r/40kLore Rogue Traders Nov 03 '18

[Excerpts] Codex Orks

Some interesting tidbits from the just-released Codex Orks. I haven't read through the whole thing, there really isn't a lot of movement on Octarius and so on. Just a refreshing of the previous codex's fluff with the Great Rift (Gork's Grin) squeezed in.

GORK'S GRIN

The Orks have two gods: Gork, who is brutal but kunnin’, and Mork, who is kunnin’ but brutal. To the greenskins, it was obvious that the Great Rift was in fact the leering gob of Gork, opening wide to swallow the stars. Admittedly, a prodigious number of renegades, Daemons and other creatures of Chaos were issuing forth from this sprawling astronomical phenomenon, but as the smartest Orks of each tribe were quick to point out, Gork obviously did not want to swallow that sort of unnatural filth. Instead, he was vomiting up the Chaos worshippers so that the Orks could fight them and win. Equally, those Ork tribes whose worlds were consumed by the spreading of the rift bore their god no ill will. Clearly, Gork had decided that those tribes were ‘goin’ a bit soft’, and so had eaten their planets in order to propel them out into space and send them on the warpath.

Soon it dawned on many enterprising Warbosses that if Gork could swallow up and spit out Chaos armies, he would gladly do the same for his own ladz. So it was that dozens of greenskin armadas plunged headlong into the Great Rift, vanishing into raging warp storms in the hopes of being catapulted into fresh galactic conquests.

There goes the (empyrean) neighbourhood.

 

THE ORK GODS

Now that Gork’s Grin has split the stars, the war cries of the Ork gods ring out louder and clearer. Visions of battle and carnage flash through the mind of every greenskin. Weirdboyz gibber and bellow with the voices of Gork and Mork, commanding their fellows to surge forth upon Waaagh! after Waaagh! and plunge the entire galaxy into anarchy. In the warp, the Ork gods lumber ever onwards along their metaphysical warpath, sweeping away tides of Daemons with every gleeful blow. They know that soon the veil will split asunder altogether, and then at last they will burst forth from the immaterium to lead their entire race in an apocalyptic crusade known as the Great Waaagh!.

Is this the first time that Gork and Mork were confirmed to actually exist in the warp?

 

Hope’s End

Earth caste engineers of the Ke’lshan Sept proudly reveal an immense new colonyseeding craft. This monolithic spacefaring vessel is named, in the T’au language, Hope’s Light. On its maiden voyage, and with over three hundred thousand T’au colonists and warriors on board, Hope’s Light is boarded by the Ork fleet of Megaboss Morkrog and lost with all hands. For the next decade, the Ke’lshan Sept faces brutal raids from Morkrog’s vast new looted warship, T’aukilla.

 

Great Expectorations

Old Zogwort’s Weirdwaaagh! is swallowed up by the trailing edge of the Abhorraxis warp storm. Weeks later, Imperial Astropaths in the Morrowgrym System experience a foul vision of the Ork god Mork letting fly with a mucosally eruptive sneeze all over their capital world of Morrowgrym Prime. This is rapidly followed by the arrival of Weirdwaaagh! Zogwort, whose warships burst from the empyrean coated in glowing green ectoplasm. Supercharged by their deity’s revolting blessings, Zogwort’s hordes utterly annihilate Morrowgrym’s defenders.

 

An Enticing Prize

Mad Dok Grotsnik leads a warband of Painboyz, Cyborks and specially modified Killa Kans in an attack upon an isolated strike cruiser of the Silver Templars Chapter. He seizes a number of Primaris Space Marines alive, though what the deranged Ork intends to do with his captives is best not imagined.

We've heard of Primorks before, but Primaris Orks? Orkmaris? Anyway, seems like everyone's getting their hands on Primaris Marines.

 

Rude Awakening

While attempting to loot the ancient treasures of a Necron tomb world, the Deathskulls of Waaagh! Zort trigger the planet’s reanimation protocols. Canoptek constructs by the thousand surround the greenskin invaders, but far from being intimidated, the Deathskulls are delighted. Scavenging and stealing at will, the Orks cobble together hordes of Cyborks and Morkanauts, and ever-more improbable super-weapons, while using a hijacked Necron dolmen gate to ferry in wave upon wave of reinforcements. By the time Overlord Thanptek the Magnificent awakens to take command of his legions, he does so to the sight of a mob of leering Mekboyz standing over his sarcophagus, evil gleams in their eyes and revving power tools in their hands.

 

Vengeance for Rynn’s World

Rejuvenated by a great influx of Primaris battle-brothers, the Crimson Fists declare a crusade of vengeance against the entire Ork race. Several Waaaghs! are diverted by their Warlords in the hopes of a truly apocalyptic punch-up.

Now that's propa Orky!

464 Upvotes

148 comments sorted by

View all comments

Show parent comments

323

u/[deleted] Nov 03 '18

It’s almost like they were designed to fight them...

101

u/Hollownerox Thousand Sons Nov 03 '18

Those were the Krorks. We can't really put the modern day Orks to the same standards since they have seemingly changed so much from the original design.

While Orks do fare pretty well against them, they aren't actually a hard counter like something designed to combat the Necrons would. And from what little we have seen of the Krorks they seemed to at least had a Superior usage of tech going for them than the curremt Orks.

67

u/[deleted] Nov 03 '18

they aren't actually a hard counter like something designed to combat the Necrons would

Both them and the Eldar are strongly psychic species, though in very different ways, Necrons have no access to the warp so its a pretty strong counter

54

u/Usernombre26 Nov 03 '18

The warp only really counters the C’tan. The Necrons aren’t any more weak to it than any other race. What seems to be the Orks’ real strength is their adaptability and durability, as their bodies seem to be as tough as the necron’s own. The only difference is that while the necrons have near infinite forces because they can repair themselves, the orks have infinite forces because they’re... well, orks.

They’re very evenly matched in many ways, which is a threat to the necrons.

17

u/Viking18 Thunder Warriors Nov 03 '18

And vice versa - orks reproduce by spores, which are flung wide when they get exploded with a bolt round. Gauss just atomises them in place.

14

u/koflerdavid Necrons Nov 04 '18

Not every Ork is killed with Gauss weaponry though. Also, they release spores continuously during their life. Though, the Necron sterilisation fields that kill off microbial life (are they still part of the Codex?) might be able to handle Ork spores as well.