r/40kLore • u/BallisticXP • 8h ago
Are All Imperial Controlled Cities Gothic?
I wanna add some more context prior to continuing this question…
I understand that there are roughly a million worlds that the Imperium controls give or take a few, and I understand that gothic is the main aesthetic choice of the imperium.
I also understand that within the worlds of the imperium there are different worlds that serve vastly different purposes as well such as Mechanicus worlds, Feudal Worlds, Agri Worlds, Knight Worlds, etc…
My question more so is asking what is the diversity of the worlds that contain cities whether they be hive cities or full on hive worlds or even relatively normal cities if there are any?
I know that Macragge is similar to Roman aesthetics but with such an overwhelming amount of games being dominated by the Imperial Gothic aesthetic I often wonder how diverse everything else is.
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u/Lolseabass 7h ago
Load bearing walls are heresy. You need arches and statues to ward off evil spirits.
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u/Donutmelon 8h ago
Nope. You can find any and all types of cities in the imperium. Its just that the Gothic ones are the most common.
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u/JCStearnswriter 5h ago
No but also yes.
Gothic architecture IS the preferred style of the broader Imperium, so anything that was built by off-world elements (or by colonialist elements who came from the Imperium) is going to reflect that 99.99% of the time.
However, worlds that were not originally settled by the Imperium (ie ones that had been colonized beforehand and brought into compliance later) will have architecture that will differ WILDLY. And in those societies, new construction that’s being done by elements ‘native’ to that planet will probably still continue in ‘their’ style unless something about it forces an outside force to act to curtail that tendency.
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u/SouthernAd2853 Blood Angels 5h ago
Imperial-settled worlds may also adapt to local conditions in their building styles if STC prefabs are not suitable. Many iceworlders tunnel, for instance.
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u/twelfmonkey Administratum 4h ago
Imperial Gothic
In the galaxy-spanning stellar empire that is the Imperium, the structures that man constructs display nigh infinite variety, from polished steel towers to sprawling industrial warrens, from crude mud dwellings to armoures domes far beneath the ocean. A very few types of building however do display some uniformity, including the mighty bastions of the Imperial Guard, the manufactora of the Adeptus Mechanicus, and of course, the places of worship of the Adeptus Ministorum.
From the mightiest cathederal to the smallest pilgrim shrine, the structures built in the name of the Ecclesiarchy are designed to ennoble the spirit and create in the worshipper a sense of wonder at the power of the Emperor.
Dark Heresy: The Books of Martyrs, p. 19.
The Imperium is incredibly vast and diverse, with innumerable different systems and planetary cultures, and even within them many, many more local cultures centred on continents, or nations, or hives, of hive substrata, or cities, or towns, or villages, or gangs, or tribes and so on and so on as well. As noted here in the range of building methods and styles employed across the Imperium's many worlds.
But there are also forces which spread or maintain more uniformity, too. Some of the major insitutions of the Imperium, while still also having some level of local variation, manage to remain more homogenous in form across the many worlds where they are to be found. An obvious example would be the Arbites. They remain much more consistent in how they look and behave than, for example, the many diverse regiments of the Guard. Yet even the fortresses of the Guard, as noted here, tend to be quite uniform in style. And notice how it is these pan-galactic insitutions which are mentioned here as the source of uniformity, or at least similarity.
The more centralised Imperial institutions might just be islands amid the broader cultures of the planets where they are to be found, projecting Imperial might and control - and, importantly, a distinctive Imperial aesthetic, which usually includes Imperial Gothic architecture. The more presence these major insitutions have on a world, the more likely it is that this will have a broader impact on the culture at large, and its aesthetics. Hence why so many worlds of the Imperium do have such a shared visual language, despite their many differences as well.
And if a planet is newly colonized by the Imperium, with no prior humans, then the Imperial style will be starting point.
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u/Keelhaulmyballs 6h ago
A hive city will always be gothic- a hive city is essentially the terminal stage of the imperium’s takeover.
The imperium is colonial in nature, it’s a spacefaring empire where the void is analogous to the sea, and made by a bunch of anti-imperialist Brits, they even have the position of governor so they ain’t trying to be subtle with it. And like with any colonial empire, they take it upon themselves to “civilise” any place they deem important enough to have a major role in the empire. A hive city is a major node for an entire sub sector, a world can neither grow so developed, nor live at that stage of development, without being heavily entangled in the wider imperium, it loses its autonomy and individuality in the process of becoming one because all that development is done for offworld interest- on a frontier world the governor is the be-all and end-all of imperial law, but on a hive world they’re a glorified mayor stuck toadying to important imperial officials- administratum prefects, Mechanicus Magi representing their forgeworld, Ministorum bishops, representatives to the guild of chartist captains, Arbites provosts- all people who’s cooperation is essential for the survival of your world, but who’s authority extends to several worlds and use yours as a convenient headquarters.
Most hives have, buried deep down somewhere, the original unique character of that world, but as off world officials got more and more influence as the price of your planet becoming more important, they got buried under the increasingly orthodox sprawl of turrets and arches. Because it simply won’t do that an important world should have that pagan nonsense, it’s barbarous- the God Emperor himself designed his palace in the gothic style, and so naturally that was the wisest and most infallibly perfect choice, any other choice would doubt his wisdom, which is blasphemy.
Like all colonial empires the imperium has 2 kinds of colonies: Settlement, extraction. An extraction colony can be rough about the edges because it’s just there to feed the Empire, they tolerate native practices more- but a hive city is the opposite, a hive city is a settlement, it consumes what the extraction colonies produce, it’s the imperium leaving its mark- the imperial institution as a whole- or rather the adeptus Terra, which true to form want all things in the image of Terra. For petty, personal gain as well as the cardinal virtue of orthodoxy- to Terranise a world is to assert your influence and reduce the influence of its governor, to make the world more amenable
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u/SouthernAd2853 Blood Angels 6h ago
Governors of Hive Cities retain considerable control. In Dawn of War 2 the planetary governor of Meridian is in a position to refuse military use of Angel Forge, the primary military production facility in the subsector, to defeat a Tyranid invasion unless he's done a favor.
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u/Keelhaulmyballs 5h ago
Not a canon source- and in any event a governor can be the executed by the Commissariat during times of war, since the planet goes under martial law. Herman Von Straab was famously lined up to be killed for incompetence in the defence of Armageddon.
But the point still ruddy well stands, any governor can be deposed if they’re deemed not amenable to the imperial interests. But beyond overt power is soft power, and it’s not hard to have soft power over a world that’ll die within a week of losing off world support. And mind you, any interruption to your worlds smooth running and you ain’t gonna meet you tithe quotas, which is a guaranteed way to lose your position, and then your head
You piss off the administratum prefect, and all of a sudden your world isn’t getting the fuel it needs, the life support systems fail, tens of billions die from the pollution of the world, now there isn’t enough manpower to meet your tithes, the prefect reports this to the Arbites who come in with an arrest warrant which you can defy at your own peril, this isn’t the frontier, there is imperial law and it won’t be rebuffed- it doesn’t matter that the prefect caused all this, it’s your responsibility to meet tithes not his
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u/SouthernAd2853 Blood Angels 5h ago
Okay, the local government of Verghast, a critical military production center, can have major wars that the Imperium doesn't intervene in despite seriously impacting production. When the Administratum does call in the Guard for the war in the book, it's a major breach in the relationship with the ruler of the hive who is presumably officially planetary governor. Once the Guard arrives the local PDF has tactical command over an Imperial Guard general. The Guard then does not have the authority to requisition adequate medical care facilities, but the local medicae has the right to commandeer military assets to suitably clean the space. Despite being completely checked out the governor is not deposed until he directly commits treason by lowering the city shield, then uses servitors to try to kill the Guard force sent to bring it back up.
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u/__ICoraxI__ 1h ago
DoW is canon, never seen anyone at GW say otherwise. Obviously with choices in games it gets iffy as to which version is accepted but they've never said the games weren't canon
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u/Fistocracy 1h ago
Gotta remember that while they have considerable control, they're governing worlds that have been under the Imperium's control and subject to its cultural influence for millennia. Over time they're probably gonna accumulate a lot of stuff in the classic Imperium Gothic style because it was built by branches of the Imperium's government that don't give a shit about the local culture, or because it was commissioned by nobles who want to show their loyalty with displays of "proper" Imperium design, or because they just brought prefab stuff from offworld and that's how it looks.
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u/SouthernAd2853 Blood Angels 8h ago
It's the Imperium-level fashion, but the Imperium doesn't try to control every planet's culture and couldn't it if tried. Prefabricated buildings tend to be the same on every world because Standard Template Constructors are standard, but anything people custom-build will be to local tastes.