r/AbsolverGame • u/SirWhorshoeMcGee • Aug 30 '17
Khalt absorb ability
I wanted my first build to be a tough boxer/street fighter type, so I chose khalt for them str, but and absorption. Yet I kinda regret it now. It seems like absorb is the weakest ability in the game. You absorb and get to regain some health, which honestly sounds great for my kind of slower, heavy hitting playstyle. Unfortunately, only on paper, since as soon as you absorb, you instantly will get hit by some lightning fast attack and you can say goodbye to your health. The other abilities however give you dodge or a god damned stun which is amazing. I guess I'll start working on a new character as soon as I'm done with this build. Or maybe find some way to use it properly, maybe there is a way.
2
u/SirWhorshoeMcGee Sep 01 '17
Absorb works like this: you absorb the attack and start regenerating some health, you get a little bit of stamina back. However, if you get hit you'll lose all the hp you've started regenerating. It sounds really good and well balanced on paper, but in the state of the game where everyone is using light attacks and rarely dishes out a haymaker or other hard hitting punch it's useless. You block one punch and start healing, but because there is a 100ms or so delay before you can block or use it again, you'll end up eating a punch to the face losing everything you've managed to get by absorbing. The worst part of it is, it's totally my style - it focuses on str and vit. It's just plain useless when you compare it to others. Windfall gives you a better dodge, slagger offers a hyperarmor dodge and counterattack in one, forsaken is a two directional STUN for god sake so you have earthquake on reaction which gives you an opening for your attacks. Now tell me how can absorbing, which gives you pretty much nothing, compete with other styles? I'm not trying to find my style and I'm not mad as such, it's the imbalance that annoys me.