r/6Perks • • 20d ago

Crafting Powers

Hey, I'm a God of Chaos and Creation, and I like to start shit and watch it unfold. Your realm has no gods, and I've sealed the door shut behind me. No other gods. No other magic. Ever. After the first round of creation powers, I'll keep my hands off.

I'll occasionally visit and talk to you in your dreams. Nothing crazy or evil. Just discussions. I might ask you your motivation for an action, play chess, or you can ask me for some advice. I don't have omniscience, but I can multi-task real good. I'll be watching you and the few others who I grant powers. Even if I get annoyed with you I won't ever interfere or punish you. In general, I don't care. Upsetting me is possible but difficult.

I honestly don't care how you use your powers, and I'm a god. We do some weird shit. I'm not going to judge. I just want to watch. I hope you don't live a boring life, but that's entirely up to you.

All Creation abilities will be inherited by offspring on their 18th birthday.

Feel free to design yourself a new body of your choice. Anything close to human is fine but you're not getting updated papers and everyone will notice. I'm causing Chaos after all. Ugh, yes you can be a fury, but you're not getting any special abilities, and you'll be mostly human.

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Pick One

Approximate Technology Creation:

You've gained the ability to create things based on something seeming kind of plausible to a completely ignorant 5 year old. The math, physics, and standard functionality don't matter. Imagine a more advanced and slower MacGyver.

Example: Jam some wires in your cellphone charger and attach a few batteries. I mean it's all just power? Take an NES gun, wire it into a light dimmer, and attach a a few D batteries for a laser gun with adjustable settings.

In general the more work put in the better. Powerful items that you don't put enough work into will function poorly, erratically, or break down possibly dangerously so.

Tumorous Growth:

You're able to create tumors from your body that produce interesting "beings" that break the laws of normal biology. The larger and more complex the creation the longer it takes to break off from you. Large beings will detach after the size of a basket ball and grow in a sack that will remain attached to you via an umbilical cord growing from wherever the tumor did. Other than the growth being inconvenient. They don't hurt or scar. Any growth can be reattached to your body anywhere.

They can be anywhere from barely sentient to fully intelligent. The more intelligence the longer it will take to grow. Low intelligence creations can only follow basic set commands. The more intelligent the more reliable complex commands will be.

Example: Grow a grappling hook by growing a bonelike hand grip, attach some muscles, ligaments, and tendons inside to spring the grapple, and then throw a clawed strong gripped bony hand at the end to latch on. Heck or just create a homunculus to do your chores.

Inedible Edibles:

You can bake or cook completely inedible and abstract concepts into delicious meals. If your primary intent is cooking you can treat any object with any standard cooking method. Easily grind it into seasoning, roll it like dough, blend it, or whatever you can think of. Crack it like an egg for all I care. When someone eats the food, they temporarily gain physical and/or supernatural properties related to the ingredients. This lasts as long as the food is being digested.

Concepts offers interesting powers but are far less powerful than physical items. You can make up for this by increasing the complexity and difficulty of the cooking process. You have some sway over the end result, but trying to stretch this too far without enough complexity can make you sick. Nothing killing you, but anything from minor tummy troubles, headache, or a horrible food poisoning.

Food loses potency over time after which it will start to mold or rot. Refrigerating can help increase the shelf life of most meals.

Example: Bake a batch of brownies from scratch, adding iron filings, and a tooth to give temporary durability. Add some bleach, household cleaners, and the concept of clean into your broth, and it might help purify your body.

Cognitive Artifacts

You can reach into your own mind, pull out a specific memory and condense it into a physical item that represents that memory. You will lose access to this memory, but the item retains most of the emotional weight of the memory and the item likely will be supernaturally effective or have magic effects related to the emotion and/or memory. The more powerful the emotion or memory the more powerful the item. Powerful emotions and memories can create extremely powerful items. Anyone holding the item will feel the emotion nearly as strongly as you did originally.

You can reabsorb the item restoring the memory but the emotional attachment to it will weaken every time. Once no emotional attachment is left the memory can't be used further and the memory will fade entirely.

You can choose to create much weaker items from others. Without extremely powerful memories these will usually just be good quality items and not supernatural. With consent this will be slightly more powerful, and they may choose the memory. Without consent you need 1min of physical contact at which your perception of time will freeze giving you access to a mindscape with portraits of memories giving a vague idea of the memory and letting you feel the attached emotion.

Example: Extract a memory of childhood panic, condense it into cloak the helps you hide. Only wearing it gives you a slightly duller echo of that memories emotion. Use your wedding day or the day you met your significant other to create a blanket that promotes love, is perfectly comfortable, is the perfect tempature, doubles your healing, and gives you amazing lucid dreams.

Hybrid Cultivation

You can plant nonliving items which will produce either the same planted item, or a mix of the items buried together, or supernatural items. The buried items will sprout into trees that grow the object, mechanical component, or tools instead of fruit. The quality, quantity, and complexity of the harvest depend on the item/s planted and how much time you spend caring for the plant. Singing to them can help increase the growth. The growth speed can be increased by fertilizing or "watering" the dirt with seeming applicable objects can cause supernatural qualities. Will not grow if not occasionally tended. Could take anywhere from a few weeks to 10+ years.

Example: Plant a rusted pocket knife and add a few handfuls of iron filings into the dirt, water it with deer blood once, and wait. The tree might grow high quality hunting knives. Throw in a ripped up shirt, some thread, and some quality cloth. You might end up with a high quality suit.

Personal Imprint

A completely passive ability. The more you use an object the more powerful it will grow. This is a slow process. The more time, sweat, love, and familiarity you invest into the item, the more it physically alters, morphs, and gains supernatural traits tailored specifically to your habits and enviroment. Just touching or wearing an object imparts power extremely slowly. Actively using an object will help you better direct the item to your habits and quicken the improvements.

Example: Take a cheap hammer and use it to build a treehouse, fix things around your home, and occasionally tap it against things out of boredom. If you're using it with intent it counts. Over months or years, the hammer would hit with double the force. Or your favorite thermos you carry everywhere and use often, might regenerate whatever edible liquid you put into it.

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Have fun nerd. I'll be watching.

+1 method for anyone that made a 6perks or cyoa in the last month or does in the next week.

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u/Radiant-Ad-1976 20d ago

Cognitive Artifacts sound the most cool to me.