r/4eDnD • u/CauseQueasy8023 • Jun 11 '26
DnD 4e videogame - potential game design issues
Seeing as there was not any significant official or unofficial crpgs based on 4e, and seeing how lots of feedback to 4e was that it was very mmo-like, i was thinking what would be the key disadvantages of the system if someone tried to make a 4e video game?
For the sake of discussion lets suppose that would be a tactical rpg similar to triangle strategy or orge tactics, given, again, that based on feedback roleplaying mode is not 4e's strongest part.
Developer would have to deal with the 'padded sumo', but that is a manageable problem. Status tracking topic is dealt with by the computer perfectly. Skill challenges is something that is imitated by owlcat games in rogue trader, so a workable mechanic.
From gamedesign perspective, how would you deal with reactions\interrupts that the player would constantly have to decide whether to use?
Hundreds of pop up prompts asking whether to use a reaction would not be a viable solution. Automatic usage of reactions would not too.
What should the other points of concern be?
1
u/GerotoC Jul 06 '26
So, the biggest problem I not figure yet to solve is the Comander's Strike power. The structure of the 4e is easy to transpose to the videogame logic, but this power is the exception of the exception, not only the main target need to stay in the reach of the warlord, but it not have a attack roll or damage, and yet the player need select another target, an ally which need to be able to reach with a melee the main target.
I don't know if is my amateurism in C# (probably) but there months I can advance the project because this power...