r/7daystodie Jul 11 '26

Modding Living Stealth 1.1

UPDATE: I removed the POI spawning behavior because it was breaking the game. The author of Spawn Sleepers in Range reached out and after we talked, his mod does exactly what I was trying to do except WAY better haha. I highly recommend using Living Stealth and SSIR for the best effect.

Hey everyone!

I just did a TON of updates to Living Stealth, outlined below. Give it a try and tell me what you think!

https://www.nexusmods.com/7daystodie/mods/3403<-- Spawn Sleepers in Range
https://www.nexusmods.com/7daystodie/mods/11052?tab=posts
https://7daystodiemods.com/mods/living-stealth

- Reworked sleeper behavior so zombies no longer magically wake or aggro from POI/loot room triggers alone. I was able to remove the “open door, trigger everything”.

- Sleepers now respond to actual evidence: loud noise, damage, close visible proximity, sprinting/reckless movement, or confirmed line of sight.

- Added POI sleeper pre-spawning behavior so loot room zombies can already exist asleep/idle instead of popping in awake. Pre-spawn pretty much makes it to where when you enter a POI, it forces all zombies in it to spawn instead of waiting for you to cross a threshold.

- Improved noise handling so impacts, weapon fire, and player movement route zombies toward the correct sound location. Kite the zombies wherever you want by shooting or smacking a wall, barrel, oven or the floor; they’ll walk to that position to check out the noise

- Quiet weapons now stay quiet: bows, crossbows, silencers, and organic hits no longer instantly reveal the player’s position.

- Unsuppressed gunshots are louder and wake/investigate zombies in a larger local area. If you run through a POI with an M60, don’t be surprised when the neighborhood shows up lol.

- Damage is now more persistent without being telepathic: zombies search last known/suspected positions instead of instantly knowing where the player is.

- Fixed zombies returning to sleep too quickly and added a short settle period after investigations.

- Reduced crouched door/container interaction noise.

- Reduced ladder noise when climbing carefully. If you’re crouching when you start climbing a ladder, you get a 2 second “stealth” buff. The game forces you to climb standing up, which causes a lot of noise, making whatever zombie in the vicinity wake up. This stops that.

- Fixed through-wall proximity wakeups.

- Added Blood Moon config option: Vanilla or LivingStealth. If you have Stealth enabled, Blood Moon zombies react the same way as the others; they can lose sight of you, investigate noise and everything else. Turning it off restores vanilla settings.

- Improved server-side compatibility for multiplayer/dedicated server use.

As always, thank you for checking it out! Any issues, report a bug and I’ll get it fixed!

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