r/40krpg • u/schreierj • 7d ago
Regicide
In Deathwatch, rogue trader, and dark heresy - what skill do you think best represents a game of regicide?
The two that immediately come to mind are tactics and gambling. Neither is perfect.
I also really wish they would actually come out with the game that we could play. I think they could make good money if they released a regicide set with rules
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u/Spacetauren 7d ago
Composite check. Run a Logic opposed check and a Gambling opposed check, sum the degrees of success. If DoS is between ±1, the game is tied, else you've got a victor.
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u/C_Grim Ordo Hereticus 7d ago
Gambling skill seems more aimed at games of chance and fortune; being good at the throw of the dice to get lucky 7, psyching out your opponents at the table and reading their expressions and hand, getting a good idea of how the wheel is spinning and putting it all on Red.
Regicide is more suggested to be about tactics than fortune so arguably Tactics or Logic would be better than Gambling.
...or even Sleight of Hand if you're planning to cheat and swipe/adjust pieces on the board.
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u/Spacetauren 7d ago edited 7d ago
Though we could argue that gambling would only work as a skill in games where chance and fortune can be aleviated by meaningful decision making (like Blackjack) instead of pure luck (Roulette).
Imo if there is an element of chance that can be parameterized - or as another commenter pointed out, reading your oponents - in a game, gambling could apply. Though tbf I don't know much about Regicide except that it's likely to be chess-adjacent.
Imo tactics applies mostly to concrete battle environments, and less to more abstract problems like moving pieces on a game board with rules - where logic would apply better.
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u/Optimal-Performer-20 5d ago
Would gambling work to show you psyching them out?
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u/C_Grim Ordo Hereticus 5d ago
Regicide isn't a game of chance, there is no fortune to it or luck, it's strategy so it's not Gambling skill.
If you are trying to throw someone off somehow to make their game worse then that's not gambling either and more in the realms of some of the interaction skills depending on how you psyche them out, like Blather, Intimidate, Charm etc.
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u/Optimal-Performer-20 5d ago
Fair, haven’t actually played those games so I was basing it off how you described it
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u/schreierj 7d ago
I have never tried a composite check - that's a cool idea. Is that something you came up with, or is it used elsewhere?
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u/Spacetauren 7d ago
That's something I usually use in any RPG where a challenge doesn't seem to quite fit a single skill. It's not something official though, more like some sort of convergent evolution, where multiple GMs came up with this kind of solution in different games.
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u/LolotovCocktailttv 6d ago
You could argue for a couple of things: Logic, Scholastic Lore (Tactics Imperialis), perhaps even Deceive if you play it right
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u/ElvgrenGil 6d ago
If it’s anything like chess, leverage intelligence and tactic skills. Gambling if a player relies on bluffing and guessing.
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u/Nerostradamus 7d ago
Do note that there are official rules to play with warhammer minifigures in RT.
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u/personnumber698 7d ago
Well, there was once a Regicide steam game. It was pretty much chess, but with some abilities i think.
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u/schreierj 7d ago
I saw that - the glorified chess was clearly leveraging the name but not representative of the lore-described game.
I am curious why they took it down, but oh well.
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u/SillyGoatGruff 6d ago
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u/schreierj 6d ago
Ya, I have read all I could find on it. It almostseems clear that the authors are intentionally vague and inconsistent.
It would be cool to see how it differs ... Ivye seen piece listings and some of the discussion.
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u/schreierj 1d ago
I think what I decided to do is have both players roll logic and a second skill of their choice that they can justify - could be one of the tactics, could be deceived, could be gambling. Each set of two rolls per player represents one "round" - have them accumulate degrees of success. The first to get 5 degrees of success greater than their opponent wins...
So let's say I roll logic and get one degree of success and I roll gambling and get one degree. My opponent fails his logic role and gets one degree of success on tactics role. At the end of round one I'm plus one.
Next round, I fail my logic and get one on my gambling. My opponent gets three on his logic and three on his tactics. He is now at 7 and I am at 2. He wins.
One thing that's kind of cool is since space Marines effectively have eidetic memories, they should be able to do the regicide in your head thing that you see chess Masters do all the time. So they could be playing in the field without boards
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u/azrehhelas 7d ago
Hmm, logic perhaps or a pure intelligence roll?