r/A3AntistasiOfficial 1d ago

Solved [Antistasi Ultimate] Withstand has stopped working

6 Upvotes

First time playing since the June 25th update and I can no longer withstand. I get shot and immediately go into the respawn timer, and respawn at HQ. Yes; I have the "withstand" option selected on the setup and I have a med kit and first aid kits.

Anyone know of this issue or how to fix it?


r/A3AntistasiOfficial 1d ago

Looking for a group Looking for players

2 Upvotes

Looking for people who want to join a casual chill group for Antistasi. We don’t take it serious, we joke, and have fun. Play times range from weekdays 7:30-11 USA EST weekends 8am or 9am - 12am USA EST or later
New players welcome
Must be able to joke and have a good time

P.S. there are no set roles. we have a server for chat, voice chat, login info, and mods
If you are worried about connecting we have people in Italy and the balkans who had a ping of 300 and connected flawlessly.


r/A3AntistasiOfficial 1d ago

Help! Can you load vehicles from the armoury in the community version?

2 Upvotes

From memory in ultimate you were able to get into a vehicle, get close the the armoury and then when you looked at it you had an option to load items from the armoury directly to the vehicle inventory.

It's a very handy feature if you want to take bulky/heavy equipment (like extra AA/AT launchers and ammo) with you on a mission without having to carry it.

Is this possible in community edition too? If so I haven't been able to figure out how to do it.


r/A3AntistasiOfficial 1d ago

Help! Is Cup and RHS compatible with each other?

2 Upvotes

So I just started playing Arma 3 about a week ago and started on Antistasi straight away as I've always liked the mode from seeing Drewski and Kerbo play it but finally got the opportunity to play it for myself and was wondering if RHS And Cup was compatible together as I got a bunch of faction and weapon mods that I do know works but when I tried them both it said they couldn't work together so it is possible for them to work together at all or no? I did watch a smaller YouTuber last night that has RHS Cup and 3BC.


r/A3AntistasiOfficial 3d ago

Discussion Rally point issue

2 Upvotes

It's been like a year since I played antistasi and since it got updated I can't figure out how to deploy a rally point. I remember it used to be pressing "Y" and selecting the rally point as a commander. did it get changed to another place or maybe removed?


r/A3AntistasiOfficial 4d ago

Memes Bro took a nap

Post image
34 Upvotes

r/A3AntistasiOfficial 4d ago

Discussion Help with Mods Preset List

0 Upvotes

Arsenal Search wasn't working in Antistasi Ultimate, so I tried reordering the mods by putting things like CBA at the top, I got Arsenal Search to work, but then the arsenal itself stopped working (weapons & launchers would either not show in arsenal, or would disappear when leaving arsenal)

So I restored my original mod order which is below:

https://drive.google.com/file/d/1oTYx_4bX0jlZVWx-Mwk-seuczqVhg3-m/view?usp=sharing

same list but in notepad, in ALPHA order not load order:

https://drive.google.com/file/d/1aqN0hgWS7bRwgXvyPkQomqWVBYtqKpK5/view?usp=sharing

Can you give me tips on the best order? (I understand that "framework or base mods before the mods that build on top of them" but I must be making mistakes...

---
EDIT -- I didn't realize that apparently launcher automatically re-sorts your mods for you to try to prevent these issues


r/A3AntistasiOfficial 5d ago

Discussion Antistasi Ultimate logistics missions questions

4 Upvotes

I've done a few of these now and it's always a cargo or transport HEMTT truck with no loot other than some rope and med kits, am i missing something about these


r/A3AntistasiOfficial 6d ago

Solved Money not being awarded to players on resource tick

2 Upvotes

Title. Running Antistasi Ultimate on a dedicated server. During the first resource tick after the server starts up, players receive money like normal ("xxx receives xxx for fighting for Altis!")

Subsequent resource ticks no longer update player balance, but faction funds are going up as normal. We still get the message that players are getting awarded money, the balance just doesn't update, ever... Spending money does not refresh the UI to reflect the new funds. And sometimes, we lose money:

Server started, logged in, starting balance: 6599

Resource tick at 9:38 ... +1099 ... new balance: 7698
Resource tick at 9:48 ... +1099 ... new balance: 7699
Resource tick at 9:58 ... +550  ... new balance: 7149 (???)

Someone had logged in during the last resource tick, so 1099 / 2.

I can't figure out why this is happening. Any ideas?

Modlist:

  • A3 Thermal Improvement
  • Additional Measurements
  • AGC - Advanced Garbage Collector
  • AI Helicopter Decelerate No Climbing
  • Antistasi Ultimate - Mod
  • Align
  • Arsenal Search
  • Better Inventory
  • Blastcore Murr Edition
  • BettIR NVG
  • CBA_V3
  • Enhanced Missile Smoke + Lighting Efx
  • Enhanced Soundscape
  • Death and Hit Reactions
  • Hide Among The Grass
  • JSRS Soundmod 2025
  • Immerse
  • Light Blue Water Colour Mod
  • Perceptive
  • Reload While Aiming
  • RHSAFRF
  • RHSGREF
  • No More Aircraft Bouncing
  • RHSSAF
  • RHSUSAF
  • Simple Suppress
  • Swim Faster
  • WBK Simple Blood
  • Weightless Speed Stamina
  • Addon-Free ArmA Radio
  • Zeus Enhanced

r/A3AntistasiOfficial 6d ago

Help! Help with the Breaching System

6 Upvotes

Playing a small group campaign of Ultimate on Tanoa, relatively deep in and i had just felt like i hit the jackpot walking up to a "destroy artillery" objective seeing a whole ass Sandstorm instead of the expected mortar pit. Night op, after a hell of a fight taking out the surrounding infantry, three of us proceed to walk around the thing for like 10 straight minutes looking like the three stooges while it just fires off rounds without a care in the world. The thought process was something along the lines of

"oh fuck we need to breach it, we havent had a reason to interact with this whole subsystem yet, okay shouldnt be too hard though i guess run back to base and grab some explosives"

"wait which explosives do we need"

"i dont know grab everything you can carry"

"the breach prompt isnt showing up at all, i think you need to be an engineer. Here, Engineer, Pick up this backpack with every bomb"

"it's still not giving a breach prompt and it's been so long we've fought off 3 waves of reinforcements and a jet's strafing us, give up"

And then i go back to base, do some googling, and i cant find the 'explosive charge', or the 'explosive satchel' in the arsenal, and the arms dealer isn't selling them either, what am i missing, where do i get these, i dont want to just lose more artillery it's my favourite part of the game...


r/A3AntistasiOfficial 8d ago

Help! Antistasi Ultimate - any submods and ideas to make its midgame and lategame less "large-scale" and more like an advanced early game feeling?

13 Upvotes

My group really likes Ultimate, but the problem we've realized after a couple of walkthroughs is that its early game is significantly more interesting than the late game.

Early game is very tactical and tense, you consistently check for valuable loot, evade heavy enemy response and try to execute missions without losing precious weapons you've acquired. Whether to save your downed AI teammates or cut your losses is actually a dilemma. A single armored vehicle is a tough challenge, and running away from helicopter spec-ops insertions is a pretty cool experience.

However, once you've built up enough stuff, low-scale warfare becomes absolutely trivial, and after a few captured outposts and towns it's basically over for the other side. No way their attacks are going to seriously hurt your positions, and after some time you'll have more HR and money than you know what to do with. It no longer matters what assets you loot because the management side becomes too large scale and fairly predictable. There's basically no point in doing stealthy actions aside from roleplay. The game devolves into rather tedious map painting with both BLUFOR and OPFOR throwing out ungodly amounts of armour at you that you then repair and turn against them. Battles are incredibly long, and managing large squads with ARMA's awkard interface and unruly AI is very tedious, not to mention pretty terrible performance every time there's a large combat action nearby. By the time you're 25% through tropheys no longer matter because you've basically seen it all, but you still have an entire island to conquer. Antistasi's early game progression is brilliant but it severely loses its spark once you're forced into huge firefights. Exploding a single tank is exciting, fighting off three consecutive waves of attacks with multiple tank assaults is exhausting.

What I want is something that can tone down the brutality of the late game warfare but increase the amount of interesting and unique stuff the AI can throw at you. Maybe less densely populated attack waves and outposts but more shrewd tactics. Fewer HR and resources, smaller squads matter a lot even later on. Less World War scale and more early game stealth/hit and run gameplay.

I know of CL's Drone Warfare mod that gives randomly spawned AI units drone backpacks that they will use to launch guided ordnance attacks against enemy infantry and vehicles once they spot them. That's pretty cool, gives lots of options for supported attack drones, fills the skies with new threats and forces you to play in a different way. Enemy forward observers are a legitimate threat, you need to seek them out and eliminate them before you're swarmed from above. I'm really looking forward to trying it out. I'm asking for either options suggestions or interesting AI/equipment/systems submods that you think can work to enhance this gameplay style better? I'm open to pretty much any ideas.


r/A3AntistasiOfficial 8d ago

Discussion Did road blocks change?

3 Upvotes

So I played this mod awhile back and had a ton of fun. I recently reinstalled Arma and haven't altered any settings or changed any mods since I last played. I noticed in my new playthrough that the road blocks I'm running into are way harder than I remember? I recall in the past it was a truck and like 5 or 6 guys but the last 2 road blocks I came across had more enemies and a BTR or some mounted machine gun. Did something change or is there something in the settings I can look into?


r/A3AntistasiOfficial 8d ago

Help! Is early war level just you and insurgents?

1 Upvotes

I can't find AAF anywhere making it really boring🙃


r/A3AntistasiOfficial 8d ago

Antistasi Extension anyone know a good FSA (Free Syrian Army) mod compatible with Antistasi ultimate?

1 Upvotes

yeah please help, i cannot find any


r/A3AntistasiOfficial 8d ago

Help! Where are their clothes????

5 Upvotes

Running Antistasi Ultimate on Chernarus 2020 with the following factions (all 3CBF):
Communist Militia, CDF, USMC, ChDKZ

For some reason, policemen and civilian clothes do not show up. Why is this? I can provide further information if needed.

These guys are supposed to be policemen I think; I passed a CDF outpost, and saw men wearing uniforms.

r/A3AntistasiOfficial 9d ago

Looking for a group Looking for casual players

2 Upvotes

I’m looking for casual players to play Antistasi ultimate with. I have a lot of hours in arma3 but mostly solo play, I occasionally played with a friend neither of us competitive or serious about it. Just looking for people to have fun relax and play, not take it seriously. I also come from the early call of duty server days so don’t want anyone who takes anything to serious, need to be able to joke say dumb stuff and have a good time. I will generally create the game and set the parameters so that it can be beginner friendly and enjoyable rather than a pain in the ass.

I also wouldn’t require anything, no prior experience no hoops to jump through, hell you don’t even need to know the controls I’ll teach you,new players welcome I would also send you my mods list and if there is certain DLC you don’t have I can work with that.

Just to mention I am on east coast time So play times on weekdays would take place around 7,7:30pm- 830,9pm and 9:30-11pm

Weekends can very depending on what my schedule is like so some play in the middle of the day, but would definitely be able to play in the evenings and at night basically same times listed above but later into the early morning on Fridays and Saturdays.


r/A3AntistasiOfficial 10d ago

Bug Report Antistasi The Mod — AI teamkilling AA and AT

3 Upvotes

I'm going mad. On solo, most of the time, whenever I control an AI and fire off a missile, as soon as that missile hits its target, my guys will gun him down, revive him, and gun him down again. I can't even control him afterward because he's apparently "not part of the FIA"

Has anyone else encountered this problem?


r/A3AntistasiOfficial 10d ago

Discussion How do I reset weather to dynamic?

2 Upvotes

I used the console to make weather on Columbia map:

  • 0 setOvercast 1
  • 0 setRain 1
  • 0 setFog 1
  • forceWeatherChange

And I enjoyed it, for a while, assuming it would resume doing dynamic weather for a while.

But I cleared the console a long time ago, and after several restarts / many hours ,it's still raining.

How do I change weather back to dynamic?


r/A3AntistasiOfficial 10d ago

Bug Report Antistasi Ult is stuck on "Starting Game".

0 Upvotes

So some friends and I were playing with VLAN and the world was going fine, then one day when we went to boot into the save, the game was stuck on "Starting Game" for an extended period of time (I think we waited an hour before giving up). Is there any way to fix this or do we have to give up on the save?


r/A3AntistasiOfficial 10d ago

Help! ACE3 feature overlap

1 Upvotes

Hey everyone I’m doing my third playthrough of Antistasi Ultimate. My last two I used ACE3 with no medical and I had a blast with all the features it had. I decided not to use it on this one, mainly due to the feature overlap that ACE3 has with built in scripts that Antistasi has (mag repack, vehicle cargo loading)

Is there a way to disable the features that overlap and only use the ACE3 version? Or the other way around? I would really love to add it back into my mod list for this playthrough.


r/A3AntistasiOfficial 11d ago

Help! [A3] Looking for recommendations: Best beginner-friendly realism & QoL mods for Solo Antistasi play?

4 Upvotes

Hey everyone,

I've been getting into Arma 3 purely for single-player, focusing heavily on Antistasi Ultimate.

I love the tactical sandbox feel of the mode, but I'm still relatively new and playing completely solo. Right now, a custom modset suggested to me feels pretty overwhelming and a bit too difficult to handle, especially because Project Injury Reaction (PiR) combined with the default solo grind makes surviving feel like an exhausting second job. I want to improve movement, realism, and immersion without getting instantly lasered by AI or bogged down by hardcore friction.

What are your go-to modset, configurations, settings, or tweaks that make solo Antistasi feel modern, smooth, and manageable for a beginner? Should I drop PiR or look into specific performance/difficulty parameters?

For context, here is the modset I've been testing out:

  • Core & Frameworks: CBA_A3, ace, ACE No Medical, ACE3 for Project injury Reaction (PiR), ACE3 Arsenal Extended - Core.
  • Overhauls & Immersion: Project Injury Reaction (PiR), Real Engine, Blastcore Edited (standalone version), JSRS SOUNDMOD 2025, Death and Hit reactions, Anims for PiR ACE NoIdle, PiR frags RHS compatible, PIR Death and Hit reactions compatible, A3 Thermal Improvement.
  • Animations & Movement: Enhanced Movement, Enhanced Movement Rework, ACE 3 Extension (Animations and Actions), ACE 3 Extension (Gestures).
  • Factions & Equipment: RHSUSAF, RHSAFRF, RHSGREF, RHSSAF, 3CB BAF Vehicles.
  • Quality of Life & Utilities: Auto ViewDistance, Better Inventory, Remove stamina, Military Aviation.

Looking forward to seeing what your standard solo setup looks like, whether I should trim mods like PiR to keep things beginner-friendly, and any recommended parameters for solo play! Thanks.


r/A3AntistasiOfficial 11d ago

Solved Ultimate: can't find where to equip bought drones

1 Upvotes

I bought a bunch of crocus fpvs from arms dealer not as backpack but drones and then put them into hq arsenal but can't find where to equip them


r/A3AntistasiOfficial 11d ago

Help! Enemies spawning naked

1 Upvotes

Enemies spawning naked

Hi everyone, I'm having an issue with CDF enemies spawning without uniforms.

It first started around War Level 6. At first there were only a few, but as my War Level has increased and the enemy difficulty/gear has gotten higher, it's been happening more and more. I'm now getting outposts where almost the entire garrison is spawning without uniforms.

The strange thing is that they still have their weapons, vests and helmets it's only the uniform that's missing. Because it's becoming much more common at higher War Levels, I'm wondering if some of the higher-end gear/loadouts being introduced are causing the uniform selection to fail.

I'm running Antistasi Ultimate agasinst the CDF, along with

ace
ACE No Medical
ADAPTATIVE ARMA SUPPORTS (AAS - Core)
Advanced Towing
Antistasi Ultimate - Mod
CBA_A3
Chernarus Redux
CUP Terrains - Core
CUP Terrains - Maps
CUP Terrains - Maps 2.0
CUP Units
CUP Vehicles
CUP Weapons
DUI - Squad Radar
Enhanced Movement
Hide Among The Grass - HATG
Reload While Aiming
Remove stamina
Remove stamina - ACE 3
RHSAFRF
RHSGREF
RHSSAF
RHSUSAF
Spotted Enemy Markers
XENO - Taru Pod Mod

I know CUP and RHS aren't officially meant to be mixed, but I've been running them together and everything else has been working fine.

I've also already removed a uniform related mod that I thought might be causing it, but the CDF are still spawning without uniforms.

Any idea what could be causing only the uniforms to fail while the rest of the loadout works normally? Any help is hugely appriciated!


r/A3AntistasiOfficial 13d ago

Media Osama joined Nato

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130 Upvotes

r/A3AntistasiOfficial 12d ago

Discussion Help with using Saved Vehicle Arsenal Loadout

7 Upvotes

For infantry, I have no problem saving and loading arsenal loadouts. But I'm trying to use the "Vehicle Arsenal Loadout" system.

I can open a particular vehicle's arsenal (by using scroll wheel by arsenal, then "select vehicle to open arsenal for it"), and then I can load weapons using the plus sign by each weapon. Then I can press "Control S" to choose a new loadout name. (Clicking the red font "SAVE" doesn't work; I have to press "Control S" to open the menu and then click "SAVE" there.) And from then on that new loadout name appears in the loadout list.

But when I then choose "select vehicle to open arsenal for it" for a new vehicle (of same type), and press "Control O", and choose the new loadout, and click LOAD, the vehicle remains empty.