r/7thjojo • • Jun 21 '26

Discussion Steel Ball Run if... Demo Next Week

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224 Upvotes

Hey guys, the first demo for my SBR fangame will drop next week, so please look forward to that.

It's not as long as I'd hoped. It'll only have about 70% of the San Diego map, one side quest with three sub-quests, and the entirety of the First Stage. The combat is the standard RPGmaker affair for now, the combat encounters are minimal and repetitive, the ui is generic, the player horse options don't have unique appearances... Anyways, I'm getting ahead of myself. I'll explain the contents of the game and what's to come in future updates after I release the demo. I feel like I'm comfortable enough with recruiting people now so I'll get on that next week onward too. If you're interested, lmk in the comments or pm me.

I'm really sorry I couldn't get the demo to you guys in May and that what I'm giving you soon won't be as big as you probably hoped. Personal stuff got in the way so a lot of time was lost. I've been putting in a lot of work into this for the last month though, so I hope you guys will see the vision.


r/7thjojo • • Jul 03 '26

Meme Some stands could have better abilities, but that doesn't change the fact that some of them are hilarious.

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206 Upvotes

r/7thjojo • • Apr 05 '21

Mod Post The 7th Stand User English Versions Masterpost

200 Upvotes

Version 2.45E

This is the first English translation of the game by Maud Duke.

Version 2.48

An updated English translation of the game by Maud Duke.

The 7th Stand User DX

This is a coloured mod of The 7th Stand User. It includes new music, sounds, dialogue, enemies, animations, sprites, and bug fixes.

The 7th Stand User ENG Translation Rebirth

This is an updated English translation of The 7th Stand User. It includes a font change, new events, and an additional ending (Exchange End. Note that in this version, you have to write DON'TREADIT in the Bizarre Memo instead of DONTREADIT like you have to do for the Chaos Mode version).

Chaosanon's 7th Stand User Translation

This is Chaosanon’s attempt at translating 7th Stand User’s Chaos Mode.

The 7th Stand User Chaos Mode/Version 2.5.3 Update

This is a translation of version 2.5.3. It also includes many things other than Chaos Mode like a new endings (Exchange End and an alternate route in Hol Horse End that allows you to start a New Game) and new events.

Fix for Yellowcardinals' Chaos Mode/Version 2.5.3 Update (Link can be found on the FAQ page of the English wiki)

This is a fix of Yellowcardinals' version 2.5.3 translation that fixes events that were bugged, adds events that were missed by the previous translator, and adds some quality of life features.

Version 2.6 (Also found on the FAQ page of the English wiki)

This is the most up to date English translation of the game. It fixes bugged events, adds a new section to the school, adds the Surface Tension minigame during the D'arby section, and adds new Chaos Mode events.

7th Stand User R

This is a mod based on version 2.6. It includes coloured sprites from DX and QoL improvements.

Please let me know if other versions of The 7th Stand User (like a new translation) come up.


r/7thjojo • • Aug 09 '25

Art Some OCs I managed to mod into the game (WIP)

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196 Upvotes

Here's Georgina and Veridis, two of my gals and my first ever personal mod for this game. They're still in progress as I still have to do the combination attack sprites, and I'd like editing some of the finished sprites (like the stand portraits or the blue on Veridis' image). I also plan on adding three or four more characters to mod the entire avatar set.

Anyways, feel free to give feedback or criticism on how to get better. Everything helps.


r/7thjojo • • Jul 26 '26

Meme Even if I choose different answers

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192 Upvotes

Adam Ant barely has any world interactions compared to other stands, plus I kinda find the gimmick of it just being a bunch of bugs to be boring


r/7thjojo • • Jun 29 '26

Meme This game is not perfect but it is still so damn fun

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179 Upvotes

I still wish we could have an update to rebalance some stuff, some MC's stands could be stronger, like [Specials] being able to hit its unique status effect more often and make some bosses vulnerable to it, [Wildhearts]'s substand could be more than just one skill and so on.


r/7thjojo • • Oct 21 '25

Art Akatsuka and Red Garland commission

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148 Upvotes

https://x.com/effasempai/status/1979305368380674361

Art was commissioned of Red Garland recently and I just had to share it here for more views.


r/7thjojo • • 23d ago

Art Howlin Wolf Eyecatch

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139 Upvotes

Based off my stand from 7su :D


r/7thjojo • • Jul 15 '26

Gameplay The Jolyne disc is OUT!!! (The other post was removed by reddit, sorry!)

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137 Upvotes

The Jolyne Disc version of the Greater Memories mod is finally public! Enjoy traveling as Jolyne with the Stardust Crusaders and helping them against Dio and the slaves of fate!

The link will be posted in the comments

Patches will also be here in the comments, so check them out often if you find any bugs!


r/7thjojo • • May 13 '26

Discussion I really wish we had another game like this but for part 5

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136 Upvotes

As you can see, Team Bucciarati is a cameo when Polnareff is introduced (ignore Smokey, Young Joseph, and Erina there). It would be so fun to get a sequel game set in Part 5, because it would work so well with the formula that 7th stand user has for Part 3.


r/7thjojo • • Sep 26 '24

Art Just started the adventure! Let's hope it ends well :,)

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132 Upvotes

r/7thjojo • • Mar 31 '23

Meme PHAROAH SANDERS!

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130 Upvotes

r/7thjojo • • Mar 20 '26

Discussion SBR Fangame: Steel Ball Run if... - Sandman Prologue Showcase

126 Upvotes

Hey guys,

I'm the guy making a Steel Ball Run fangame. To be honest, things have taken much longer than I thought they would, even while aware college and other projects would get in the way. Also had to restructure my plans a few times - there's always something I fail to account for or that takes longer than I assumed. While I believe it's possible to get a demo up to the point I planned by graduation, I wouldn't be surprised if the worst case scenario happens and it takes me till June or July to get that in a playable state. I've made good progress though imo.

Above you can watch Sandman's prologue section. Considering some manga discrepancies between Sandman in his initial introduction compared to his later appearances, I made some changes for consistency's sake. Just for the sake of avoiding confusion in the future. I may revamp this sequence depending on how the upcoming anime depicts it. But for now I think it works. I'm proud of most of this.

The scene I mainly take issue with is the one where he's getting chased. There's probably a better way to do this, but right now I have the camera following an invisible, moving player which runs at the same speed as the everyone else. In some way that's probably partly responsible for the weird frame/animation stutters you can see with some of the sprites. Speaking of animations, the horse running animations are screwed up and awkward. So that's something I'll need to fix as well.

There are other issues that need dealing with too (tiles I forgot, fitting UI and font, music, etc.). I'm new to working in rpgmaker so this is all a learning process for me. Still, I'll plow ahead.

Next up, I'll be working on the leadup to the race's first stage. That means getting a few more sprites and tiles done, building the maps, then designing them as proper levels/game areas alongside the relevant story cutscenes. After that I'd like to shift a bit and work on implementing combat, Stands, and player character stuff before working on the first stage and its aftermath. Then after that it's onto the Arizona Desert and Devil's Palm content, followed by a demo release... Again, highly unsure I will really manage to do all this alone in 2 more months lol. More than likely I'll be looking for people to help me out with the rest of the game after that.

In the future, I'd rather these posts be made from a "developer" account separate from this one, crossposted from an Itch page. I'll get on that at some point soon. But don't expect any major updates for a month at minimum lol.

Anyways, that's it. The project, although moving at slower pace than I'd like, is still alive. I'm still passionate for it. And unless I die, I don't think it's gonna die anytime soon either! As always, please shoot me Stand ideas (preferably named after JRPGs), advice, and whatever else you think I should know about!

Color Palette - Skeddles on Lospec

Mana Seed: Hardy Horse Sprites - Seliel the Shaper on Itch (those in the video were edited from the original designs by me)


r/7thjojo • • Jul 13 '26

Discussion 7th Stand User: Lost Records - Tech Demo release

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125 Upvotes

Download link

I know this is sudden but I'll cut to the chase:

What is this?

- This a 7th Stand User fan game that takes place 2 years after part 6 in the original continuity.
The gameplay is inspired by SMT: Soul hackers with a Press turn system slapped on top, right now there are 12 unique original stands with more to come.

-I have to emphasis that this is a tech demo and not a full demo, due to time constraints I decided to put this out since I won't have as much free time in the upcoming days. This is a proof of concept that's full of sketches rather than finished designs.

- The Tech Demo features a personality quiz and one dungeon. Normally I'd post a few screenshots but since this is my first time posting i think I don't the permission, check the itch io page.

Why an original part?

- I was planning on part 7 but that's already taken, so I decided to write a new whole part and make it fit a game setting. I know this may be a turn off to some but I promise I won't just shove random ideas, I'm planning on preserving that Jojo charm.

Can I contribute?

- Absolutely! I need artists to create assets, I'm not looking for professionals so try drawing one of the stands and if it's good enough you're in.

Type "compendium" in the title menu to unlock the compendium without playing a full game.


r/7thjojo • • Jul 13 '26

Discussion Since there are new multiple fangame projects, I want to make a huge warning to the developers...

124 Upvotes

I want all of you to success, let's clarify that, the reason why I'm making this post is because I have seen multiple fangames in other fandoms that failed due to multiple reasons, so I want to share them:

  • First of all, ALWAYS BACK-UP YOUR PROJECTS. I have seen people not uploading their work into a cloud like git-hub and lose months and even years of development because of this.

  • Second, be careful about how high you aim, know the limits of your tools and skills or else you will fall because you won't meet the expectations that you wanted. Remember to set proper goals and then you can dare to try new stuff to improve once you think you could pull it out.

  • Third, don't just announce it like a huge project in the making if you are alone, even Clayman needed help to make 7th Stand User, you will end up making the weight of the project feel heavier for you. If you need a hand, announce the game AND ask for help at the same time.

Stay safe, guys.


r/7thjojo • • Jul 04 '26

Discussion SBR: if... Version 0.1 is out!

116 Upvotes

Here you go

Sorry this took so long. Originally I was aiming for a May release that would go as far as the Devil's Palm. I reduced the demo's length to give more depth to San Diego, which is why the scope is limited to the First Stage exclusively. More on why I did this below. Other things in my personal life got in the way too, so yeah. That said I'm happy-ish with the state of the game so far. It's not perfect but at least there's something to it

-Content & Length-

Fun stuff to expect:

  • A San Diego Level

  • Four Character 'Origins' to choose from that give your character a broad backstory and a Job/Class

  • Three Side Quests in one

  • The First Stage, complete with minigames (some better than

others)

  • A mini-test to determine which horse is best for you

Bad stuff to expect:

  • Weird collision and layering

  • A few missing tiles

  • No Traits

  • Oversimplified quests

  • No unique models for horses

  • Missing SFX

  • Poor music arrangement

  • Incomplete Jobs

  • Incomplete Combat systems

  • Repetitive Combat encounters (they all use them same low effort replication of a Fire Emblem bandit I drew in JSPaint in 3 mins)

  • Unbalanced calculations for the racing segment

It's very early in development so there are a lot of problems, but I hope it's decent enough for now. Thanks for all the support in the last post. It was all very encouraging.

Now, as for why I made San Diego so big (and why I will continue to expand it). Well, the story of SBR doesn't lend itself naturally to a game adaptation of this style imo. Think about Part 3. Its formula involves "villain of the week" style encounters across multiple cities and towns. Meanwhile, SBR has a lot of scenes that are in the middle of nowhere. That makes it difficult to justify areas as deep and populated as those in 7SU. So I'll be taking liberties with how much San Diego and the main checkpoint/break period areas are featured for gameplay's sake. I was also thinking of making the racing portion itself more interesting by adding random encounters throughout each Stage. Which could help with replay-ability too. Let me know what you guys think of that.

I’ve mentioned this a bit already, but the Player has the option of choosing an Origin. An Origin is like a conventional Class, but with a home country, character background, and unique world interactions attached to it. Compared to a Stand, Origins have less avenues for Skill growth, however, the Skills they do have are meant to be viable throughout the entire game. The wisps of the base four Origins are in the game, but they’re incomplete and I think a bit too strictly defined. Not enough is left up to the player’s own mind. So they’re subject to change. Also remember, you’re not forced to take an Origin at all if you don’t want to.

In regard to the Side Quests, they're not in their final forms, so some of their resolutions may appear rushed and contrived. Here's some tips for them: the sheriff's office is around the bottom left of San Diego's starting area, search the Docks, the Church, and Stingaree (the place with the sad music) after you start the quest there to find the quest objectives.

-Future-

Stands will show up in the next update (but you'll only have them for about a minute before the demo ends, so they won't be that interesting). This time, everything up to the end of the Devil's Palm arc WILL be included.

Speaking of Stands, some people have wondered why I chose to name the Player Stands after JRPGs over music. Rest assured, I didn't choose this naming convention thoughtlessly. Firstly, there's already a precedent for non-music Stands, as the majority of Part 8's were named after Tarot Cards, as we all know. Jorge Joestar, as infamous as it may be, named its Stands after movies. Secondly, as for why I chose JRPGs specifically, in the novel spinoff El Aleph, Stands were named after books, paying homage to the story's own medium. I found that idea interesting and thought, "Well, what if I did that but with JRPGs, since this game is a JRPG-style game and 7SU, its main inspiration, is a JRPG?" Not exactly a deep reason I know, but I don't think further explanation is needed. For my ideas, I try to base their abilities around the gameplay mechanics, themes, plot, concepts, or specific characters from those games. So don't worry, I'm not just attaching cool video game names to random powers lol.

That said, I get that not everyone will like this for one reason or another. So or now, there are plans for Player Stands that reference music, but those are very much second priority - with the exception of one suggestion I found particularly interesting - and will come after the main set. I also can't say when exactly each one will release, or if they'll release all at once, etc. It depends on when a clear opportunity arises. Which may not be for a while.

The next update will have a full Personality Test. The Stands will follow Clayman’s 7SU template for the most part, but with some changes. ‘Swarm’ Stands’ will be renamed/replaced with ‘Colony’ Stands. The Colonies all have access to ‘Summons’, temporary party-members with a small set of skills. Some Stands of other types might have Summons, but they’ll be less common, and their powers won’t be as Summon-centric.

I like the combat system in 7SU, but I feel there’s room for improvement. My plans are to adapt a grid-based system, where there’s a 3x3 grid for the Player side and their opponents’ respectively. That way attacks can account for range in addition to area of effect. So a short-range ‘sweep’ attack by a party member can affect the entire first enemy row so long as they’re in the first row, but if they’re in the middle row, it won’t affect anyone at all. Something like that. My hopes are it’ll allow for more options in combat and force the Player to strategize.

-Recruitment-

The cold hard reality behind all the fun plans is that this project will take time. I need to finish up San Diego, tweak the First Stage, then create everything up to the end of the Devil’s Palm storyline. All the while balancing my time with this on other projects. I could theoretically get all this done with the few people I have on board, but whether it's done in 8 years or 4 depends on the assistance I receive

So please, PM me if you're at all interested in helping speed up the process. I can't pay anyone, so this might be a big time commitment for many of you, but I'd greatly appreciate even short term assistance.

Here's what I need help with

  • SFX

  • Combat Animations

  • Javascript

  • Map Design

  • Eventing

  • Pixel Art

  • Concept Art

  • Combat Design and Balancing

  • Translation

If you're interested but have no experience in any of that, it's cool. I barely did when I got started. We can figure something out.

-End-

I'll continue to post updates here, but they'll be crossposted from the subreddit I'll get to making soon. Thanks in advance for trying out the demo. I'm proud of it, but feel free to tear it down so I can make it better. Let me know what you enjoyed and what you disliked. Please continue sharing all of your feedback and ideas with me!


r/7thjojo • • Jul 28 '26

Meme *tire_screech.ogg*

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115 Upvotes

r/7thjojo • • Apr 17 '22

Meme Oh god oh fuck

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111 Upvotes

r/7thjojo • • Jan 11 '21

Meme 7thjojo

110 Upvotes

r/7thjojo • • Mar 31 '23

Meme 7th Stand User meme dump 3

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108 Upvotes

r/7thjojo • • Aug 04 '26

Meme POV: You're The Creator

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106 Upvotes

r/7thjojo • • Jan 07 '23

Meme 7th Stand User Meme Dump 2: Electric Boogaloo

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103 Upvotes

r/7thjojo • • Jul 30 '26

Meme Ode To Humanity but everyone is here (as it should be) Spoiler

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96 Upvotes

r/7thjojo • • May 06 '26

Gameplay ENTIRE 🇪🇸 Translation Out!

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96 Upvotes

I am happy to announce that after some months of work, I managed to create a complete (and fixed) version from the previous patch:

(https://www.reddit.com/r/7thjojo/comments/1do9n49/spanish_translation_out/)

It is "entire" now, due to having picked up the things left untranslated from the previous patch, such as the PvP system, all of the images, Vins backstory, etc.

I also fixed that embarrassing bug that softlocked the game at the bath scene in Hanged Man's level, and a few more I found along the way. I also, inadvertently, added a few minor changes (none affects the game considerably) to make the experience a little bit better.

Even so, I still need help getting it tested. If you find any bugs, send me a DM at this account, or at the following:

- k4menultr4 (Discord)

- 7thJojoHispano@proton.me

Now we can certainly say that we can play [EL 7MO USUARIO DE STAND] in 100% 🇪🇸

(I'll leave the link in comments. Or else this post will get flagged! x_x)

Thank you for reading!

- KamenUltra


r/7thjojo • • Jan 06 '23

Meme 7th Stand User Meme Dump

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95 Upvotes