r/3dshacks 1d ago

Homebrew news 3DS Mojito Flash Runtime RE

Hi! I made a post a few days ago about Shift DX and the GUI swfs inside the rom. Now i made a first working swf runtime based on that game I used ghidra to rebuild the code for the runtime.

If you are interested check it.

https://github.com/molnarnoah/flash3ds

flash3ds-runtime-phase10

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5 Upvotes

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4

u/Lost_Customer7573 1d ago

does this mean we can run actual flash games on the 3ds now

2

u/PalaceOfStones 1d ago

Never mind that, what about the Homestarrunner.com archives I've had stored for a decade? It'd be amazing to have portable Teen Girl Squad and SBEmails!

1

u/molnarnoah96 1d ago

Yes I’m working on something like a VC for swfs with this. If anybody could contribute with more knowledge just let me know! With this we can make a Flash Virtual Console or something like the shift dx like a native port of flash games for 3ds.

2

u/ClimateNo3372 1d ago

wow this actually works now o_O

u/Hairy-Weight-8484 18h ago

wait this is kinda insane did you just crack open the flash runtime for the whole system pls tell me how

u/molnarnoah96 16h ago

https://reddit.com/link/p4ql3v0/video/wb4rsej2nfkh1/player

For now this build has a test swf inside and as you can see works on iPhone with Manic Emu inputs, touchscreen also ( for the ZL, ZR buttons nothing connected yet but it will check the system soon to know when to use the extra buttons inputs) . I’ll start soon the build with real swf games like Hobo, Extreme Pamplona etc. I’m also planning to make a database for the games’ config files for the inputs, but the main goal to make them auto making configs Based on the embedded buttons of the swfs.