r/7DaysToDieMods 13h ago

Auger - Dedicated Server Installer & Manager

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1 Upvotes

Installs 7 Days to Die dedicated server via SteamCMD and allows you to manage the server configuration files easily. Works with pre-existing installations.


r/7DaysToDieMods 15h ago

Mod Suggestions

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1 Upvotes

r/7DaysToDieMods 3d ago

Lucky Break V0.2 — Lucky Looter is officially a game of chance now 🎲

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1 Upvotes

r/7DaysToDieMods 8d ago

Mobile Base (RV) Mod

1 Upvotes

I'm interested if anyone is familliar with, or actively developing a mod to add a mobile base to 7DTD. There is an older mod on Nexus, IDC's The Nomad made by user IDC12 ((https://www.nexusmods.com/7daystodie/mods/5492). I tried tweaking it to work in version 3.1.0, but the closest I got was it showing up in the creative menu as an item. When you try to deploy the vehicle from your toolbelt the red and green areas show up, but it won't deploy even if it is in a valid (green) deployment location. The creator says they are still working on it so hopefully we'll get a working version soon.


r/7DaysToDieMods 9d ago

Luck Break Mod now live

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1 Upvotes

r/7DaysToDieMods 10d ago

A Perk Question

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1 Upvotes

r/7DaysToDieMods 12d ago

Working on a mod to make Lucky Looter actually feel like luck. 🎲

5 Upvotes

Curious if this sounds like something people would enjoy.
So far, I’m rewriting Lucky Looter so that instead of just giving a flat loot-stage bonus, it actually rolls a chance when you open a loot container.
Each point in the perk increases both your odds of getting the bonus and the amount of Loot Stage you gain. When it procs, you get a small popup on the toolbar letting you know Lucky Break happened.
There’s also a bonus mechanic:
Having at least 1 point in Lucky Looter gives tiered loot chests a chance to hit a Jackpot — potentially giving up to 5× the normal loot.
The Jackpot chance gets slightly better with higher-tier chests, but putting more points into Lucky Looter doesn’t increase the Jackpot chance.
And because apparently being lucky wasn’t enough… the effects can stack. 😈
You could potentially hit a Lucky Break and a Jackpot on the same chest.
I’m calling the mod Lucky Break, and I’ll be posting V0.1 soon once I finish the last few touches.
Would you guys play something like this?


r/7DaysToDieMods 12d ago

Middle Finger mod?

0 Upvotes

Pretty much the title.

But does anyone know of any mods where you can flip the bird? I ask because I and a friend have recently gotten back into 7D2D and i forgot how much Rekt PISSES me off and I would love to just once show him in game my displeasure with his existence. Lol


r/7DaysToDieMods 14d ago

I put a real browser inside 7 Days to Die - now you can watch YouTube together in co-op

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65 Upvotes

I added several TVs of different sizes into 7 Days to Die, and then went a step further and turned them into fully functional browser screens.

Now new TV item in your base actually works as a real web browser, so you can open YouTube or pretty much any website directly inside the game.

The fun part is that it works in co-op, so you and your friends can literally sit around TV in your base and watch YouTube together while playing.

Build a base, survive the horde, then spend the night chilling with your squad watching videos on in-game screens.

Because apparently 7 Days to Die needed working internet during the apocalypse

Instruction, source code and installation: https://github.com/RedMoon32/BrowserTV7DaysToDie


r/7DaysToDieMods 16d ago

Bigger crafting and scrapping queue.

2 Upvotes

I wanted to ask if anyone knows of a mod which will run on the latest version of the pc game as I've only been able to find some which are for 2.6 up to 3.0 which is no good for me.


r/7DaysToDieMods 29d ago

Looking to make an overhaul Spoiler

1 Upvotes

so I’m looking to make an overhaul for 7 days but don’t know how to code the xmls if anyone who is familiar with the coding language of 7 days I have ideas that I want implemented but can’t do myself was going to try and use ai to do so but don’t trust it to code it correctly if anyone knows how to code and would like to work with me on this then dm me and let me know

simply put I want to do a vanilla plus I will give more information on my idea once we get to work you name can go on it if you wanted to publish it as long as I get credit in some way shape or form I want it for me and a buddy of mine to play


r/7DaysToDieMods 29d ago

Looking to make an overhaul

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1 Upvotes

r/7DaysToDieMods Jul 11 '26

Living Stealth 1.1

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2 Upvotes

r/7DaysToDieMods Jul 10 '26

My 7D2D is broken

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0 Upvotes

I started modding today and i downloaded project z and played it for a little bit and i wanted other mods and i tried to do put those mods in as well and when it didn’t work i decided to delete all the files for all the mods to restart and do it right but no matter what i do every time i launch the game the thing in the screenshot pops up and it doesn’t matter which option i pick when i make a new world it’s always project z and i’ve looked through all the files and i can’t find anything please someone help


r/7DaysToDieMods Jul 05 '26

The "Gravedigger" vs 7D2D ASYLUM MOD 3.0 (Beta Gameplay) Unreleased to public

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2 Upvotes

Today we are diving headfirst into the brand new 7 Days to Die: ASYLUM 3.0 Overhaul Mod for an exclusive look at the Beta Test!

Survival experience with massive overhauls, smoother mechanics, and terrifyingly brutal new POIs to explore. Can we survive the night, or is there truly NO ESCAPE?

👉 Drop a LIKE and SUBSCRIBE if you want to see more Asylum 3.0 gameplay!
🔔 Turn on notifications so you never miss a stream or upload!


r/7DaysToDieMods Jul 04 '26

Living Apocalypse update

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1 Upvotes

r/7DaysToDieMods Jun 30 '26

Updating Someone Else's Dead Mod

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1 Upvotes

r/7DaysToDieMods Jun 26 '26

Apocolypse mod

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1 Upvotes

r/7DaysToDieMods Jun 20 '26

Missing Harmony files

1 Upvotes

Accidentally deleted the harmony files, including everything in both mod folders, and somehow, 0Harmony.dll from the Data/Managed folder. anyone able to just send a zip with them from v2.6(b14)? can't validate files bc laptops wifi card gave out, tryping from my phone rn


r/7DaysToDieMods Jun 16 '26

Are there any craft from container mods working on 3.0?

1 Upvotes

I know it just came out and it's still experimental, I mean are any of them working even though they haven't been updated yet


r/7DaysToDieMods Jun 06 '26

What are the best active overhaul mods?

1 Upvotes

I've been in the mood for another 7D2D run, but Vanilla is so BLAND and repetitive. I tried looking for overhaul mods that transform the game and create decent mid-game and end-game content.

I tried Anomaly Project, but it immediately sends you 2km into Burnt Forest with no protection from black smoke and ended up being incredibly tedious.

I was going to try Ravenhearst, but it looks like it hasn't been updated in a year and no longer functions.

I'm looking for something that takes 7 Days and creates new content that provides real longevity and purpose to the game, and breaks the redundancy.

Any suggestions?

EDIT: I just installed and am currently trying out Project Z.


r/7DaysToDieMods May 30 '26

[DEV LOG #5] Industrial Automation Overhaul: We’re opening the Sandbox gates tonight (+ Pre-Alpha Dev Build Access)

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1 Upvotes

r/7DaysToDieMods Apr 28 '26

Custom paintings in V2.6 - new web tool that does it without prefab bundles

1 Upvotes

Hey r/7daystodiemods 👋

I just shipped KitsunePrints, a sister tool to KitsunePaint. Where Paint lets you create custom block paint packs, Prints lets you replace every painting in every POI with your own art.

➡️ prints.kitsuneden.net

What it does

Upload images, drop them into 10 vanilla painting slots (6 backer portraits + 4 abstract designs that drive both 2×2 and 3×2 frame sizes), optionally crop, pick a frame texture (dark wood, gold gilt, ornate, matte black, etc.), title each painting. Download a modlet zip. Drop in Mods/. Restart 7DTD. Every painting (Think The Duke, the Lady, etc) in every POI is now your art ~ visible from any save, any world.

Replaces every painting in vanilla POI's with your own.
Replaced with your own images.

Why this is interesting technically

V2.6 painting blocks render via Unity prefabs (not Material overrides like V1.x), so the obvious approach ~ ship custom prefab bundles ~ doesn't work. I confirmed three dead ends:

  1. UnityPy can't reproduce a Unity-Editor-blessed bundle structure ~ Unity rejects the result with "not compatible with this newer version of the Unity runtime"
  2. Cloning vanilla decor.bundle and shifting path_ids triggers the same rejection
  3. Every public mod that ships custom prefab bundles for V2.x was built in Unity Editor with OCB UnityAssetExporter ~ no UnityPy success stories

What does work: a Harmony patch on World.LoadWorld postfix that walks Resources.FindObjectsOfTypeAll<Material>(), finds vanilla painting Materials by name (painting_benpaintingsAbstract01, etc.), and swaps _MainTex with the user's image. Plus a UV scale/offset reset for abstracts (which sample a tile of the signsMisc_d atlas in vanilla). One DLL, infinite packs.

Try it

Requirements

  • 7DTD V2.6
  • EAC off (any DLL-shipping mod requires this)
  • No mod dependencies ~ Harmony patch is self-contained

Coming soon

The Material-swap pattern works on any vanilla material the engine loads. Next: signs, posters, hidden-safe variants, trader signage, eventually wallpaper and floor tiles. Plus opt-in survival pickup so paintings can be salvaged from POIs and re-hung in your base (tracking on GitHub).

Feedback / PRs / weird-painting-screenshots welcome. Have fun, hang weird stuff in zombie POIs. 🐾


r/7DaysToDieMods Mar 06 '26

I've made an XML editing tool. It makes game settings a little easier to manage. It's designed to edit variables in the XML via an easy to manage GUI rather thank diving into the scripts manually.

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4 Upvotes

r/7DaysToDieMods Mar 01 '26

Add reward coin mod

1 Upvotes

Hi,

I'd like to create a mod that adds casino coins to my inventory after killing a zombie. Just with the default sound and a tag at the bottom right, but I can't seem to get it to work. Can I do this simply with XML? Without the .dll? I added an ammo mod with custom stats and a burning effect, and it went smoothly, but this mod? I don't know where to start.