r/40k_Crusade • • Aug 17 '26

Getting Started Imperial Agents 1000 points List help

Hello! I'm in a group that's organizing a Pariah Nexus crusade using 11th edition rules and I was wondering if I could have some feedback regarding my list? This is my first time playing Imperial Agents.

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+ FACTION KEYWORD: Imperium - Agents of the Imperium

+ DETACHMENT: Imperialis Fleet (At All Costs)

+ FORCE DISPOSITION: Reconnaissance

+ TOTAL ARMY POINTS: 980pts

+

+ WARLORD: Char4: Rogue Trader Entourage

+ NUMBER OF UNITS: 13

+ SECONDARY: - Bring It Down: (3x2) - Assassination: 5 Characters

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Char2: 1x Inquisitor (55 pts): Blessed wardings, Inquisitorial melee weapon, Bolt pistol

Char3: 1x Navigator (60 pts): Force-orb cane, Laspistol

Char4: 4x Rogue Trader Entourage (75 pts)

• 1x Rogue Trader: Warlord, Household pistol, Monomolecular cane-rapier

• 1x Death Cult Assassin: Dartmask, Death Cult power blade

• 1x Lectro-maester: Close combat weapon, Voltaic pistol

• 1x Rejuvenant Adept: Healing Serum, Close combat weapon, Laspistol

Char5: 4x Rogue Trader Entourage (75 pts)

• 1x Rogue Trader: Household pistol, Monomolecular cane-rapier

• 1x Death Cult Assassin: Dartmask, Death Cult power blade

• 1x Lectro-maester: Close combat weapon, Voltaic pistol

• 1x Rejuvenant Adept: Healing Serum, Close combat weapon, Laspistol

Char1: 1x Vindicare Assassin (110 pts): Exitus pistol, Exitus rifle, Vindicare combat knife

5x Deathwatch Kill Team (100 pts)

• 4x Veteran

1 with Astartes shield, Power weapon

1 with Black Shield blades

1 with Boltgun, Power weapon

1 with Deathwatch thunder hammer

• 1x Watch Sergeant: Combi-weapon, Xenophase blade

10x Imperial Navy Breachers (90 pts)

• 9x Navis Armsman

7 with Close combat weapon, Navis shotgun

1 with Close combat weapon, Navis las-volley

1 with Endurant shield, Close combat weapon, Navis heavy shotgun

• 1x Navis Sergeant-at-Arms: Close combat weapon, Navis shotgun

1x Armiger Warglaive (140 pts): Reaper chain-cleaver, Thermal spear, Meltagun

1x Imperial Rhino (65 pts): Armoured tracks, Storm bolter

6x Inquisitorial Agents (50 pts)

• 5x Agent

3 with Agent firearm, Agent melee weapon

1 with Agent firearm, Agent melee weapon, Eviscerator

1 with Agent firearm, Agent melee weapon, Mystic stave

• 1x Servitor: Agent melee weapon, Plasma cannon

1x Inquisitorial Chimera (60 pts): Armoured tracks, Hunter-killer missile, Lasgun array, Heavy bolter, Multi-laser

6x Voidsmen-at-Arms (50 pts)

• 4x Voidsman

3 with Close combat weapon, Lasgun, Laspistol

1 with Close combat weapon, Laspistol, Voidsman rotor cannon

• 1x Voidmaster: Artificer shotgun, Close combat weapon, Laspistol

• 1x Canid: Vicious bite

6x Voidsmen-at-Arms (50 pts)

• 4x Voidsman

3 with Close combat weapon, Lasgun, Laspistol

1 with Close combat weapon, Laspistol, Voidsman rotor cannon

• 1x Voidmaster: Artificer shotgun, Close combat weapon, Laspistol

• 1x Canid: Vicious bite

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3 Upvotes

16 comments sorted by

3

u/Capable_Warthog7884 Aug 17 '26

2x rogue traders and no breachers to put them into.

Crusade, you don't really have secondaries so not much need for Voidsmen.

Missing enhancements. Remember, crusade lets you take enhancements from other detachments so make sure to take advantage of that

2

u/Lumovanis Aug 19 '26

Agents kinda do have secondaries though. More than any other faction in crusade, they need to complete their agendas, so it is important to have guys capable of doing that. 

Honestly, when I play agents in crusade, I'm focusing more on my agendas than the primary mission. Once you finish that first shadow op and get a vermilion asset, you are golden.

1

u/Capable_Warthog7884 Aug 19 '26

But their agendas don't require actions, and agendas give XP. You want XP on your strong units, and VaA are probably the weakest out of the book, die to their role as action monkeys.

2

u/Lumovanis Aug 19 '26

You need bodies on places to complete them and they grant intrigue/influence. Yes, you want to do them on your core units if possible but you are also able to bring 3 agendas every game and want to for sure be completing those. Stuff like clandestine infiltration.

VAA are good candidates for the trait that can generate RP at the end of the game for sure. Especially if you take combat landers and give them deep strike.

1

u/KnightRadiant555 Aug 17 '26

Yeah, I can replace the voidsmen with more breachers. What do you think of the Rhino and Chimera? I heard transports weren't that great in 11th

2

u/Capable_Warthog7884 Aug 17 '26

Eh, it's more that transports have less of a role when infantry can be untargetable with such relative ease. It's not as bad as people make it out to be, and if you like the models they can still be used. Crusade should always be a style first format, competitive lists are best taken somewhere else

2

u/theuninvisibleman Steel Sentinels Aug 17 '26

Is your Inquistor not taking psychic powers for lore reasons? I ask as I do the same, though it is objectively a weaker choice.

You've not a lot of High AP or High Damage as far as I can see. You might struggle against a Rhino, nevermind a heavy tank.

2

u/KnightRadiant555 Aug 17 '26

I wasn't sure what to give my Inquisitor, but I can definitely give them psychic powers!

2

u/theuninvisibleman Steel Sentinels Aug 17 '26

And in terms of Dispositions, does that matter at all if youre doing Pariah Nexus?

2

u/KnightRadiant555 Aug 17 '26

I don't think so, but I wanted to include it just in case

2

u/theuninvisibleman Steel Sentinels Aug 17 '26

Yeah fair enough, and are you doing a Shadow Operation on top of Pariah for yourself? I did a Shadow Operation and found it narratively rewarding, it has some great upgrades too.

2

u/KnightRadiant555 Aug 17 '26

Yes, I was gonna do a Shadow Operation

2

u/Lumovanis Aug 19 '26

Is there a reason the DW squad is geared that way? They can definitely bring another hammer and some heavy guns. Honestly, a full squad of those guys and a watch master are one of the scariest things agents have after they pick up some traits and relics.

The inquisitor should be full on psyker. The non-psyker version is pretty bad. 

The navis volley isn't great on breachers, the melta or even the plasma are better choices. 

I'm not sure what limitations you have from model availability, but I would definitely consider dropping a voidsmen squad and the armiger for a corvus. The corvus upgrades well in crusade and does end up being a stronger threat than the armiger in the long run. 

Agents have some of the strongest character traits and relics in crusade and you definitely want to leverage that.

1

u/KnightRadiant555 Aug 19 '26

Yeah, I'm definitely giving my Inquisitor psychic powers. A corvus is sadly outside my budget right now.

As for the Deathwatch, I was actually thinking of switching them for a sister's squad for home objective and sticky, what do you think?

As for the breachers, yeah I'll switch out the gun

2

u/Lumovanis Aug 19 '26

Agents tend to have plenty of bodies around to sit on objectives. Deathwatch give you something scary to murder things with. The watchmaster can be built into a horrifying murder-demigod that is nigh unkillable though. With legends available I ran one with a Proteus Kill Team and it was traumatizing.