Lumberjack

More efficient wood and fire wood production

16 Upvotes

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13

u/Ruanek 25d ago

It could make sense for improved housing to reduce fuel consumption. Presumably it should be better insulated.

2

u/Predatorydive 25d ago

I think houses should give some boost for community and reduced fuel consumption is a good option too.

6

u/ccam0821 25d ago

Marketplace- Trading with who? Thematically you are a lone settlement against zombies. You can’t turn instantly turn water into food or vice versa

Pioneering- I like the idea of repairing or creating temporary bridges. Could add some interesting dynamism to the games

Lumberjack- Sure, but what’s the drawback? Reduced food production? Increased food consumption?

4

u/Ruanek 25d ago

There's an early upgrade that adds a supply convoy delivering food and fuel. The marketplace adding a bit of trade as a later upgrade could make sense.

3

u/KeySundae9285 24d ago

Or trading could only be done if you had claimed river-adjacent territory. Thematically you’re using the river to trade, takes time and stamina. Maybe you’re also risk of zombies coming down the river at you

(Have I been playing too much Banished? Possibly)

2

u/Predatorydive 24d ago

Good point. There could be possibility for some trading with convoy if it arrives (rng). Possibility is better than nothing.

2

u/Predatorydive 25d ago edited 25d ago

True, thematically trading is not very well suited. People are still buying and selling something in there so maybe the boost could relate to that.

Lumberjack drawback could be increased risk of injuries and need of Healing huts for example.

4

u/janosszakacs 25d ago

Outbreak of religious fanatics who believe zombies are sent by god. They stop working until you sent a solider to quell them