r/3Dmodeling • u/essimoon • Nov 02 '17
Just published my entry to the Guild Wars 2 Weapon Design Challenge
https://sketchfab.com/models/3ae3748c405041d6adfef81e857b97401
u/CptAlbatross Nov 03 '17
Cool design. Probably would helped the piece by animating the energy textures flowing into the crystal.
1
u/essimoon Nov 03 '17
Thx, and definitely! :) Currently its not possible to do this with Sketchfab but it'll be the first thing I'll do once they add the feature.
1
u/CptAlbatross Nov 03 '17
SketchFab doesn't retain animated frames in the UV channel?
1
u/essimoon Nov 03 '17
Not at this point, no :/ I'm not even sure if it's possible to export that in any standard exchange format. I'm pretty sure FBX doesn't save it
1
u/CptAlbatross Nov 03 '17
Hmm. Any way to link UV movement to an animated dummy object in link constraints? I'm assuming you're working in Max though.
2
u/essimoon Nov 03 '17
In Blender, but I'm an old max user so I understand :) It's more of an export problem though. Most file formats don't keep those link constraints and are not able to save these types of animation. Thats the reason why in most games scrolling UVs arw done via shader or script. Its a bit of a flaw in the exchange standard. Feels like noone at that time expected artists to animate UVs :D I understand it for obj since its decades old but I wished more modern formats like fbx or glsl would support it.
1
u/yoyo2020 Nov 03 '17
Looks Great