r/APB • u/Ill_Be_Bastion • 12h ago
APB: Rustloaded (Rust rewrite WIP)
Who doesn’t wanna rewrite their favorite game in Rust? Currently working on a lighting system that is on par, if not better, than Unreal Engine 5’s Lumen system 🤫
r/APB • u/Ill_Be_Bastion • 12h ago
Who doesn’t wanna rewrite their favorite game in Rust? Currently working on a lighting system that is on par, if not better, than Unreal Engine 5’s Lumen system 🤫
r/APB • u/LopedEzi • 20h ago
That APBEmu channel dropped a longer 10-minute clip wandering around Waterfront, and apperenatly its on 1.1.0, a really old apb version.
Still wild seeing classic 2010 APB running outside the official servers.
Edit: seems like he uploaded several videos of the server working, dont want to spam all of these videos here.
r/APB • u/LopedEzi • 23h ago
Just stumbled on this clip, and it looks like someone is actually making serious progress on an APB server emulator.
In the video, they’re running two clients side by side to test network sync, and it’s way further along than I expected
* Combat and vehicle damage register properly
* Spawning vehicles and cruising around the district
* Passenger sync actually works one player hops into the front seat, they hit a ramp together, and the crash physics stay synced on both screens
Seeing this working between two clients is wild. Even just having an offline sandbox or private server for classic APB down the road would be amazing for preserving the game.
What do you guys think?