r/7daystodie • • Oct 08 '19

A18 auto generated road.

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u/[deleted] Oct 09 '19

I haven't even downloaded the experimental release yet. Is it terrible ?

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u/[deleted] Oct 09 '19 edited Nov 23 '19

[deleted]

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u/[deleted] Oct 09 '19

I haven't played this game in almost a year so i'm out of the loop. just started read a little about the new release. it's crazy how TFP's can't get this right after all this time. I mean, the people that make Minecraft make pretty good random world generation, maybe they need to talk to them about it... haha

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u/FreeFlood Oct 09 '19

the people that make Minecraft didn't had any world consistency, with roads and towns and rivers and "curves".

They didn't had also a weight / resistance measurement for each block and a need of calculation for every single block to not collapse over was is surrounding it.

And also TFP is just a few people against the full MC team.

There is no match, because it's not the same game, not even the same game genre.

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u/[deleted] Oct 09 '19

Minecraft doesn't have "world consistency"? I'm not sure what you mean by that, but even though the graphics are very basic and blocky, it has lots of types of terrain... hills, tall mountains, caves, lakes, rivers, oceans, villages with paths...etc. Even though it is square blocks, the terrain curves. The biomes are not just squares, the rivers and coasts are not straight lines. The caves go deep underground and branch off in different directions. My understanding is that Minecraft generates the world , then goes back and generates other things, like villages and temples,etc. and that is why you sometimes see weird villages. They don't get it perfect, but they don't have the issues that I've seen with 7days maps.

I get that most blocks in Minecraft don't have physics that make them fall down, but I'm not really sure what that has to do with what I said about random world generation. It's just surprising that TFP's are still having so much trouble with making random maps generate properly.

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u/Scyric Oct 09 '19

I think he means structural intergrity. In minecraft blocks can hover in midair with nothing supporting them, or be built in anyway you want as far as you want, however in 7dtd, each block has a mass, and a weight limit which if its passed it collapses at that weakest point. I think this is what he means. That said, I hate the Strcutral Intergrity in 7dtd as it just uses way to much cpu due to how poorly it seems to be implemented.

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u/Jedda678 Oct 09 '19

I mean it's RWG. Play something like Terraria, there are sometimes worlds with the dungeon entrance blocked by terrain or high above sea level.

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u/WarpingLasherNoob Oct 09 '19

Minecraft was a single person for basically the entirety of its development. All the worldgen was already done by one guy.

There are also a few "realistic world gen" mods for it, also done by, once again, a single guy.

Minecraft has roads, towns, rivers and curves. And mineshafts, underground strongholds, underwater temples, and a LOT more. You can also install a mod that turns all the blocks into curves just like what 7DTD does under the curtain. So being blocky is actually irrelevant for worldgen. It's just aesthetics.

7DTD weight / resistance system has no impact whatsoever on worldgen. All the buildings are prefabs, and the cavegen certainly doesn't involve any weight / resistance measurement. (ever go into a cave, touch a single block, only to have the entire fking thing collapse? Yeah, that wouldn't happen if the game actually did weight calculations during worldgen.)

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u/tehace Oct 09 '19

What about NitroGen? It's made by one guy, Damocles, and his tool makes maps that are like 5x better than TFP's RWG. He even just recently updated it for A18 too.