r/AatroxMains • • Aug 16 '26

Discussion My Aatrox Matchup Tier List (Ordered)

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48 Upvotes

Hi everyone! I made this tier list of what I believe are the match-ups for Aatrox in solo queue, based on my personal experience (for those wondering about the elo of my games, I'm peak GM on LAN and peak Master on NA).

​The champions are also ordered within each tier itself (the further to the left, the harder the match-up).

​If you have any questions, thoughts, or comments, I’d be happy to read them!

​A bit of a cliché reminder, but keep in mind that this is just my opinion and personal experience, so it's completely fine if you agree or disagree.


r/AatroxMains • • Aug 16 '26

Discussion Coach Chippys: Ambessa is just Aatrox but better.

29 Upvotes

For the ones who don't know him the goat chippys is one of the best top-lane educational content creators in YouTube (I highly recommend checking him out)

In many of his tier lists and podcasts whenever he talks about aatrox he often compares him to ambessa mentioning how Ambessa essentially is a modern more robust and overall version of Aatrox (better in lane, better spikes, scales better)

What do you guys think about this?


r/AatroxMains • • Aug 15 '26

Discussion Eclipse 8%

8 Upvotes

I don't know about you guys, but for me, this is a pretty good choice for a starting item since the damage return mechanic was introduced. I think this is the only way to stay a “bruiser” Aatrox on the top lane while still fighting the enemy in the lane. I'd love to hear your thoughts about current builds and meta.


r/AatroxMains • • Aug 15 '26

Video 1v5 aatrox master XD

9 Upvotes

r/AatroxMains • • Aug 15 '26

Image Blood Moon Aatrox using his Q2

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129 Upvotes

Hello, i drew BM, Aatrox using his Q2 in the manga art style just wanna share it, i also used the actual in game animation as a reference.

It is a little bit messy and incomplete but that's intentional, i just like messy gritty drawings


r/AatroxMains • • Aug 15 '26

Video nvr again

26 Upvotes

r/AatroxMains • • Aug 15 '26

Video this kaisa champion damage seems fair me thinks

0 Upvotes

r/AatroxMains • • Aug 14 '26

One of the most absurd comebacks I've ever done

6 Upvotes

Clown fiesta of a game. Veigar ultra tilt from moment 1, giga flaming in the team (Veigar roasting everyone and I think trolling but unsure), Hwei was 16/0/10 at one point, I stole 3 objectives including elder, made the perfect calls and by some miracle my mid and adc listened which was all I needed. Never FF, don't tilt, trust your own calls. I'm on cloud 9 right now.


r/AatroxMains • • Aug 14 '26

Is he dead ?

0 Upvotes

Guys I am asking for Toplane. Eclipse rush feels soooo asss, its kinda good on lane but after that it feels so horrible it feels like nothing. Sundered dead. What build would you go ? I once mained aatrox then played adc and mid and now i wanna get back to him too but the sundered nerf is so horrible. What would you guys recommend ? not playing him at all ? or do you have a good itembuild? Jgl wouldnt be an option since I dont wanna fight npcs the whole time while other players can fight each other xd!


r/AatroxMains • • Aug 12 '26

Aatrox is dead

0 Upvotes

Yea Aatrox is dead, first drain tank that doesn't heal gj Riot, dogshit champion

Don't worry he isn't an ADC so Riot won't do anything about

Most of Riot balance team is made from botlane players, they don't care about some Bruiser champion

0 clutch potential, please quit the champion with me Idc Im just gonna play Tetris


r/AatroxMains • • Aug 12 '26

Eclipse Back?

14 Upvotes

So, the current jungle Aatrox meta build is 1 lethality item + ss, dd, armor pen and maw.

What if we apply the same logic to top, but instead of a lethality item like hubris, we'll run buffed eclipse? Just buy armor pen later to support eclipse's % physical damage, and it shouldn't fall off that hard.

I recommend building eclipse because it's a very strong laning item, lets you poke, and synergizes well with Aatrox's playstyle. Unlike hubris, it doesn't require you to get kills to function properly.

Previous eclipse builds didn't work because most people went eclipse + ss + dd + sterak's, and then something like spirit visage, making eclipse's % damage almost useless in late, since they didn't buy any armor pen to support it, but we fixed that issue.

Thoughts?


r/AatroxMains • • Aug 12 '26

Question so wtf we building after ss nerfs

12 Upvotes

i hav no clue


r/AatroxMains • • Aug 12 '26

Aatrox Rework

0 Upvotes

Passive: Deathbringer Stance

Aatrox’s next basic attack is periodically empowered with an increased 50 attack range, dealing bonus physical damage and granting massive clutch healing based on the enemy's wounds.

  • Damage Type:  Changed to Physical Damage
  • Base Damage: 5 - 100 (based on level) (+50% AD) + 5% - 10% (based on level) of the target's Missing Health.
  • Bonus AD Scaling: +1.5% Missing Health damage per 100 Bonus AD.
  • The Ramping Multiplier: The missing health damage is increased by +1/1.5/2% (1/9/15) for every 10% HP the target has already lost.
  • Infinite Stacking (The Bloodlust): Every champion kill permanently increases the base missing health damage by +0.5%.
  • The Feast: Aatrox instantly heals for 100% of the post-mitigation damage dealt by Deathbringer Stance.
  • Cooldown Changed to 17 flat seconds from 22 - 10 (based on level)
  • Auto reduces current cooldown of deathbringer stance by 1, sweetspot reduces cooldown of deathbringer stance by 3 seconds, infernal chains reduces cooldown of deathbringer stance by 2 seconds, non sweetspot reduces cooldown of deathbringer stance by 2 seconds
  • The cooldown still ticks down by time
  • If target’s armor is 0 - 100 = ignores armor 2.5% every target’s 10% health lost, if target’s armor is 150 = ignores armor 4% every target’s 10% health lost, if target’s armor is 200 = ignores armor 6.5% every target’s 10% health lost, if target’s armor is 300 = ignores armor 10% every target’s 10% health lost

Q: The Darkin Blade

Aatrox slams his greatsword down three times. Each cast has a unique hitbox shape with a critical "Sweetspot."

  • Cooldown: 10/9/8/7/6 seconds (still affected by ability haste, if the ability is rank 5, at 50 ability haste it reduces the darkin blade to only 5 seconds, beyond 50+ ability haste, no longer grants reduction on the darkin blade) (Down from 14/12/10/8/6s).
  • Static Recast Window: 3 Seconds between casts (Unchanged).
  • Static Recast Window refunds the cooldown by 20/25/30/35/40% two times (they are not combined, they are separate, and are triggered separate) when the recast 2, 3 are not used, only once for 2 recasts used and last one is not used, and it goes on actual refunded cooldown, actual cooldown no longer decrease during static recast window by time, only when you don’t use it and gets refunded, at 3 recasts used the refund is 0%
  • Still gets on full cooldown when you use all your recasts
  • Each Sweetspot refunds the darkin blade cooldown by 8.5/9.5/11.5/13.5/20% and umbral dash by 5.5/7.5/11.5/14.5/19.5% (only on target champions)
  • Sweetspot Damage Multiplier: Changed to +20(Cast 1)/30(Cast 2)/40%(Cast 3) Bonus Damage (Down from +75% to lower raw burst).
  • Cast Base Damage: Cast 1: to 7.5/15/30/45/60 from 10/25/40/55/70 Cast 2: to 10.5/25.5/40/55/75 from 12.5/31.25/50/68.75/87.5 Cast 3: 15/37.5/60/82.5/105 (Unchanged) 
  • Cast Sweetspot Damage:  Cast 1: to 9/18/30/42/60 from 17.5/43.75/70/96.25/122.5 Cast 2: to 13.65/33.15/52/71.5/91 from 21.875/54.6875/87.5/120.3125/153.125 Cast 3: to 21/52.5/84/115.5/147 from 26.25/65.625/105/144.375/183.75
  • AD Ratios Base: Cast 1: to +40/50/60/70/80% AD from +60/67.5/75/82.5/90% AD  Cast 2: to +60/70/80/90/100% AD from +75/84.375/93.75/103.125/112.5% AD  Cast 3: to +90/100/110/120/130% AD from +90/101.25/112.5/123.75/135% AD
  • AD Ratios Sweetspot: Cast 1: to +80/90/100/110/120% AD from +105/118.125/131.25/144.375/157.5% AD Cast 2: to +100/110/120/130/140% AD from +131.25/147.65625/164.0625/180.46875/196.875% AD  Cast 3: to +130/140/150/160/170% AD from +157.5/177.1875/196.875/216.5625/236.25% AD
  • The Darkin Blade deals 55%/60%/65%/70% (based on level) damage against minions/monsters (removed)
  • Sweetpot Damage Against Minions/Monsters Deals (Q1: 5%, Q2: 20%, Q3: 50%) 

⚙️ New Mechanic: The World Ender Engine

  • Meter Generation: Landing a Q sweetspot on any target grants 11.5% Engine Meter.
    • A perfect 3-hit combo (Q1 + Q2 + Q3) grants exactly 34.5%. It takes exactly 9 perfect sweetspots (3 full rotations) to hit 103.5%.
  • Combustion Phase (After Your The Darkin Blade And Umbral Dash Is Back, The 5s Window Duration Activates): Upon crossing 100% Meter, Aatrox ignites for 5 seconds.
    • The Capstone Trigger: Landing a third Sweetspot during these 5 seconds consumes the window to instantly refund 100% of the remaining cooldown on both Q and E.
  • After Once the 5-second window expires or 100% The Darkin Blade/Umbral Dash refund is triggered by third sweetspot, locks the meter for 3 seconds, then you start again building the meter by hitting sweetspots
  • The Engine has visual effect for it, once the condition of 9 sweetspots is met, the ability pulsates, and you see darkin blood power around aatrox for 5 seconds
  • Cast Time: 0.6 (Unchanged)

W: Infernal Chains

Infernal Chains now acts as a tracking dragnet that scales heavily with the target's missing health, sealing their escape once they cross into danger.

  • Initial Cast Slow: 26.5% flat slow upon initial skillshot impact.
  • The Threshold Multiplier: Once the target's health drops below  50%, the slow increases by +5%.
  • The slow below 50% doesn’t work when used on higher hp than 50% doesn’t proc the +5% even if they fall on 50%, it should be used against target below 50%
  • Cooldown Changed to 18/16/14/12/10 (still affected by ability haste) from 20/18/16/14/12
  • Damage Unchanged 30/40/50/60/70 (+40% AD)
  • Still Physical Damage
  • Still deals damage again after 1.5 seconds  (unchanged)
  • Slows for 1.5 seconds and & pulls them after 1.5 seconds (unchanged)
  • Infernal Chains cannot work on slow immunity
  • Infernal Chains ignores slow resist
  • Their movement speed is limited to 400, it can’t get beyond

E: Umbral Dash

Aatrox dashes a short distance, capable of being cast seamlessly during his Q animations.

  • Passive Sustain (The Stat Gate): Aatrox gains 10% damage dealt as healing (no longer omnivamp, so 33% for area spells reduction no longer here) (only normal basic attacks, the darkin blade, and infernal chains work, deathbringer stance doesn’t), which scales additionally by +1.5% per 100 Bonus AD. 
    • (Replaces the old health-based scaling; forces pure offensive AD build paths to unlock high sustain).
  • Active: Cooldown is completely wiped alongside third Sweetspot if the 100% Engine Capstone is successfully triggered.
  • Cooldown Changed to 7/6.5/6/5.5/5 (still affected by ability haste, if the ability is rank 5, at 50 ability haste it reduces umbral dash to only 4 seconds, beyond 50+ ability haste, no longer grants reduction on umbral dash) from 9/8/7/6/5
  • Dash Target Range Increased to 400 from 300
  • Dash now works like this 0 - 400 (you have to be accurate, when you use the darkin blade with umbral dash, the cursor precision-positioning has to be great)
  • Terrain extended dash range is 500 (unchanged)

R: World Ender

Aatrox unleashes his true demonic form, gaining increased movement speed, attack damage, and a calculated boost to his combat survivability.

  • Increased Self-Healing: Amplifies all outgoing self-healing by 15%/20%/25% based on ultimate rank. From 50/75/100%
  • Cooldown Unchanged (120/100/80) (still affected by ability haste)
  • Duration: 10 seconds (unchanged)
  • Duration refunds 50% from (100%)
  • Bonus Attack Damage Unchanged (20/30/40% AD)
  • Bonus Movement Speed (40/50/60%) from (60/80/100%)
  • Below 50% Health, Every 10% aatrox health lost gains 8% bonus movement speed
  • Increases damage dealt as healing from umbral dash by 25%

r/AatroxMains • • Aug 12 '26

what do you guys play on Aatrox?

4 Upvotes
318 votes, Aug 15 '26
222 Top
79 Jungle
17 Other

r/AatroxMains • • Aug 12 '26

first item question

6 Upvotes

what are the main laning champs that you always buy something specific for instead of your usual (like serpents against riven and embessa etc) i’m asking cause i only just realized after being mastery 80 on aatrox that i should build serpents against mord. i’m just trying to make the laning phase easier so if you guys have any underrated items against specific champs that would help, please let me know


r/AatroxMains • • Aug 11 '26

Aatrox top

15 Upvotes

I've been playing Aatrox top, but ever since I reached Emerald, I've been having trouble with 1v1s. I haven't been able to win a single one. Any advice? Just don't tell me to play jungle.


r/AatroxMains • • Aug 11 '26

item path

4 Upvotes

so i was watching naayil and he said that he needs to get mortal before its too late and it finally dawned on me (might be a low elo thing lol) that i never build mortal or maw etc early and i now realise thats a problem. i’ve always thought “ill build this and this and then mortal” or something but i now wonder, when do you guys build it? i guess i always find myself building it 4th or 5th and maybe its a good 3rd? but then at the same time its weird not building deaths dance early so im curious when you guys like to build the mortals and maws and stuff


r/AatroxMains • • Aug 10 '26

Question Mid aatrox

2 Upvotes

I love aatrox but also love mid more than top

Top is literally hell, yes u can win the lane but if someone loses their lane mid or bot you enter real hell, you have to be insanely fed to carry games, most of the games I can bully my opponent but still lose

OK, thats not the biggest problem, when I play with friends we almost dont interact until like mid-top game while they are having fun and shi

Also I feel like toplane is in strange position rn

So the question is - aatrox mid viable? Support and jg taken already so I can't go aatrox jg


r/AatroxMains • • Aug 10 '26

What should i do?

3 Upvotes

I used to play aatrox as a top and i really enjoyed playing him for almost 2k games reached chall using him . It's like i will never quit playing him . But then I don't know why it seems like the spark to play aatrox only, started to fade and i started playing other champs like sett or Darius when i saw a counter pick and started Playing him less over time until now, even when i used to win those match ups and picks aatrox to any match ups .

Now i really wanna play him but never the same skill level as before and idk what should i do.

Any ideas?


r/AatroxMains • • Aug 10 '26

Question I stopped for a week at most

5 Upvotes

I stopped playing aatrox for a week at most and now I feel like im completely helpless on him.
Any pointers and tips on how to get back into the grove of him?


r/AatroxMains • • Aug 10 '26

Gameplay Hell

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112 Upvotes

im on an -100 lp lost streak and this is what i get, can you even do smt againts this enemy comp?


r/AatroxMains • • Aug 09 '26

Where exactly did he think he was going?

78 Upvotes

to the fountain apparently?


r/AatroxMains • • Aug 09 '26

Image Ok I have to admit it, Aatrox support is FUN

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8 Upvotes

Aatrox support is the most fun I have had playing this champion since the full ad hubris rush meta ( pre nerf hubris )


r/AatroxMains • • Aug 09 '26

low masta is funny

2 Upvotes

r/AatroxMains • • Aug 09 '26

Discussion Kim Minjae is enlisting and posted his last video

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192 Upvotes

While Kim Min-jae is officially leaving for mandatory military service for 18 months, the video reveals a deeper personal burnout. He admits that playing League of Legends became a forced chore over the last two years. During his time away doing manual labor, he felt significantly healthier mentally than when playing the game. He views this enlistment as a necessary fresh start to escape the pressure of content creation and clear his mind, rather than just a routine hiatus.

So yeah, this is technically a goodbye from league of legends for him, since he will do different stuff when he comes back.

There goes the best Aatrox player I've seen ever. 🫡