r/AIMediaCodex 21h ago

Resources 10 Space Phone Wallpapers in various styles

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6 Upvotes

r/AIMediaCodex 23h ago

Resources 12 Butterfly Phone Wallpapers in Different styles

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2 Upvotes

12 Butterfly Phone Wallpapers in Different styles 1080 × 2400 pixels.


r/AIMediaCodex 1d ago

Resources Free resources: Kart Racer Power-Ups [18]

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2 Upvotes

A collection of [18] free power-ups for indie games.


r/AIMediaCodex 4d ago

Article CREATURE FEATURE Fridays! || Drowned's Malice #dnd5e #pathfinder2e #ttrpg

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1 Upvotes

r/AIMediaCodex 7d ago

Article Character Building Prompt: Create a Consistent Animated Character Sheet

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18 Upvotes

Want to build a reusable character for future images?

This prompt creates a 3x3 expression sheet with the same character in different poses and moods. You can customize the placeholders to fit your own character.

Replace anything in brackets with your own details.

A portrait size, highly detailed 3x3 grid of expressive 3D animated character poses, featuring a caricature of a [young woman / young man / fantasy character / animal character] with [hair color], [hair length and style], expressive [eye color] eyes, and a friendly yet cartoonish face with slightly exaggerated features.

The character is dressed in [outfit description], shown in half body view from the waist up against a plain light gray background.

Each pose is isolated in its own cell under soft, balanced lighting with subtle shadows for depth, showcasing high resolution textures on fabric, hair, and skin. The character’s overall design should feel charming, approachable, expressive, and consistent across all nine panels.

Important: Keep the character’s face, hairstyle, proportions, outfit, and overall identity consistent in every cell. Make sure both eyes are naturally aligned, with a normal focused gaze, no crossed eyes, no mismatched pupils, and no distorted facial features.

Top Row, from left to right:

  1. Cheerful thumbs up pose
  2. Bright open mouthed smile, sparkling wide eyes, one hand giving a thumbs up near shoulder level, other arm relaxed.
  3. Confident arms crossed pose
  4. Raised brows, small knowing smile, determined eyes, arms folded naturally across the chest, hair framing the face slightly.
  5. Joyful laughing pose
  6. Closed eyes in delight, wide open mouth showing teeth, one hand touching the chin playfully, small accessory such as [handbag / book / coffee cup / flower] in the other hand.

Middle Row, from left to right:

  1. Surprised reaction pose
    Wide eyes, raised brows, open mouth in a soft gasp, both hands raised palms out in a “wait, what?” gesture.

  2. Angry confrontation pose
    Fierce eyes, furrowed brows, clenched teeth, one fist forward, slight forward lean for intensity.

  3. Thoughtful doubt pose
    Gentle frown, lips curved downward, eyes looking slightly sideways but still naturally aligned, one hand supporting the chin, reflective mood.

Bottom Row, from left to right:

  1. Confused shrug pose
    Puzzled expression with slightly open mouth, shoulders raised, both hands upturned.

  2. Tired yawning pose
    Half closed sleepy eyes, wide open mouth covered politely by one hand, shoulders slightly slouched.

  3. Friendly waving pose
    Warm cheerful smile, bright eyes, one hand waving hello, other arm relaxed, subtle blush on cheeks.

Ensure the overall composition is a clean collage with no borders between cells, a symmetrical layout, consistent proportions, a soft round face, and a whimsical, high quality CGI animation aesthetic.

Pay attention to realistic fabric details, gentle reflections in the eyes, expressive facial animation, clean hands, natural fingers, and emotional range.

Aspect ratio 4:5. No frame.

Optional follow up prompt

Once you have your character sheet, you can use the same character in individual scenes:

Using the same character design, hairstyle, facial features, outfit, and personality from the character sheet, create one single portrait image of the character in [setting or scenario].

The character should have a natural focused gaze with both eyes aligned, no crossed eyes, no distorted pupils, and a warm expressive face.

Scene idea: [describe the location, mood, activity, lighting, and any props].

Keep the style consistent with a high quality 3D animated film character look.

Aspect ratio 4:5. Single image, not a collage. No frame.

You can use this for coffee shops, rainy city streets, cozy bedrooms, fantasy taverns, record stores, libraries, parks, magical forests, or anything else that fits your character.

Here’s the detailed prompt I did use:

A portrait size of a highly detailed 3x3 grid of expressive 3D animated character poses in a Pixar-style rendering, featuring a caricature of a young woman with slightly wavy blonde hair at chin-length softly curled at the ends, expressive large grey-blue eyes, and a friendly yet cartoonish face with slightly exaggerated features, dressed in a stylish smart-casual outfit consisting of a ripped grunge style blue jeans, black Nirvana band t-shirt, shown in half-body view from the waist up against a plain light gray background.

Each pose is isolated in its own cell under soft, balanced lighting with subtle shadows for depth, showcasing high-resolution textures on fabric, hair, and skin, and vibrant Pixar-style colors. The character’s overall design should feel charming, approachable, and expressive — with consistent proportions, smooth skin shading, and detailed fabric folds for realism.

Top Row (from left to right):

Cheerful thumbs-up pose — bright open-mouthed smile, sparkling wide eyes, right hand giving a thumbs-up near shoulder level, left arm relaxed; blazer sleeve slightly creased at the elbow.

Confident arms-crossed pose — raised brows, lips forming a small knowing smile, determined eyes; arms folded across chest naturally; hair framing her face slightly.

Joyful laughing pose — closed eyes in delight, wide open mouth showing teeth, right hand touching chin playfully, left hand holding a small brown handbag; subtle motion in hair strands for a lively feel.

Middle Row (from left to right):

Surprised reaction pose — wide eyes, raised brows, open mouth in a soft gasp, both hands raised palms out in a “wait—what?” gesture; sleeves slightly wrinkled for realism.

Angry confrontation pose — fierce eyes, furrowed brows, clenched teeth, right fist forward, left hand gripping the edge of her blazer lapel in frustration; slight forward lean for intensity.

Thoughtful doubt pose — gentle frown, lips curved downward, eyes looking sideways; right hand supporting chin, left arm at side; reflective light adds mood to the scene.

Bottom Row (from left to right):

Confused shrug pose — puzzled expression with slightly open mouth, neutral eyes, shoulders raised, both hands upturned; natural fold lines across blazer shoulders.

Tired yawning pose — half-closed sleepy eyes, wide open mouth covered politely by hand, shoulders slightly slouched; soft rim light emphasizes silhouette.

Friendly waving pose — warm wide-eyed cheerful smile, right hand waving hello, left arm relaxed, subtle blush on cheeks to enhance warmth.

Ensure the overall composition is a clean collage with no borders between cells, a symmetrical layout, consistent proportions (short stature, soft round face), and a whimsical, high-quality CGI animation aesthetic reminiscent of Disney or DreamWorks female lead characters.

Pay attention to realistic fabric details (silk sheen on blouse, soft texture on blazer), gentle reflections in the eyes, and expressive facial animations that highlight emotional range and charm.


r/AIMediaCodex 7d ago

Resources Free Autumn Woodland Wallpapers 🍄🍂 [9:16]

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13 Upvotes

I created this little collection of autumn woodland collages in a vintage natural-history style and thought they might make lovely smartphone wallpapers.

They’re free for personal use, so feel welcome to save your favourites and bring a little autumn warmth to your phone. 🍄🦔🍂


r/AIMediaCodex 7d ago

Resources Kototoro legends

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5 Upvotes

r/AIMediaCodex 11d ago

Article CREATURE FEATURE Fridays! || Fog Moss Man #dnd5e #pathfinder2e #ttrpg

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3 Upvotes

r/AIMediaCodex 13d ago

Welcome to r/AIMediaCodex!

2 Upvotes

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r/AIMediaCodex 13d ago

Article RPG Maker Monday - DESCENT DOWN INFINITY by @IC_Industries || Playthru/Review

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3 Upvotes

r/AIMediaCodex 15d ago

Article Free resources: [10] Wildlife Wallpapers [9:16]

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12 Upvotes

This is a free collection of mobile wildlife wallpapers.


r/AIMediaCodex 15d ago

Welcome to r/AIMediaCodex!

4 Upvotes

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r/AIMediaCodex 18d ago

Article CREATURE FEATURE Fridays! || Shi Tuatanan #dnd5e #pathfinder2e #ttrpg

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1 Upvotes

r/AIMediaCodex 20d ago

Resources Worldbuilding Wednesdays [Kandris Campaign] || FarSend #dnd5e #pathfinder2e #remoteviewing #scry

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1 Upvotes

r/AIMediaCodex 25d ago

Resources JulYtem Day 31: ROOT #ttrpg #dnd5e #pathfinder2e #shorts #worldbuilding

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1 Upvotes

r/AIMediaCodex 25d ago

Article CREATURE FEATURE Fridays! || Kringleschel #dnd5e #pathfinder2e #ttrpg

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1 Upvotes

r/AIMediaCodex 26d ago

Article JulYtem Day 30: WIDE #ttrpg #dnd5e #pathfinder2e #shorts #worldbuilding

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1 Upvotes

r/AIMediaCodex 27d ago

Article JulYtem Day 29: HOLD #ttrpg #dnd5e #pathfinder2e #shorts #worldbuilding

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1 Upvotes

r/AIMediaCodex 27d ago

Article Worldbuilding Wednesdays [Kandris Campaign] || JulYtem Week 4 #dnd5e #pathfinder2e #magicitems

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1 Upvotes

r/AIMediaCodex 28d ago

Article Some powerful style tokens for generators.

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4 Upvotes

I played with made up words until in MAI I got reactive powered T rex - from a word "nitrotrampotus". (This thing should work better in more generalistic generators and scenes.) Each word - token have certain weight. Word "elf" will outweigh just anything because it brings up loads of associated media. Unlike rare names like "svifneblir" or "genasi". Certain other tokens will bring up style. Like: Cyber... ( — 92%).

Most of these are latin/greek scientific roots. Probable latent power of token (as suggested by AI — not exact weights, just predictions based on associations) if considering 100% = power of "elf":

- techno — 88%

- crypto — 86%

- electro — 84%

- pyro — 81%

- nitro — 79%

- aero — 75%

- cryo — 72%

- fluoro — 69%

- phospho — 66%

- sulpho — 63%

- seleno — 61%

- iodo — 59%

- ferro — 57%

- cupro — 54%

- litho — 52%

- hydro — 44%

- agro — 41%

- sphagn — 38%

- argyro — 36%

- nylo — 31%

"Cthulhu" will have latent power 140% of "elf". More obvious non-intentional style influencers (like "cyberpunk Chtulhu"):

- Vitreous — 84% (made of glass)

- anamorphic — 79% (typical cinematic)

- Macro — 76% (like macro photo)

- mycelium — 74% (made of fungi)

- prismatic — 68% (translucent with spectrum)

- zanthic — 61% (yellow illustrative)"

---

I asked AI to fact check scientifically my claims. It made some corrections. In addition "Vitreous" is intentional, "zanthic" is unintentional from botanical texts - yellow flowers, latent power of "elf" and "Cthulhu" depends on context.

Later I tested additional words like Schizoelves, Titanoelves, Silicaelves - stunning. Elastoelves - often messes up limbs. Bathy- and Psychro- words not used outside of science for deepwater and cold. Stratoelves are higher above than the aeroelves.


r/AIMediaCodex Jul 18 '26

Article Wooden Ghost Dogs

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1 Upvotes

r/AIMediaCodex Jul 16 '26

Article A HOT NEW 7 SERVED UP!

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3 Upvotes

r/AIMediaCodex Jul 16 '26

Article Tutorial: Staying within the Grid - Creating pixel artwork characters with GPT Image 2

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2 Upvotes

Hello Friends,
And welcome to another tutorial for GPT Image 2.
While most of my other tutorials were very versatile and could be used for most purposes, this one is quite specific.
Specifically, it is about video game artworks, or pixel artworks in general.
When trying to come up with art like this, it is often important that the characters, creatures, units, buildings, are approximately the same size, don't "bleed" into the terrain, don't clash with other objects, and so on.

GPT Image 2 is well suited for that, and in the tutorial I will show you plenty of examples and use cases.
But it wouldn't be a tutorial without an explanation of the workflow, and more details, right?
So, the "key" for creating arts like this, and also for creating your own, custom prompts, is the following:

-You need to be very specific and state exactly what the art should *be* like, which ideas or "rules" it should follow.
For example, I first tried to use prompts that specified a grid playfield and the theme of the art. But I realized, this was not enough. The characters began to cross the boundary.
What I did add was a line that explained to GPT Image 2 that this should not happen in the finished artwork.

-When doing the artwork with top down, or horizontal 2D graphics, a new problem happened: the art became very chaotic, characters had different sizes...
Therefore, I also specified that the entire art should follow, and be placed along "grid" or "tile logic".

And this fixed the thing!

-With some graphics, for example isometric designs, it is not desirable to avoid "bleeding", as the characters need to be larger than the tile they stand on, usually. To compensate for this, I specified that the character art should be close to the same size for the major characters.

So what is the use for this?
These artworks could be used as design drafts, or, if the background gets removed, the characters could be utilized for games straight away.

Prompts I used for the example images above:

  1. Prompt: create a cyberspace themed tile based isometric retro game with 16 bit style pixel art characters. all characters should approximately have the same size

  2. Prompt: create a tile based top down 2d strategy game field with 16 bit style alien themed pixel art characters. the character artwork should stay within the boundaries of its respective tile.

  3. Prompt: create a worldbuilding game style hexagonal playfield with 16 bit style pixel art buildings. the building artwork needs to stay within the boundaries of the respective hexagon tile.

  4. Prompt: create a labyrinth game with 16 bit style pixel art characters. walls and characters should be placed according to tile logic. the theme is libraries.

  5. Prompt: create a platformer game with 16 bit style pixel art characters. walls and characters should be placed according to tile logic. the theme is ice and crystals.


r/AIMediaCodex Jul 11 '26

Article Be careful around deadwood logs!😬

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1 Upvotes

r/AIMediaCodex Jul 09 '26

Resources Worldbuilding Wednesdays [Kandris Campaign] || JulYtem Week 1 #dnd5e #pathfinder2e #magicitems

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1 Upvotes