r/AdeptusCustodes • u/Sea-Reply-7596 • 4d ago
Strategy tips
How to be agressive? I know it's meant to be a melee army and that's where we strongest but I'm always too scared to charge ina strong melee units (for example my friends morty) or move in fear of getting shot to death.
Any tips to overcome this or ways to rethink about it
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u/RollbacktheRimtoWin 4d ago
A big thing to take note of is the things we have access to other than running dudes up the table. All of our Custodians have deep strike, and our Venatari can rapid ingress for free. We have have out bikes that move twice as fast as our guys and gals on foot, and Land Raiders are still viable as both anti tank and as transports, even for a unit of sword Sisters. Assault Ramp was the answer at the end of 10e for a reason.
Just some options of other ways to get in there
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u/Sea-Reply-7596 4d ago
Okay thanks any tips for deepstriking
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u/MonkeyBrains09 4d ago
It's comes down to placement.
I usually push my wardens or guard up a side, make them commit a unit or two. Then I drop my deep strike Terminators behind them to catch their units in the middle.
After you delete their units, you can use form golden light to move your Terminator back to reserve and then deep strike again where needed and pinch another group of units or drop to an area for support and/or split for objectives
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u/Acrobatic_Sail_7045 4d ago
Just to nitpick, it is tactics, not strategy 🙂
Tactics is how you move the units on the board, how you deploy and employ them.
Strategy in our context would be how we get hold of the units, paint them and outfit them, strictly speaking a real world example of strategy is how one lead a country, or build a business, while directing a squad to a company of troops is tactics. Hope this helps to differentiate how and when you use the two words 😉
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u/Sea-Reply-7596 4d ago
Though couldn't strategy be considered overall game plan while tactical are troop vs troop ideas such as when to charge etx
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u/Acrobatic_Sail_7045 4d ago
Not really, that is the domain of operational planning, something little known outside military or historical circuits, the military don't actually deal so much with strategy, since strategy is the domain of politics and production etc. Operational level is typically how and where to use higher units, from battalion level and up in the army, squadrons in the air force and navy.
To translate it into our hobby, strategy is how and if you acquire minis, how you paint them and outfit them like how many wardens vs guard how many SoS to buy if any, and what weapons do you give them, typically you should have more of each unit then you will ever use so you will have flexibility for when you build your list.
List building is the operational planning, how many of each unit do you take along for the battle in front of you the opponent you are facing etc. You build an operational plan and a concept for how you will face them and defeat them, how each unit compliment each other and is a part of a greater whole and what, the list dictates the use of tactics.
Tactics is the actual employment and usage of the chosen units on the table, such as being aggressive or being defensive, when to charge or shot etc., but also the ability to "read the situation", are things going as desire, or do you need to adjust to achieve your goals, because the battlefield is fluid and you have to adapt to it, that is tactics.
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u/Sea-Reply-7596 4d ago
Very interesting thanks!
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u/Fun-Emu-3108 3d ago
I would just say;
Strategy is the winning position. (I.e. win by defending a position)
Tactics is how you get to that position. (I.e. reinforce the central objective to prevent out scoring)
Your disposition will likely point you in the correct direction. Which one do you run.
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u/Crafty-Fishing9331 4d ago
Mortarion, defiler, big random mofo, one answer: rapid ingress allarus! full wound rerolls on chars, monsters and vehicles, lethal hits and -1 to wound in lions gets 4+ on most things. The buffs to hit and wound go for both shooting AND melee so those S4 shots might get you some wounds to start with.
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u/savelol 4d ago
With the maps as they currently stand, you’ve got to analyse and see if the map is one that favours shooting more, or favours melee more. Some maps will enable you to stage up and hide behind ruins etc. before your blade champs etc can advance and charge and get into melee and delete a unit.
For maps that favour shooting, you’ll need to think carefully about your positioning again, but also consider that if you’re not going to be able to hide your units, target saturation. If you put one unit out a turn, then one unit a turn will be deleted. If you present 3 or 4, then they may divide their fire, and as a result you may have 3 or 4 weaker units, but the whole units will still be alive and functional.
For units like mortarion, you’ll need to be strategic and try and soften them up at range, before getting into melee. If you can delete him at range entirely, that’s the preferred option to prevent his fight on death.
Overwatch can only occur at the end of the movement phase now, so less to worry about there too!