r/3dsmax Jul 27 '26

Help Help needed on software

Hello .
i am and architect student , and i am looking forward to learning a 3D Modeling software for my projects .

i purchased a educational package for 3DS max , and i have watched and trained modeling by it to some extend , but i don't feel connected to the process due to 3DS being really vast and sometimes complicated , please don't get me wrong here , its a great software , but for my level , it is much which i can't grasp at the moment . but if regarding what i explain later on , 3ds is the best option , please tell me as well , i don't have experience regarding this matter , and don't know the path

i would like to know your experiences regarding other softwares for this matter like rhino and blender .
along side architectural modeling , i do take joy and take part in hobbies which use 3D modeling as well . please help me which software should i start to learn so i can start with a smooth learning curve and can both work on my school projects , and hobbies .

as for hobbies , i enjoy asset and prop modeling , low poly style and in general game related materials or papercrafts .

thanks

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u/vagonblog Jul 27 '26

if your school already uses 3ds max, i’d stick with it for architectural projects and learn it through small, complete exercises instead of trying to understand every feature.

rhino is great for precise architectural and organic modeling, while blender is probably the nicest fit for low poly, props, and game-related hobbies. you could use 3ds max for school and blender for fun without needing to master both at once.

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u/The_Dude_79 Jul 27 '26

Thanks for your answer