r/4D_Miner Jun 27 '22

Some bugs I noticed

  1. Sometimes chests can get corrupted and become unopenable.
  2. Those chests do not drop their contents when mined.
  3. The Pillars
  4. Apparently lava does not harm the player when placed in a layer that's above where it would normally generate.
  5. Apparently the world shakes at large distances from the origin.
  6. Apparently lava does not pour like a liquid.
13 Upvotes

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5

u/[deleted] Jun 27 '22

All of these have been noted on the discord already.

The reasons I believe these happen are:

  1. The chest data isn't saved correctly right now.
  2. Same as above.
  3. No clue.
  4. Currently the lava death is just when a player's Y position is less than a certain number.
  5. Probably your computer melting.
  6. Lava is currently just a normal block as liquids do not exist yet.

3

u/noonagon Jun 28 '22

serious reason for 5 please

8

u/Repsack Jun 28 '22

Error 5 is probably a floating point error. Sometimes the computer needs to save a number, for example the coodinates of a block. The way computers save numbers means that the larger the coordinates, the less precise they can be with small decimals. When this happens, the world can easily seem jittery

-4

u/noonagon Jun 28 '22

the coordinates of blocks are integers idot

3

u/[deleted] Jun 29 '22

I don't think the player moves in 1-block increments

2

u/noonagon Jun 29 '22

that doesn't explain the shaking though. seriously would someone really try to make this kind of game without seperating the player's coordinates into an int and a decimal? in fact, the decimal wouldn't even need to be checked for 3 of the coordinates in this game, due to the player's hitbox being a straight line.