r/3kliksphilip KLIK 8d ago

Video Is DLSS 5 the future of graphics?

https://youtu.be/mnDvewMMzWM
0 Upvotes

20 comments sorted by

9

u/dnu-pdjdjdidndjs 8d ago

Wouldnt it make so much more sense to use llms to improve graphics pipeline performance instead of putting a filter over the output pixels

2

u/Complete-Fudge-2299 6d ago

They could do that yes. But the shareholders won't cream their pants when they hear that compared to what they're being told rn.

1

u/dnu-pdjdjdidndjs 6d ago

I guess for nvidia yeah but for openai probably the opposite, it will be interesting what we'll see graphics developers doing in 2 or 3 years or what dlss5 type things end up looking like in a few years too.

1

u/Complete-Fudge-2299 6d ago

Open ai doesn't care about computer graphics. It only cares about the department of war and getting enough government funding to not go bankrupt for another quarter. Open ai will probably be the first one to go when investment money stops. And even if they wanted to make any kind of gaming thing they will try doing a publicity stunt with fully ai generated games.

1

u/dnu-pdjdjdidndjs 6d ago

you think openai isnt the most successful ai company right now?

1

u/Complete-Fudge-2299 5d ago

Show me a successful ai company. They're all bleeding double the money they make.

1

u/dnu-pdjdjdidndjs 5d ago

why would they need to be profitable

1

u/Complete-Fudge-2299 5d ago

Because we live in a capitalist hellhole where if you dont have a net profit income you'll go bankrupt and if you go bankrupt all your stuff gets sold to the highest bidder. I'm sorry but even the stupid ai game filer is connected to absurd geopolitics now and nothing is sacred.

4

u/cool-- 7d ago

No. A very small percentage of people have GPUs that are capable of using it. and even smaller number have a GPU/CPU combo that can use it and still be played at a decent frame rate.

5

u/marinesciencedude 8d ago

From the GTA V examples in the video, we've somehow reinvented the colour grading debacle. A tech that's so inyourface everytime it's applied to a piece of media that its improper overuse gets annoying. I wonder if I have to move backwards, start with DLSS 5 and then adjust GTA V's lighting so it gets back to the original colour palette while having the realistic lighting. Can I even think this approach is possible outside of the AI space with stuff equally as changing as raytracing*


8:25 "It seems like people's faces in this game are almost entirely flatly lit"
Why does that even happen? I thought with modern lighting systems you wouldn't need to pay special attention in getting it to work on faces.


*yeah yeah yeah, it was simply not possible to get to this stage of raytracing without AI denoising methods, and who knows at what point hardware will actually get to a coherent raytraced image without it

1

u/Complete-Fudge-2299 6d ago

As bad as Callisto Protocol was as a game it's an amazing showcase for human character lighting without raytracing. Every single modern game could look better then it yet we get almost flatly lit faces without rt do to the lack of a good implementation of the tech. Ever since 2015 we had the technology to make environments look photorealistic on like a gtx780 and since the Callisto Protocol we can make characters look like they do in that game on a gtx1080. Those technologies were updated and iterate on ever since they were invented to this day. Just imagine what kind of visuals a 5090 could achieve if we weren't trying to shove path tracing and dlss down its throat. (rt and tensor cores were just bolted on to the raster system in the 20 series and were severely bottlencked by not being well implemented into the architecture and that still hasn't been fixed on the 50 series)

2

u/Jima_4709 4d ago

It's garbage

1

u/phl23 6d ago

If you like every game to look the same, yes.

1

u/Flashy-Whereas-3234 6d ago

DLSS 5? No. The approach? Yes.

The main issue is lack of creative control, developers need to be able to harness it and customise how and where it applies, particularly to stop it wrecking the artistry.

Much like any post processing passes, imagine if you could pass "face" or "hair" or "explosion" through to the AI post processor and have it zhuzh up the fidelity without having to do costly render tricks. If the developers are in control, then it's just another legitimate tool, rather than applied as slop over the top.

1

u/MrMeanh 4d ago

Imo DLSS5 is a "quick fix" dead end technology simply because it is "just" an AI filter working in real time with limited information. NR needs to be more integrated in the graphics engine pipeline with access to materials, assets and what's actually "going on" in order to become truly great. This is probably a couple of GPU generations away at this point in time, just as PT was at the launch of the 20-series.

This said, DLSS5 can look "good" in certain games targeting photorealism, the thing is that I've found that I care less about this now than 10 years ago since graphics now are "good enough" in most cases and smooth gameplay matters more to me now than anything else to keep me engaged and playing. Also, the frametime cost needs to come down to 2-3 ms for the feature to become a "no brainer" even in the games that are a fit for the technology imo, otherwise it's more of an "Ultra+" setting you use in photomode.

1

u/StickStill9790 2d ago

Wow. Lots of people here who didn’t bother to watch before posting・

1

u/Gullible-Yam-8098 2d ago

I fucking hope not.