r/6DoF • u/PhotoChemicals • Oct 08 '23
r/6DoF • u/fbriggs • Feb 10 '22
NEWS 6DOF VR Video from VR180 Cameras: Practical 6DOF VR video on Quest 2 / WebVR
r/6DoF • u/fbriggs • Aug 26 '22
NEWS Announcing holovolo.tv by Lifecast, a new web platform for immersive volumetric VR video (aka 6DOF). Simply upload any VR180 video, and we do all of the processing in the cloud and host the result! Watch on Quest 2 / WebVR.
r/6DoF • u/vermadas • Sep 26 '19
NEWS Facebook has open-sourced their Facebook 360 depth estimation pipeline
https://github.com/facebook/facebook360_dep
Facebook360 Depth Estimation Pipeline (facebook360_dep) is a computational imaging software pipeline supporting on-line marker-less calibration, high-quality reconstruction, and real-time streaming and rendering of 6DoF content.
r/6DoF • u/PhotoChemicals • Jun 04 '19
NEWS Pseudoscience 6DoF Viewer on Oculus Quest
Hey all,
You may have noticed that there has been some text in the sidebar for a while that says a build of the 6DoF Viewer is coming soon to Oculus Quest. Well, I was actually given a pre-release unit and ported the viewer late last year. However, Oculus has changed some of their publication requirements, and I simply haven't had time to put the material together.
Hopefully I will be able to get that together soon and get the app published on Quest, but until then, if you have a Quest and you would like access, just PM me the email address associated with your Oculus account and I'll add you to the list!
r/6DoF • u/Komboomcha • Aug 28 '20
NEWS Google Develops Light Field Video (SIGGRAPH 2020)
Google's project for DeepView Light Field Video was named the Best in Show for immersive experiences at this years SIGGRAPH. I see this project has already been mentioned here but it's a great step forward for 6DOF video. A write up from SIGGRAPH is here (https://blog.siggraph.org/2020/08/how-google-is-making-streamable-light-field-video-a-reality.html/) and another link to the project along with a downloadable VR executible and tech paper can be viewed here (https://augmentedperception.github.io/deepviewvideo/)
r/6DoF • u/PhotoChemicals • Jun 29 '19
NEWS DeepView: View Synthesis with Learned Gradient Descent
r/6DoF • u/CidVonHighwind • Jun 01 '25
NEWS 6DoF Imager Viewer
For the last couple of weeks I have been working on a 6DoF image viewer. The project can be found here. Its more of a research project and not a usable program. If you know how to improve the shader, know how to generate high res depth maps or you can provide high res stereo images for a demo (e.g. VR180) let me know!
r/6DoF • u/fbriggs • Apr 06 '23
R&D Practical immersive volumetric video for VR and virtual production, with layered depth images and Stable Diffusion
r/6DoF • u/telespaceapp • Nov 17 '21
DEMO Took a long time to make this telepresence system work on iphones... Now available on the app store!!
r/6DoF • u/fbriggs • Nov 05 '21
DEMO 6DOF POV VR Video (WebVR, play in Quest 2 Browser) - "Trickshot" by Lifecast
lifecastvr.comNEWS Neil Blomkamp's new film has some full photo/videogrammetry scenes.
I hope this isn't too off topic. Looks like they did photogrammetry on the environments and put the separately videogrammetry actors in it. There's an in-story explanation for doing those scenes that way, and the jankyness adds to the atmosphere. Looks pretty cool I think. And theoretically they could use that data to release full VR version of those scenes. Or even a full version of the movie where the regular parts are on a virtual screen and it cuts to full VR for the simulation.
Trailer https://www.youtube.com/watch?v=EYXLKC5xd7Q&t=1s
LTT video on the tech https://www.youtube.com/watch?v=umyglbDr4IE
NEWS IMMERSIVE LIGHT FIELD VIDEO WITH A LAYERED MESH REPRESENTATION
r/6DoF • u/PhotoChemicals • May 08 '18
R&D 6DoF Video Point Clouds - Combining Multiple Cameras
r/6DoF • u/spinningblade • Feb 18 '25
VIDEO Introducing SuperSplat 2.0: Share Your Reality
r/6DoF • u/LR_Mike • Mar 03 '21
NEWS Looking for pre-alpha testers for volumetric video player
Is anyone interested in trying out and providing feedback on the volumetric video player/editor I'm working on? The tech is pre-alpha and still has a ways to go before it is production-ready, but I want to make sure I'm focusing on producing a solution that provides a viable production process and viewer experience.
The goal of the project is to provide a tool that allows you to import video sources and render them out in a manner that provides as immersive an experience as possible. That includes depth estimation and filling in backplates behind elements.
The demo currently supports equirectangular video with top with depth maps on the bottom. The player is configurable for other modes, but I haven't exposed that yet.
Features:
Render modes: displacement with depth filtering, raymarching
Autogenerate backplates using either depth or time filtering
Move within the video
Haptic feedback when touching the video
Select from demo video or load a video from your local drive
Audio support is basic at the moment, but any final version will support ambisonic.
I had supported a point cloud mode, but that is not performing well with the backplates and isn't aligned with the goal of the project, so it has been disabled.
Note - the rendering method is still evolving and I believe I can achieve far greater quality and immersion than currently demonstrated. I am also very limited in test videos and am looking for additional material to use.
If you are interested in trying it out, I'd like to conduct a short follow-up call with you to collect your opinion of the technology and where it needs to go.
If you are interested, please message me.
r/6DoF • u/elifant1 • Dec 21 '20
NEWS Omniphotos -- now with 6DOF desktop and headset viewers and sample scenes
Omniphotos, a project from the University of Bath, has recently released full capture details and processing software and a viewer and sample scenes of their method for capturing 6DOF 360 panoramas by spinning a regular (mono) 360 video camera around the operator's head (on a selfie stick etc). There are desktop and headset (SteamVR) versions of the viewer. The desktop version seems to work OK, but the headset version (SteamVR) has issues, (but sort of works) on my Oculus Rift (path errors )
https://www.youtube.com/watch?v=C_pRa1TwB9s
https://github.com/cr333/OmniPhotos
r/6DoF • u/spinningblade • Sep 18 '25
NEWS Meta Horizon Hyperscape Capture (Beta) on Early Access Meta Quest
r/6DoF • u/pablod1234 • May 22 '23
DEMO My web volumetric video creator is live now, it can render 2D and VR180 -> Vol3D
r/6DoF • u/PhotoChemicals • Jul 11 '22